• Contact
  • Journal
  • Home
  • ColossalCave
  • Data350
  • Site
  • Page
  • Amiga
    • Rainbow Islands
      • 1loader-dec
      • 1loader
      • boot
      • orig-boot
      • Journal
  • Arcade
    • Asteroids 80%
      • Hardware
      • RAMUse
      • Code

      • DVG
      • VectorROM

      • Journal
    • Crazy Climber 1%
      • BigSpriteGraphics.pdf
      • Buildings.pdf
      • cclimber.asm
      • CharEnc.inc
      • CrazyClimberMemoryMapInfo.pdf
      • GraphicsAndCharacterAssetInfo.pdf
      • MemoryMap.inc
    • Defender 75%
      • RAMUse
      • Hardware
      • Bank1
      • Bank2
      • Bank3
      • Bank7
      • BankFixed
      • Mapping.txt
      • SoundHardware
      • SoundRAMUse
      • SoundCode
      • Defender-Theory-Early.pdf
      • Defender-Theory-Later.pdf
      • Defender.CPU.jpg
      • Defender.ROM.B&W.jpg
      • Defender.Vid.B&W.jpg
      • SoundROM.txt
    • DonkeyKong
      • Hardware
      • RAMUse
      • Code
    • Frogger (Sound)
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Hardware
      • RAMUse
      • Code

      • GFX

      • Journal
    • Galaga 5%
      • CPU1 (Main)
      • CPU2 (Secondary)
      • CPU3 (Sound)
      • GFX1 (Characters)
      • GFX2 (Sprites)
      • PROMcolors
      • PROMpaletteChar
      • PROMpaletteSprite

      • CPU1Fix

      • Journal
    • Moon Patrol 75%
      • Hardware
      • RAMUse
      • Code

      • GFX1 (Text)
      • GFX2 (Sprites)
      • GFX3 (Mountains)
      • GFX4 (Hills)
      • GFX5 (City)
      • ImageBackgroundColors
      • SpriteColors
      • SpriteColorSets
      • TextColors

      • MoonPatrolSound
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Journal
    • Omega Race 10%
      • Hardware
      • RAMUse
      • MainBoard

      • SoundHardware
      • SoundRAMUse
      • SoundBoard

      • DVGPROM
      • VectorROM

      • Journal
    • Phoenix 90%
      • Hardware
      • RAMUse
      • Code

      • Background
      • Foreground

      • Journal

      • Scramble HHi
        • phoenixj-func-main2.pdf
        • phoenixj-func-main2.scap
        • phoenixj.asm-may2025.txt
        • phoenixj.asm-may2025.txt.pdf
    • Space Invaders
      • invaders.asm
      • Hardware
      • RAMUse
      • Code

      • Journal
    • The Pit
      • Hardware
      • RAMUse
      • Code
    • Time Pilot (Sound)
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Hardware
      • RAMUse
      • Code

      • Journal
    • Sea Wolf 1%
      • Hardware
      • RAMUse
      • Code

      • Journal
    • Scramble 1%
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Journal
  • Atari2600
    • Stella (Hardware Info)
    • Asteroids 5%
      • RAMUse
      • Code

      • Journal
    • Battle Zone 1%
      • RAMUse
      • Code

      • Journal
    • Chess 1%
      • RAMUse
      • Code

      • Journal
    • Combat 10%
      • RAMUse
      • Code
      • CodePAL

      • Journal
    • Double Gap
      • Code
      • DoubleGap.asm

      • Journal
    • Entombed 1%
      • RAMUse
      • Code

      • Journal
    • ET 1%
      • RAMUse
      • Code

      • Journal
    • Burger Time 1%
      • RAMUse
      • CodeBank0
      • CodeBank1
      • CodeBank2
      • CodeBank3
      • CodeBank4
      • CodeBank5
      • CodeBank6
      • CodeBank7

      • Journal
    • Missile Command 1%
      • RAMUse
      • Code

      • Journal
    • Space Invaders 1%
      • RAMUse
      • Code

      • Journal
  • ColossalCave
    • CodeOrg
    • DataOrg

    • Code350
    • Data350
  • CoCo
    • Hardware
    • Early Work
    • Pyramid
      • RAMUse
      • Code

      • Journal
    • Raaka Tu
      • RAMUse
      • Code

      • Journal
    • Bedlam
      • RAMUse
      • Code

      • Journal
    • Madness & Minotaur
      • Walk Through
        • after_start.txt
        • after_start.cas
        • after_1.txt
        • after_1.cas
        • after_2.txt
        • after_2.cas
        • after_3.txt
        • after_3.cas
        • after_4.txt
        • after_4.cas
        • after_5.txt
        • after_5.cas
        • after_6.txt
        • after_6.cas
        • after_7.txt
        • after_7.cas
        • after_8.txt
        • after_8.cas
        • after_9.txt
        • after_9.cas
        • after_10.txt
        • after_10.cas
        • after_11.txt
        • after_11.cas
        • after_12.txt
        • after_12.cas
        • after_13.txt
        • after_13.cas
        • after_14.txt
        • after_14.cas
        • after_15.txt
        • after_15.cas
        • after_16.txt
        • after_16.cas
        • after_17.txt
        • after_17.cas
        • after_18.txt
        • after_18.cas
        • after_19.txt
        • after_19.cas
        • after_20.txt
        • after_20.cas
        • after_21.txt
        • after_21.cas
        • after_22.txt
        • after_22.cas
        • after_23.txt
        • after_23.cas
        • after_24.txt
        • after_24.cas
        • after_25.txt
        • after_25.cas
      • RAMUse
      • Code

      • SaveGameViewer

      • Journal
    • Mega-Bug
      • RAMUse
      • Code

      • Journal
    • Popcorn
      • RAMUse
      • Code

      • Journal
    • Daggorath
      • RAMUse
      • Code

      • Level Maps

      • Journal
    • Downland 5%
      • RAMUse
      • Code

      • Journal
    • Audio Analyzer 5%
      • RAMUse
      • Code

      • Journal
    • Doubleback
      • RAMUse
      • Code

      • Journal
  • NES
    • Zelda 5%
      • Hardware
      • RAMUse
      • Bank0
      • Bank1
      • Bank2
      • Bank3
      • Bank4
      • Bank5
      • Bank6
      • Bank7

      • Journal
    • Kid Icarus 1%
      • Hardware
      • RAMUse
      • Bank0
      • Bank1
      • Bank2
      • Bank3
      • Bank4
      • Bank5
      • Bank6
      • Bank7

      • Journal
  • Gameboy
    • Hardware
    • Link's Awakening 1%
      • RAMUse
      • Bank00
      • Bank01
      • Bank02
      • Bank03
      • Bank04
      • Bank05
      • Bank06
      • Bank07
      • Bank08
      • Bank09
      • Bank0A
      • Bank0B
      • Bank0C
      • Bank0D
      • Bank0E
      • Bank0F
      • Bank10
      • Bank11
      • Bank12
      • Bank13
      • Bank14
      • Bank15
      • Bank16
      • Bank17
      • Bank18
      • Bank19
      • Bank1A
      • Bank1B
      • Bank1C
      • Bank1D
      • Bank1E
      • Bank1F

      • Journal
    • Tetris 1%
      • RAMUse
      • Code

      • Journal
  • TRS80
    • HardwareLevel2
    • HardwareLevel1
    • HardwareDisk
    • HauntedHouse
      • RAMUse1
      • Code1
      • RAMUse2
      • Code2

      • Journal
    • Pyramid
      • RAMUse
      • Code

      • RAMUse1
      • Code1

      • Journal
    • RaakaTu
      • RAMUse
      • Code

      • Journal
    • Bedlam
      • RAMUse
      • Code

      • Journal
    • Xenos
      • RAMUse
      • Code
      • Section1
      • Section2
      • Section3
      • Section4
      • Section5
      • Section6
      • Section7
      • Section8
      • Section9
      • SSVDOBJS
      • USVDOBJS

      • Journal
  • Virus
    • Morris Worm 1%
      • Journal
    • Stoned
      • Journal

  • Tools
    • Blend
      • blend.zip

      • Journal
  • Colossal Cave Adventure (350 point version by Don Woods)

Colossal Cave Adventure (350 point version by Don Woods)

1    
1      YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
1      AROUND YOU IS A FOREST.  A SMALL STREAM FLOWS OUT OF THE BUILDING AND
1      DOWN A GULLY.
2      YOU HAVE WALKED UP A HILL, STILL IN THE FOREST.  THE ROAD SLOPES BACK
2      DOWN THE OTHER SIDE OF THE HILL.  THERE IS A BUILDING IN THE DISTANCE.
3      YOU ARE INSIDE A BUILDING, A WELL HOUSE FOR A LARGE SPRING.
4      YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A
4      ROCKY BED.
5      YOU ARE IN OPEN FOREST, WITH A DEEP VALLEY TO ONE SIDE.
6      YOU ARE IN OPEN FOREST NEAR BOTH A VALLEY AND A ROAD.
7      AT YOUR FEET ALL THE WATER OF THE STREAM SPLASHES INTO A 2-INCH SLIT
7      IN THE ROCK.  DOWNSTREAM THE STREAMBED IS BARE ROCK.
8      YOU ARE IN A 20-FOOT DEPRESSION FLOORED WITH BARE DIRT.  SET INTO THE
8      DIRT IS A STRONG STEEL GRATE MOUNTED IN CONCRETE.  A DRY STREAMBED
8      LEADS INTO THE DEPRESSION.
9      YOU ARE IN A SMALL CHAMBER BENEATH A 3X3 STEEL GRATE TO THE SURFACE.
9      A LOW CRAWL OVER COBBLES LEADS INWARD TO THE WEST.
10     YOU ARE CRAWLING OVER COBBLES IN A LOW PASSAGE.  THERE IS A DIM LIGHT
10     AT THE EAST END OF THE PASSAGE.
11     YOU ARE IN A DEBRIS ROOM FILLED WITH STUFF WASHED IN FROM THE SURFACE.
11     A LOW WIDE PASSAGE WITH COBBLES BECOMES PLUGGED WITH MUD AND DEBRIS
11     HERE, BUT AN AWKWARD CANYON LEADS UPWARD AND WEST.  A NOTE ON THE WALL
11     SAYS "MAGIC WORD XYZZY".
12     YOU ARE IN AN AWKWARD SLOPING EAST/WEST CANYON.
13     YOU ARE IN A SPLENDID CHAMBER THIRTY FEET HIGH.  THE WALLS ARE FROZEN
13     RIVERS OF ORANGE STONE.  AN AWKWARD CANYON AND A GOOD PASSAGE EXIT
13     FROM EAST AND WEST SIDES OF THE CHAMBER.
14     AT YOUR FEET IS A SMALL PIT BREATHING TRACES OF WHITE MIST.  AN EAST
14     PASSAGE ENDS HERE EXCEPT FOR A SMALL CRACK LEADING ON.
15     YOU ARE AT ONE END OF A VAST HALL STRETCHING FORWARD OUT OF SIGHT TO
15     THE WEST.  THERE ARE OPENINGS TO EITHER SIDE.  NEARBY, A WIDE STONE
15     STAIRCASE LEADS DOWNWARD.  THE HALL IS FILLED WITH WISPS OF WHITE MIST
15     SWAYING TO AND FRO ALMOST AS IF ALIVE.  A COLD WIND BLOWS UP THE
15     STAIRCASE.  THERE IS A PASSAGE AT THE TOP OF A DOME BEHIND YOU.
16     THE CRACK IS FAR TOO SMALL FOR YOU TO FOLLOW.
17     YOU ARE ON THE EAST BANK OF A FISSURE SLICING CLEAR ACROSS THE HALL.
17     THE MIST IS QUITE THICK HERE, AND THE FISSURE IS TOO WIDE TO JUMP.
18     THIS IS A LOW ROOM WITH A CRUDE NOTE ON THE WALL.  THE NOTE SAYS,
18     "YOU WON'T GET IT UP THE STEPS".
19     YOU ARE IN THE HALL OF THE MOUNTAIN KING, WITH PASSAGES OFF IN ALL
19     DIRECTIONS.
20     YOU ARE AT THE BOTTOM OF THE PIT WITH A BROKEN NECK.
21     YOU DIDN'T MAKE IT.
22     THE DOME IS UNCLIMBABLE.
23     YOU ARE AT THE WEST END OF THE TWOPIT ROOM.  THERE IS A LARGE HOLE IN
23     THE WALL ABOVE THE PIT AT THIS END OF THE ROOM.
24     YOU ARE AT THE BOTTOM OF THE EASTERN PIT IN THE TWOPIT ROOM.  THERE IS
24     A SMALL POOL OF OIL IN ONE CORNER OF THE PIT.
25     YOU ARE AT THE BOTTOM OF THE WESTERN PIT IN THE TWOPIT ROOM.  THERE IS
25     A LARGE HOLE IN THE WALL ABOUT 25 FEET ABOVE YOU.
26     YOU CLAMBER UP THE PLANT AND SCURRY THROUGH THE HOLE AT THE TOP.
27     YOU ARE ON THE WEST SIDE OF THE FISSURE IN THE HALL OF MISTS.
28     YOU ARE IN A LOW N/S PASSAGE AT A HOLE IN THE FLOOR.  THE HOLE GOES
28     DOWN TO AN E/W PASSAGE.
29     YOU ARE IN THE SOUTH SIDE CHAMBER.
30     YOU ARE IN THE WEST SIDE CHAMBER OF THE HALL OF THE MOUNTAIN KING.
30     A PASSAGE CONTINUES WEST AND UP HERE.
31     >$<
32     YOU CAN'T GET BY THE SNAKE.
33     YOU ARE IN A LARGE ROOM, WITH A PASSAGE TO THE SOUTH, A PASSAGE TO THE
33     WEST, AND A WALL OF BROKEN ROCK TO THE EAST.  THERE IS A LARGE "Y2" ON
33     A ROCK IN THE ROOM'S CENTER.
34     YOU ARE IN A JUMBLE OF ROCK, WITH CRACKS EVERYWHERE.
35     YOU'RE AT A LOW WINDOW OVERLOOKING A HUGE PIT, WHICH EXTENDS UP OUT OF
35     SIGHT.  A FLOOR IS INDISTINCTLY VISIBLE OVER 50 FEET BELOW.  TRACES OF
35     WHITE MIST COVER THE FLOOR OF THE PIT, BECOMING THICKER TO THE RIGHT.
35     MARKS IN THE DUST AROUND THE WINDOW WOULD SEEM TO INDICATE THAT
35     SOMEONE HAS BEEN HERE RECENTLY.  DIRECTLY ACROSS THE PIT FROM YOU AND
35     25 FEET AWAY THERE IS A SIMILAR WINDOW LOOKING INTO A LIGHTED ROOM.  A
35     SHADOWY FIGURE CAN BE SEEN THERE PEERING BACK AT YOU.
36     YOU ARE IN A DIRTY BROKEN PASSAGE.  TO THE EAST IS A CRAWL.  TO THE
36     WEST IS A LARGE PASSAGE.  ABOVE YOU IS A HOLE TO ANOTHER PASSAGE.
37     YOU ARE ON THE BRINK OF A SMALL CLEAN CLIMBABLE PIT.  A CRAWL LEADS
37     WEST.
38     YOU ARE IN THE BOTTOM OF A SMALL PIT WITH A LITTLE STREAM, WHICH
38     ENTERS AND EXITS THROUGH TINY SLITS.
39     YOU ARE IN A LARGE ROOM FULL OF DUSTY ROCKS.  THERE IS A BIG HOLE IN
39     THE FLOOR.  THERE ARE CRACKS EVERYWHERE, AND A PASSAGE LEADING EAST.
40     YOU HAVE CRAWLED THROUGH A VERY LOW WIDE PASSAGE PARALLEL TO AND NORTH
40     OF THE HALL OF MISTS.
41     YOU ARE AT THE WEST END OF HALL OF MISTS.  A LOW WIDE CRAWL CONTINUES
41     WEST AND ANOTHER GOES NORTH.  TO THE SOUTH IS A LITTLE PASSAGE 6 FEET
41     OFF THE FLOOR.
42     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
43     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
44     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
45     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
46     DEAD END
47     DEAD END
48     DEAD END
49     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
50     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
51     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
52     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
53     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
54     DEAD END
55     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
56     DEAD END
57     YOU ARE ON THE BRINK OF A THIRTY FOOT PIT WITH A MASSIVE ORANGE COLUMN
57     DOWN ONE WALL.  YOU COULD CLIMB DOWN HERE BUT YOU COULD NOT GET BACK
57     UP.  THE MAZE CONTINUES AT THIS LEVEL.
58     DEAD END
59     YOU HAVE CRAWLED THROUGH A VERY LOW WIDE PASSAGE PARALLEL TO AND NORTH
59     OF THE HALL OF MISTS.
60     YOU ARE AT THE EAST END OF A VERY LONG HALL APPARENTLY WITHOUT SIDE
60     CHAMBERS.  TO THE EAST A LOW WIDE CRAWL SLANTS UP.  TO THE NORTH A
60     ROUND TWO FOOT HOLE SLANTS DOWN.
61     YOU ARE AT THE WEST END OF A VERY LONG FEATURELESS HALL.  THE HALL
61     JOINS UP WITH A NARROW NORTH/SOUTH PASSAGE.
62     YOU ARE AT A CROSSOVER OF A HIGH N/S PASSAGE AND A LOW E/W ONE.
63     DEAD END
64     YOU ARE AT A COMPLEX JUNCTION.  A LOW HANDS AND KNEES PASSAGE FROM THE
64     NORTH JOINS A HIGHER CRAWL FROM THE EAST TO MAKE A WALKING PASSAGE
64     GOING WEST.  THERE IS ALSO A LARGE ROOM ABOVE.  THE AIR IS DAMP HERE.
65     YOU ARE IN BEDQUILT, A LONG EAST/WEST PASSAGE WITH HOLES EVERYWHERE.
65     TO EXPLORE AT RANDOM SELECT NORTH, SOUTH, UP, OR DOWN.
66     YOU ARE IN A ROOM WHOSE WALLS RESEMBLE SWISS CHEESE.  OBVIOUS PASSAGES
66     GO WEST, EAST, NE, AND NW.  PART OF THE ROOM IS OCCUPIED BY A LARGE
66     BEDROCK BLOCK.
67     YOU ARE AT THE EAST END OF THE TWOPIT ROOM.  THE FLOOR HERE IS
67     LITTERED WITH THIN ROCK SLABS, WHICH MAKE IT EASY TO DESCEND THE PITS.
67     THERE IS A PATH HERE BYPASSING THE PITS TO CONNECT PASSAGES FROM EAST
67     AND WEST.  THERE ARE HOLES ALL OVER, BUT THE ONLY BIG ONE IS ON THE
67     WALL DIRECTLY OVER THE WEST PIT WHERE YOU CAN'T GET TO IT.
68     YOU ARE IN A LARGE LOW CIRCULAR CHAMBER WHOSE FLOOR IS AN IMMENSE SLAB
68     FALLEN FROM THE CEILING (SLAB ROOM).  EAST AND WEST THERE ONCE WERE
68     LARGE PASSAGES, BUT THEY ARE NOW FILLED WITH BOULDERS.  LOW SMALL
68     PASSAGES GO NORTH AND SOUTH, AND THE SOUTH ONE QUICKLY BENDS WEST
68     AROUND THE BOULDERS.
69     YOU ARE IN A SECRET N/S CANYON ABOVE A LARGE ROOM.
70     YOU ARE IN A SECRET N/S CANYON ABOVE A SIZABLE PASSAGE.
71     YOU ARE IN A SECRET CANYON AT A JUNCTION OF THREE CANYONS, BEARING
71     NORTH, SOUTH, AND SE.  THE NORTH ONE IS AS TALL AS THE OTHER TWO
71     COMBINED.
72     YOU ARE IN A LARGE LOW ROOM.  CRAWLS LEAD NORTH, SE, AND SW.
73     DEAD END CRAWL.
74     YOU ARE IN A SECRET CANYON WHICH HERE RUNS E/W.  IT CROSSES OVER A
74     VERY TIGHT CANYON 15 FEET BELOW.  IF YOU GO DOWN YOU MAY NOT BE ABLE
74     TO GET BACK UP.
75     YOU ARE AT A WIDE PLACE IN A VERY TIGHT N/S CANYON.
76     THE CANYON HERE BECOMES TOO TIGHT TO GO FURTHER SOUTH.
77     YOU ARE IN A TALL E/W CANYON.  A LOW TIGHT CRAWL GOES 3 FEET NORTH AND
77     SEEMS TO OPEN UP.
78     THE CANYON RUNS INTO A MASS OF BOULDERS -- DEAD END.
79     THE STREAM FLOWS OUT THROUGH A PAIR OF 1 FOOT DIAMETER SEWER PIPES.
79     IT WOULD BE ADVISABLE TO USE THE EXIT.
80     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
81     DEAD END
82     DEAD END
83     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
84     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
85     DEAD END
86     DEAD END
87     YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
88     YOU ARE IN A LONG, NARROW CORRIDOR STRETCHING OUT OF SIGHT TO THE
88     WEST.  AT THE EASTERN END IS A HOLE THROUGH WHICH YOU CAN SEE A
88     PROFUSION OF LEAVES.
89     THERE IS NOTHING HERE TO CLIMB.  USE "UP" OR "OUT" TO LEAVE THE PIT.
90     YOU HAVE CLIMBED UP THE PLANT AND OUT OF THE PIT.
91     YOU ARE AT THE TOP OF A STEEP INCLINE ABOVE A LARGE ROOM.  YOU COULD
91     CLIMB DOWN HERE, BUT YOU WOULD NOT BE ABLE TO CLIMB UP.  THERE IS A
91     PASSAGE LEADING BACK TO THE NORTH.
92     YOU ARE IN THE GIANT ROOM.  THE CEILING HERE IS TOO HIGH UP FOR YOUR
92     LAMP TO SHOW IT.  CAVERNOUS PASSAGES LEAD EAST, NORTH, AND SOUTH.  ON
92     THE WEST WALL IS SCRAWLED THE INSCRIPTION, "FEE FIE FOE FOO" [SIC].
93     THE PASSAGE HERE IS BLOCKED BY A RECENT CAVE-IN.
94     YOU ARE AT ONE END OF AN IMMENSE NORTH/SOUTH PASSAGE.
95     YOU ARE IN A MAGNIFICENT CAVERN WITH A RUSHING STREAM, WHICH CASCADES
95     OVER A SPARKLING WATERFALL INTO A ROARING WHIRLPOOL WHICH DISAPPEARS
95     THROUGH A HOLE IN THE FLOOR.  PASSAGES EXIT TO THE SOUTH AND WEST.
96     YOU ARE IN THE SOFT ROOM.  THE WALLS ARE COVERED WITH HEAVY CURTAINS,
96     THE FLOOR WITH A THICK PILE CARPET.  MOSS COVERS THE CEILING.
97     THIS IS THE ORIENTAL ROOM.  ANCIENT ORIENTAL CAVE DRAWINGS COVER THE
97     WALLS.  A GENTLY SLOPING PASSAGE LEADS UPWARD TO THE NORTH, ANOTHER
97     PASSAGE LEADS SE, AND A HANDS AND KNEES CRAWL LEADS WEST.
98     YOU ARE FOLLOWING A WIDE PATH AROUND THE OUTER EDGE OF A LARGE CAVERN.
98     FAR BELOW, THROUGH A HEAVY WHITE MIST, STRANGE SPLASHING NOISES CAN BE
98     HEARD.  THE MIST RISES UP THROUGH A FISSURE IN THE CEILING.  THE PATH
98     EXITS TO THE SOUTH AND WEST.
99     YOU ARE IN AN ALCOVE.  A SMALL NW PATH SEEMS TO WIDEN AFTER A SHORT
99     DISTANCE.  AN EXTREMELY TIGHT TUNNEL LEADS EAST.  IT LOOKS LIKE A VERY
99     TIGHT SQUEEZE.  AN EERIE LIGHT CAN BE SEEN AT THE OTHER END.
100    YOU'RE IN A SMALL CHAMBER LIT BY AN EERIE GREEN LIGHT.  AN EXTREMELY
100    NARROW TUNNEL EXITS TO THE WEST.  A DARK CORRIDOR LEADS NE.
101    YOU'RE IN THE DARK-ROOM.  A CORRIDOR LEADING SOUTH IS THE ONLY EXIT.
102    YOU ARE IN AN ARCHED HALL.  A CORAL PASSAGE ONCE CONTINUED UP AND EAST
102    FROM HERE, BUT IS NOW BLOCKED BY DEBRIS.  THE AIR SMELLS OF SEA WATER.
103    YOU'RE IN A LARGE ROOM CARVED OUT OF SEDIMENTARY ROCK.  THE FLOOR AND
103    WALLS ARE LITTERED WITH BITS OF SHELLS IMBEDDED IN THE STONE.  A
103    SHALLOW PASSAGE PROCEEDS DOWNWARD, AND A SOMEWHAT STEEPER ONE LEADS
103    UP.  A LOW HANDS AND KNEES PASSAGE ENTERS FROM THE SOUTH.
104    YOU ARE IN A LONG SLOPING CORRIDOR WITH RAGGED SHARP WALLS.
105    YOU ARE IN A CUL-DE-SAC ABOUT EIGHT FEET ACROSS.
106    YOU ARE IN AN ANTEROOM LEADING TO A LARGE PASSAGE TO THE EAST.  SMALL
106    PASSAGES GO WEST AND UP.  THE REMNANTS OF RECENT DIGGING ARE EVIDENT.
106    A SIGN IN MIDAIR HERE SAYS "CAVE UNDER CONSTRUCTION BEYOND THIS POINT.
106    PROCEED AT OWN RISK.  [WITT CONSTRUCTION COMPANY]"
107    YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL DIFFERENT.
108    YOU ARE AT WITT'S END.  PASSAGES LEAD OFF IN *ALL* DIRECTIONS.
109    YOU ARE IN A NORTH/SOUTH CANYON ABOUT 25 FEET ACROSS.  THE FLOOR IS
109    COVERED BY WHITE MIST SEEPING IN FROM THE NORTH.  THE WALLS EXTEND
109    UPWARD FOR WELL OVER 100 FEET.  SUSPENDED FROM SOME UNSEEN POINT FAR
109    ABOVE YOU, AN ENORMOUS TWO-SIDED MIRROR IS HANGING PARALLEL TO AND
109    MIDWAY BETWEEN THE CANYON WALLS.  (THE MIRROR IS OBVIOUSLY PROVIDED
109    FOR THE USE OF THE DWARVES, WHO AS YOU KNOW, ARE EXTREMELY VAIN.)  A
109    SMALL WINDOW CAN BE SEEN IN EITHER WALL, SOME FIFTY FEET UP.
110    YOU'RE AT A LOW WINDOW OVERLOOKING A HUGE PIT, WHICH EXTENDS UP OUT OF
110    SIGHT.  A FLOOR IS INDISTINCTLY VISIBLE OVER 50 FEET BELOW.  TRACES OF
110    WHITE MIST COVER THE FLOOR OF THE PIT, BECOMING THICKER TO THE LEFT.
110    MARKS IN THE DUST AROUND THE WINDOW WOULD SEEM TO INDICATE THAT
110    SOMEONE HAS BEEN HERE RECENTLY.  DIRECTLY ACROSS THE PIT FROM YOU AND
110    25 FEET AWAY THERE IS A SIMILAR WINDOW LOOKING INTO A LIGHTED ROOM.  A
110    SHADOWY FIGURE CAN BE SEEN THERE PEERING BACK AT YOU.
111    A LARGE STALACTITE EXTENDS FROM THE ROOF AND ALMOST REACHES THE FLOOR
111    BELOW.  YOU COULD CLIMB DOWN IT, AND JUMP FROM IT TO THE FLOOR, BUT
111    HAVING DONE SO YOU WOULD BE UNABLE TO REACH IT TO CLIMB BACK UP.
112    YOU ARE IN A LITTLE MAZE OF TWISTING PASSAGES, ALL DIFFERENT.
113    YOU ARE AT THE EDGE OF A LARGE UNDERGROUND RESERVOIR.  AN OPAQUE CLOUD
113    OF WHITE MIST FILLS THE ROOM AND RISES RAPIDLY UPWARD.  THE LAKE IS
113    FED BY A STREAM, WHICH TUMBLES OUT OF A HOLE IN THE WALL ABOUT 10 FEET
113    OVERHEAD AND SPLASHES NOISILY INTO THE WATER SOMEWHERE WITHIN THE
113    MIST.  THE ONLY PASSAGE GOES BACK TOWARD THE SOUTH.
114    DEAD END
115    YOU ARE AT THE NORTHEAST END OF AN IMMENSE ROOM, EVEN LARGER THAN THE
115    GIANT ROOM.  IT APPEARS TO BE A REPOSITORY FOR THE "ADVENTURE"
115    PROGRAM.  MASSIVE TORCHES FAR OVERHEAD BATHE THE ROOM WITH SMOKY
115    YELLOW LIGHT.  SCATTERED ABOUT YOU CAN BE SEEN A PILE OF BOTTLES (ALL
115    OF THEM EMPTY), A NURSERY OF YOUNG BEANSTALKS MURMURING QUIETLY, A BED
115    OF OYSTERS, A BUNDLE OF BLACK RODS WITH RUSTY STARS ON THEIR ENDS, AND
115    A COLLECTION OF BRASS LANTERNS.  OFF TO ONE SIDE A GREAT MANY DWARVES
115    ARE SLEEPING ON THE FLOOR, SNORING LOUDLY.  A SIGN NEARBY READS: "DO
115    NOT DISTURB THE DWARVES!"  AN IMMENSE MIRROR IS HANGING AGAINST ONE
115    WALL, AND STRETCHES TO THE OTHER END OF THE ROOM, WHERE VARIOUS OTHER
115    SUNDRY OBJECTS CAN BE GLIMPSED DIMLY IN THE DISTANCE.
116    YOU ARE AT THE SOUTHWEST END OF THE REPOSITORY.  TO ONE SIDE IS A PIT
116    FULL OF FIERCE GREEN SNAKES.  ON THE OTHER SIDE IS A ROW OF SMALL
116    WICKER CAGES, EACH OF WHICH CONTAINS A LITTLE SULKING BIRD.  IN ONE
116    CORNER IS A BUNDLE OF BLACK RODS WITH RUSTY MARKS ON THEIR ENDS.  A
116    LARGE NUMBER OF VELVET PILLOWS ARE SCATTERED ABOUT ON THE FLOOR.  A
116    VAST MIRROR STRETCHES OFF TO THE NORTHEAST.  AT YOUR FEET IS A LARGE
116    STEEL GRATE, NEXT TO WHICH IS A SIGN WHICH READS, "TREASURE VAULT.
116    KEYS IN MAIN OFFICE."
117    YOU ARE ON ONE SIDE OF A LARGE, DEEP CHASM.  A HEAVY WHITE MIST RISING
117    UP FROM BELOW OBSCURES ALL VIEW OF THE FAR SIDE.  A SW PATH LEADS AWAY
117    FROM THE CHASM INTO A WINDING CORRIDOR.
118    YOU ARE IN A LONG WINDING CORRIDOR SLOPING OUT OF SIGHT IN BOTH
118    DIRECTIONS.
119    YOU ARE IN A SECRET CANYON WHICH EXITS TO THE NORTH AND EAST.
120    YOU ARE IN A SECRET CANYON WHICH EXITS TO THE NORTH AND EAST.
121    YOU ARE IN A SECRET CANYON WHICH EXITS TO THE NORTH AND EAST.
122    YOU ARE ON THE FAR SIDE OF THE CHASM.  A NE PATH LEADS AWAY FROM THE
122    CHASM ON THIS SIDE.
123    YOU'RE IN A LONG EAST/WEST CORRIDOR.  A FAINT RUMBLING NOISE CAN BE
123    HEARD IN THE DISTANCE.
124    THE PATH FORKS HERE.  THE LEFT FORK LEADS NORTHEAST.  A DULL RUMBLING
124    SEEMS TO GET LOUDER IN THAT DIRECTION.  THE RIGHT FORK LEADS SOUTHEAST
124    DOWN A GENTLE SLOPE.  THE MAIN CORRIDOR ENTERS FROM THE WEST.
125    THE WALLS ARE QUITE WARM HERE.  FROM THE NORTH CAN BE HEARD A STEADY
125    ROAR, SO LOUD THAT THE ENTIRE CAVE SEEMS TO BE TREMBLING.  ANOTHER
125    PASSAGE LEADS SOUTH, AND A LOW CRAWL GOES EAST.
126    YOU ARE ON THE EDGE OF A BREATH-TAKING VIEW.  FAR BELOW YOU IS AN
126    ACTIVE VOLCANO, FROM WHICH GREAT GOUTS OF MOLTEN LAVA COME SURGING
126    OUT, CASCADING BACK DOWN INTO THE DEPTHS.  THE GLOWING ROCK FILLS THE
126    FARTHEST REACHES OF THE CAVERN WITH A BLOOD-RED GLARE, GIVING EVERY-
126    THING AN EERIE, MACABRE APPEARANCE.  THE AIR IS FILLED WITH FLICKERING
126    SPARKS OF ASH AND A HEAVY SMELL OF BRIMSTONE.  THE WALLS ARE HOT TO
126    THE TOUCH, AND THE THUNDERING OF THE VOLCANO DROWNS OUT ALL OTHER
126    SOUNDS.  EMBEDDED IN THE JAGGED ROOF FAR OVERHEAD ARE MYRIAD TWISTED
126    FORMATIONS COMPOSED OF PURE WHITE ALABASTER, WHICH SCATTER THE MURKY
126    LIGHT INTO SINISTER APPARITIONS UPON THE WALLS.  TO ONE SIDE IS A DEEP
126    GORGE, FILLED WITH A BIZARRE CHAOS OF TORTURED ROCK WHICH SEEMS TO
126    HAVE BEEN CRAFTED BY THE DEVIL HIMSELF.  AN IMMENSE RIVER OF FIRE
126    CRASHES OUT FROM THE DEPTHS OF THE VOLCANO, BURNS ITS WAY THROUGH THE
126    GORGE, AND PLUMMETS INTO A BOTTOMLESS PIT FAR OFF TO YOUR LEFT.  TO
126    THE RIGHT, AN IMMENSE GEYSER OF BLISTERING STEAM ERUPTS CONTINUOUSLY
126    FROM A BARREN ISLAND IN THE CENTER OF A SULFUROUS LAKE, WHICH BUBBLES
126    OMINOUSLY.  THE FAR RIGHT WALL IS AFLAME WITH AN INCANDESCENCE OF ITS
126    OWN, WHICH LENDS AN ADDITIONAL INFERNAL SPLENDOR TO THE ALREADY
126    HELLISH SCENE.  A DARK, FOREBODING PASSAGE EXITS TO THE SOUTH.
127    YOU ARE IN A SMALL CHAMBER FILLED WITH LARGE BOULDERS.  THE WALLS ARE
127    VERY WARM, CAUSING THE AIR IN THE ROOM TO BE ALMOST STIFLING FROM THE
127    HEAT.  THE ONLY EXIT IS A CRAWL HEADING WEST, THROUGH WHICH IS COMING
127    A LOW RUMBLING.
128    YOU ARE WALKING ALONG A GENTLY SLOPING NORTH/SOUTH PASSAGE LINED WITH
128    ODDLY SHAPED LIMESTONE FORMATIONS.
129    YOU ARE STANDING AT THE ENTRANCE TO A LARGE, BARREN ROOM.  A SIGN
129    POSTED ABOVE THE ENTRANCE READS:  "CAUTION!  BEAR IN ROOM!"
130    YOU ARE INSIDE A BARREN ROOM.  THE CENTER OF THE ROOM IS COMPLETELY
130    EMPTY EXCEPT FOR SOME DUST.  MARKS IN THE DUST LEAD AWAY TOWARD THE
130    FAR END OF THE ROOM.  THE ONLY EXIT IS THE WAY YOU CAME IN.
131    YOU ARE IN A MAZE OF TWISTING LITTLE PASSAGES, ALL DIFFERENT.
132    YOU ARE IN A LITTLE MAZE OF TWISTY PASSAGES, ALL DIFFERENT.
133    YOU ARE IN A TWISTING MAZE OF LITTLE PASSAGES, ALL DIFFERENT.
134    YOU ARE IN A TWISTING LITTLE MAZE OF PASSAGES, ALL DIFFERENT.
135    YOU ARE IN A TWISTY LITTLE MAZE OF PASSAGES, ALL DIFFERENT.
136    YOU ARE IN A TWISTY MAZE OF LITTLE PASSAGES, ALL DIFFERENT.
137    YOU ARE IN A LITTLE TWISTY MAZE OF PASSAGES, ALL DIFFERENT.
138    YOU ARE IN A MAZE OF LITTLE TWISTING PASSAGES, ALL DIFFERENT.
139    YOU ARE IN A MAZE OF LITTLE TWISTY PASSAGES, ALL DIFFERENT.
140    DEAD END
-1     END
2    
1      YOU'RE AT END OF ROAD AGAIN.
2      YOU'RE AT HILL IN ROAD.
3      YOU'RE INSIDE BUILDING.
4      YOU'RE IN VALLEY.
5      YOU'RE IN FOREST.
6      YOU'RE IN FOREST.
7      YOU'RE AT SLIT IN STREAMBED.
8      YOU'RE OUTSIDE GRATE.
9      YOU'RE BELOW THE GRATE.
10     YOU'RE IN COBBLE CRAWL.
11     YOU'RE IN DEBRIS ROOM.
13     YOU'RE IN BIRD CHAMBER.
14     YOU'RE AT TOP OF SMALL PIT.
15     YOU'RE IN HALL OF MISTS.
17     YOU'RE ON EAST BANK OF FISSURE.
18     YOU'RE IN NUGGET OF GOLD ROOM.
19     YOU'RE IN HALL OF MT KING
23     YOU'RE AT WEST END OF TWOPIT ROOM.
24     YOU'RE IN EAST PIT.
25     YOU'RE IN WEST PIT.
33     YOU'RE AT "Y2".
35     YOU'RE AT WINDOW ON PIT.
36     YOU'RE IN DIRTY PASSAGE.
39     YOU'RE IN DUSTY ROCK ROOM.
41     YOU'RE AT WEST END OF HALL OF MISTS.
57     YOU'RE AT BRINK OF PIT.
60     YOU'RE AT EAST END OF LONG HALL.
61     YOU'RE AT WEST END OF LONG HALL.
64     YOU'RE AT COMPLEX JUNCTION.
66     YOU'RE IN SWISS CHEESE ROOM.
67     YOU'RE AT EAST END OF TWOPIT ROOM.
68     YOU'RE IN SLAB ROOM.
71     YOU'RE AT JUNCTION OF THREE SECRET CANYONS.
74     YOU'RE IN SECRET E/W CANYON ABOVE TIGHT CANYON.
88     YOU'RE IN NARROW CORRIDOR.
91     YOU'RE AT STEEP INCLINE ABOVE LARGE ROOM.
92     YOU'RE IN GIANT ROOM.
95     YOU'RE IN CAVERN WITH WATERFALL.
96     YOU'RE IN SOFT ROOM.
97     YOU'RE IN ORIENTAL ROOM.
98     YOU'RE IN MISTY CAVERN.
99     YOU'RE IN ALCOVE.
100    YOU'RE IN PLOVER ROOM.
101    YOU'RE IN DARK-ROOM.
102    YOU'RE IN ARCHED HALL.
103    YOU'RE IN SHELL ROOM.
106    YOU'RE IN ANTEROOM.
108    YOU'RE AT WITT'S END.
109    YOU'RE IN MIRROR CANYON.
110    YOU'RE AT WINDOW ON PIT.
111    YOU'RE AT TOP OF STALACTITE.
113    YOU'RE AT RESERVOIR.
115    YOU'RE AT NE END.
116    YOU'RE AT SW END.
117    YOU'RE ON SW SIDE OF CHASM.
118    YOU'RE IN SLOPING CORRIDOR.
122    YOU'RE ON NE SIDE OF CHASM.
123    YOU'RE IN CORRIDOR.
124    YOU'RE AT FORK IN PATH.
125    YOU'RE AT JUNCTION WITH WARM WALLS.
126    YOU'RE AT BREATH-TAKING VIEW.
127    YOU'RE IN CHAMBER OF BOULDERS.
128    YOU'RE IN LIMESTONE PASSAGE.
129    YOU'RE IN FRONT OF BARREN ROOM.
130    YOU'RE IN BARREN ROOM.
-1   
3    
1      2  2  44  29
1      3  3  12  19  43
1      4  5  13  14  46  30
1      5  6  45  43
1      8  63
2      1  2  12  7  43  45  30
2      5  6  45  46
3      1  3  11  32  44
3      11  62
3      33  65
3      79  5  14
4      1  4  12  45
4      5  6  43  44  29
4      7  5  46  30
4      8  63
5      4  9  43  30
5      50005  6  7  45
5      6  6
5      5  44  46
6      1  2  45
6      4  9  43  44  30
6      5  6  46
7      1  12
7      4  4  45
7      5  6  43  44
7      8  5  15  16  46
7      595  60  14  30
8      5  6  43  44  46
8      1  12
8      7  4  13  45
8      303009  3  19  30
8      593  3
9      303008  11  29
9      593  11
9      10  17  18  19  44
9      14  31
9      11  51
10     9  11  20  21  43
10     11  19  22  44  51
10     14  31
11     303008  63
11     9  64
11     10  17  18  23  24  43
11     12  25  19  29  44
11     3  62
11     14  31
12     303008  63
12     9  64
12     11  30  43  51
12     13  19  29  44
12     14  31
13     303008  63
13     9  64
13     11  51
13     12  25  43
13     14  23  31  44
14     303008  63
14     9  64
14     11  51
14     13  23  43
14     150020  30  31  34
14     15  30
14     16  33  44
15     18  36  46
15     17  7  38  44
15     19  10  30  45
15     150022  29  31  34  35  23  43
15     14  29
15     34  55
16     14  1
17     15  38  43
17     312596  39
17     412021  7
17     412597  41  42  44  69
17     27  41
18     15  38  11  45
19     15  10  29  43
19     311028  45  36
19     311029  46  37
19     311030  44  7
19     32  45
19     35074  49
19     211032  49
19     74  66
20     0  1
21     0  1
22     15  1
23     67  43  42
23     68  44  61
23     25  30  31
23     648  52
24     67  29  11
25     23  29  11
25     724031  56
25     26  56
26     88  1
27     312596  39
27     412021  7
27     412597  41  42  43  69
27     17  41
27     40  45
27     41  44
28     19  38  11  46
28     33  45  55
28     36  30  52
29     19  38  11  45
30     19  38  11  43
30     62  44  29
31     524089  1
31     90  1
32     19  1
33     3  65
33     28  46
33     34  43  53  54
33     35  44
33     159302  71
33     100  71
34     33  30  55
34     15  29
35     33  43  55
35     20  39
36     37  43  17
36     28  29  52
36     39  44
36     65  70
37     36  44  17
37     38  30  31  56
38     37  56  29  11
38     595  60  14  30  4  5
39     36  43  23
39     64  30  52  58
39     65  70
40     41  1
41     42  46  29  23  56
41     27  43
41     59  45
41     60  44  17
42     41  29
42     42  45
42     43  43
42     45  46
42     80  44
43     42  44
43     44  46
43     45  43
44     43  43
44     48  30
44     50  46
44     82  45
45     42  44
45     43  45
45     46  43
45     47  46
45     87  29  30
46     45  44  11
47     45  43  11
48     44  29  11
49     50  43
49     51  44
50     44  43
50     49  44
50     51  30
50     52  46
51     49  44
51     50  29
51     52  43
51     53  46
52     50  44
52     51  43
52     52  46
52     53  29
52     55  45
52     86  30
53     51  44
53     52  45
53     54  46
54     53  44  11
55     52  44
55     55  45
55     56  30
55     57  43
56     55  29  11
57     13  30  56
57     55  44
57     58  46
57     83  45
57     84  43
58     57  43  11
59     27  1
60     41  43  29  17
60     61  44
60     62  45  30  52
61     60  43
61     62  45
61     100107  46
62     60  44
62     63  45
62     30  43
62     61  46
63     62  46  11
64     39  29  56  59
64     65  44  70
64     103  45  74
64     106  43
65     64  43
65     66  44
65     80556  46
65     68  61
65     80556  29
65     50070  29
65     39  29
65     60556  45
65     75072  45
65     71  45
65     80556  30
65     106  30
66     65  47
66     67  44
66     80556  46
66     77  25
66     96  43
66     50556  50
66     97  72
67     66  43
67     23  44  42
67     24  30  31
68     23  46
68     69  29  56
68     65  45
69     68  30  61
69     331120  46
69     119  46
69     109  45
69     113  75
70     71  45
70     65  30  23
70     111  46
71     65  48
71     70  46
71     110  45
72     65  70
72     118  49
72     73  45
72     97  48  72
73     72  46  17  11
74     19  43
74     331120  44
74     121  44
74     75  30
75     76  46
75     77  45
76     75  45
77     75  43
77     78  44
77     66  45  17
78     77  46
79     3  1
80     42  45
80     80  44
80     80  46
80     81  43
81     80  44  11
82     44  46  11
83     57  46
83     84  43
83     85  44
84     57  45
84     83  44
84     114  50
85     83  43  11
86     52  29  11
87     45  29  30
88     25  30  56  43
88     20  39
88     92  44  27
89     25  1
90     23  1
91     95  45  73  23
91     72  30  56
92     88  46
92     93  43
92     94  45
93     92  46  27  11
94     92  46  27  23
94     309095  45  3  73
94     611  45
95     94  46  11
95     92  27
95     91  44
96     66  44  11
97     66  48
97     72  44  17
97     98  29  45  73
98     97  46  72
98     99  44
99     98  50  73
99     301  43  23
99     100  43
100    301  44  23  11
100    99  44
100    159302  71
100    33  71
100    101  47  22
101    100  46  71  11
102    103  30  74  11
103    102  29  38
103    104  30
103    114618  46
103    115619  46
103    64  46
104    103  29  74
104    105  30
105    104  29  11
105    103  74
106    64  29
106    65  44
106    108  43
107    131  46
107    132  49
107    133  47
107    134  48
107    135  29
107    136  50
107    137  43
107    138  44
107    139  45
107    61  30
108    95556  43  45  46  47  48  49  50  29  30
108    106  43
108    626  44
109    69  46
109    113  45  75
110    71  44
110    20  39
111    70  45
111    40050  30  39  56
111    50053  30
111    45  30
112    131  49
112    132  45
112    133  43
112    134  50
112    135  48
112    136  47
112    137  44
112    138  30
112    139  29
112    140  46
113    109  46  11  109
114    84  48
115    116  49
116    115  47
116    593  30
117    118  49
117    233660  41  42  69  47
117    332661  41
117    303  41
117    332021  39
117    596  39
118    72  30
118    117  29
119    69  45  11
119    653  43  7
120    69  45
120    74  43
121    74  43  11
121    653  45  7
122    123  47
122    233660  41  42  69  49
122    303  41
122    596  39
122    124  77
122    126  28
122    129  40
123    122  44
123    124  43  77
123    126  28
123    129  40
124    123  44
124    125  47  36
124    128  48  37  30
124    126  28
124    129  40
125    124  46  77
125    126  45  28
125    127  43  17
126    125  46  23  11
126    124  77
126    610  30  39
127    125  44  11  17
127    124  77
127    126  28
128    124  45  29  77
128    129  46  30  40
128    126  28
129    128  44  29
129    124  77
129    130  43  19  40  3
129    126  28
130    129  44  11
130    124  77
130    126  28
131    107  44
131    132  48
131    133  50
131    134  49
131    135  47
131    136  29
131    137  30
131    138  45
131    139  46
131    112  43
132    107  50
132    131  29
132    133  45
132    134  46
132    135  44
132    136  49
132    137  47
132    138  43
132    139  30
132    112  48
133    107  29
133    131  30
133    132  44
133    134  47
133    135  49
133    136  43
133    137  45
133    138  50
133    139  48
133    112  46
134    107  47
134    131  45
134    132  50
134    133  48
134    135  43
134    136  30
134    137  46
134    138  29
134    139  44
134    112  49
135    107  45
135    131  48
135    132  30
135    133  46
135    134  43
135    136  44
135    137  49
135    138  47
135    139  50
135    112  29
136    107  43
136    131  44
136    132  29
136    133  49
136    134  30
136    135  46
136    137  50
136    138  48
136    139  47
136    112  45
137    107  48
137    131  47
137    132  46
137    133  30
137    134  29
137    135  50
137    136  45
137    138  49
137    139  43
137    112  44
138    107  30
138    131  43
138    132  47
138    133  29
138    134  44
138    135  45
138    136  46
138    137  48
138    139  49
138    112  50
139    107  49
139    131  50
139    132  43
139    133  44
139    134  45
139    135  30
139    136  48
139    137  29
139    138  46
139    112  47
140    112  45  11
-1   
4    
2      ROAD
2      HILL
3      ENTER
4      UPSTR
5      DOWNS
6      FORES
7      FORWA
7      CONTI
7      ONWAR
8      BACK
8      RETUR
8      RETRE
9      VALLE
10     STAIR
11     OUT
11     OUTSI
11     EXIT
11     LEAVE
12     BUILD
12     HOUSE
13     GULLY
14     STREA
15     ROCK
16     BED
17     CRAWL
18     COBBL
19     INWAR
19     INSID
19     IN
20     SURFA
21     NULL
21     NOWHE
22     DARK
23     PASSA
23     TUNNE
24     LOW
25     CANYO
26     AWKWA
27     GIANT
28     VIEW
29     UPWAR
29     UP
29     U
29     ABOVE
29     ASCEN
30     D
30     DOWNW
30     DOWN
30     DESCE
31     PIT
32     OUTDO
33     CRACK
34     STEPS
35     DOME
36     LEFT
37     RIGHT
38     HALL
39     JUMP
40     BARRE
41     OVER
42     ACROS
43     EAST
43     E
44     WEST
44     W
45     NORTH
45     N
46     SOUTH
46     S
47     NE
48     SE
49     SW
50     NW
51     DEBRI
52     HOLE
53     WALL
54     BROKE
55     Y2
56     CLIMB
57     LOOK
57     EXAMI
57     TOUCH
57     DESCR
58     FLOOR
59     ROOM
60     SLIT
61     SLAB
61     SLABR
62     XYZZY
63     DEPRE
64     ENTRA
65     PLUGH
66     SECRE
67     CAVE
69     CROSS
70     BEDQU
71     PLOVE
72     ORIEN
73     CAVER
74     SHELL
75     RESER
76     MAIN
76     OFFIC
77     FORK
1001   KEYS
1001   KEY
1002   LAMP
1002   HEADL
1002   LANTE
1003   GRATE
1004   CAGE
1005   ROD
1006   ROD  (MUST BE NEXT OBJECT AFTER "REAL" ROD)
1007   STEPS
1008   BIRD
1009   DOOR
1010   PILLO
1010   VELVE
1011   SNAKE
1012   FISSU
1013   TABLE
1014   CLAM
1015   OYSTE
1016   MAGAZ
1016   ISSUE
1016   SPELU
1016   "SPEL
1017   DWARF
1017   DWARV
1018   KNIFE
1018   KNIVE
1019   FOOD
1019   RATIO
1020   BOTTL
1020   JAR
1021   WATER
1021   H2O
1022   OIL
1023   MIRRO
1024   PLANT
1024   BEANS
1025   PLANT  (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
1026   STALA
1027   SHADO
1027   FIGUR
1028   AXE
1029   DRAWI
1030   PIRAT
1031   DRAGO
1032   CHASM
1033   TROLL
1034   TROLL  (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
1035   BEAR
1036   MESSA
1037   VOLCA
1037   GEYSE  (SAME AS VOLCANO)
1038   MACHI
1038   VENDI
1039   BATTE
1040   CARPE
1040   MOSS
1050   GOLD
1050   NUGGE
1051   DIAMO
1052   SILVE
1052   BARS
1053   JEWEL
1054   COINS
1055   CHEST
1055   BOX
1055   TREAS
1056   EGGS
1056   EGG
1056   NEST
1057   TRIDE
1058   VASE
1058   MING
1058   SHARD
1058   POTTE
1059   EMERA
1060   PLATI
1060   PYRAM
1061   PEARL
1062   RUG
1062   PERSI
1063   SPICE
1064   CHAIN
2001   CARRY
2001   TAKE
2001   KEEP
2001   CATCH
2001   STEAL
2001   CAPTU
2001   GET
2001   TOTE
2002   DROP
2002   RELEA
2002   FREE
2002   DISCA
2002   DUMP
2003   SAY
2003   CHANT
2003   SING
2003   UTTER
2003   MUMBL
2004   UNLOC
2004   OPEN
2005   NOTHI
2006   LOCK
2006   CLOSE
2007   LIGHT
2007   ON
2008   EXTIN
2008   OFF
2009   WAVE
2009   SHAKE
2009   SWING
2010   CALM
2010   PLACA
2010   TAME
2011   WALK
2011   RUN
2011   TRAVE
2011   GO
2011   PROCE
2011   CONTI
2011   EXPLO
2011   GOTO
2011   FOLLO
2011   TURN
2012   ATTAC
2012   KILL
2012   FIGHT
2012   HIT
2012   STRIK
2013   POUR
2014   EAT
2014   DEVOU
2015   DRINK
2016   RUB
2017   THROW
2017   TOSS
2018   QUIT
2019   FIND
2019   WHERE
2020   INVEN
2021   FEED
2022   FILL
2023   BLAST
2023   DETON
2023   IGNIT
2023   BLOWU
2024   SCORE
2025   FEE
2025   FIE
2025   FOE
2025   FOO
2025   FUM
2026   BRIEF
2027   READ
2027   PERUS
2028   BREAK
2028   SHATT
2028   SMASH
2029   WAKE
2029   DISTU
2030   SUSPE
2030   PAUSE
2030   SAVE
2031   HOURS
3001   FEE
3002   FIE
3003   FOE
3004   FOO
3005   FUM
3050   SESAM
3050   OPENS
3050   ABRA
3050   ABRAC
3050   SHAZA
3050   HOCUS
3050   POCUS
3051   HELP
3051   ?
3064   TREE
3064   TREES
3066   DIG
3066   EXCAV
3068   LOST
3069   MIST
3079   FUCK
3139   STOP
3142   INFO
3142   INFOR
3147   SWIM
-1   
5    
1      SET OF KEYS
000    THERE ARE SOME KEYS ON THE GROUND HERE.
2      BRASS LANTERN
000    THERE IS A SHINY BRASS LAMP NEARBY.
100    THERE IS A LAMP SHINING NEARBY.
3      *GRATE
000    THE GRATE IS LOCKED.
100    THE GRATE IS OPEN.
4      WICKER CAGE
000    THERE IS A SMALL WICKER CAGE DISCARDED NEARBY.
5      BLACK ROD
000    A THREE FOOT BLACK ROD WITH A RUSTY STAR ON AN END LIES NEARBY.
6      BLACK ROD
000    A THREE FOOT BLACK ROD WITH A RUSTY MARK ON AN END LIES NEARBY.
7      *STEPS
000    ROUGH STONE STEPS LEAD DOWN THE PIT.
100    ROUGH STONE STEPS LEAD UP THE DOME.
8      LITTLE BIRD IN CAGE
000    A CHEERFUL LITTLE BIRD IS SITTING HERE SINGING.
100    THERE IS A LITTLE BIRD IN THE CAGE.
9      *RUSTY DOOR
000    THE WAY NORTH IS BARRED BY A MASSIVE, RUSTY, IRON DOOR.
100    THE WAY NORTH LEADS THROUGH A MASSIVE, RUSTY, IRON DOOR.
10     VELVET PILLOW
000    A SMALL VELVET PILLOW LIES ON THE FLOOR.
11     *SNAKE
000    A HUGE GREEN FIERCE SNAKE BARS THE WAY!
100    >$<  (CHASED AWAY)
12     *FISSURE
000    >$<
100    A CRYSTAL BRIDGE NOW SPANS THE FISSURE.
200    THE CRYSTAL BRIDGE HAS VANISHED!
13     *STONE TABLET
000    A MASSIVE STONE TABLET IMBEDDED IN THE WALL READS:
000    "CONGRATULATIONS ON BRINGING LIGHT INTO THE DARK-ROOM!"
14     GIANT CLAM  >GRUNT!<
000    THERE IS AN ENORMOUS CLAM HERE WITH ITS SHELL TIGHTLY CLOSED.
15     GIANT OYSTER  >GROAN!<
000    THERE IS AN ENORMOUS OYSTER HERE WITH ITS SHELL TIGHTLY CLOSED.
100    INTERESTING.  THERE SEEMS TO BE SOMETHING WRITTEN ON THE UNDERSIDE OF
100    THE OYSTER.
16     "SPELUNKER TODAY"
000    THERE ARE A FEW RECENT ISSUES OF "SPELUNKER TODAY" MAGAZINE HERE.
19     TASTY FOOD
000    THERE IS FOOD HERE.
20     SMALL BOTTLE
000    THERE IS A BOTTLE OF WATER HERE.
100    THERE IS AN EMPTY BOTTLE HERE.
200    THERE IS A BOTTLE OF OIL HERE.
21     WATER IN THE BOTTLE
22     OIL IN THE BOTTLE
23     *MIRROR
000    >$<
24     *PLANT
000    THERE IS A TINY LITTLE PLANT IN THE PIT, MURMURING "WATER, WATER, ..."
100    THE PLANT SPURTS INTO FURIOUS GROWTH FOR A FEW SECONDS.
200    THERE IS A 12-FOOT-TALL BEANSTALK STRETCHING UP OUT OF THE PIT,
200    BELLOWING "WATER!! WATER!!"
300    THE PLANT GROWS EXPLOSIVELY, ALMOST FILLING THE BOTTOM OF THE PIT.
400    THERE IS A GIGANTIC BEANSTALK STRETCHING ALL THE WAY UP TO THE HOLE.
500    YOU'VE OVER-WATERED THE PLANT!  IT'S SHRIVELING UP!  IT'S, IT'S...
25     *PHONY PLANT (SEEN IN TWOPIT ROOM ONLY WHEN TALL ENOUGH)
000    >$<
100    THE TOP OF A 12-FOOT-TALL BEANSTALK IS POKING OUT OF THE WEST PIT.
200    THERE IS A HUGE BEANSTALK GROWING OUT OF THE WEST PIT UP TO THE HOLE.
26     *STALACTITE
000    >$<
27     *SHADOWY FIGURE
000    THE SHADOWY FIGURE SEEMS TO BE TRYING TO ATTRACT YOUR ATTENTION.
28     DWARF'S AXE
000    THERE IS A LITTLE AXE HERE.
100    THERE IS A LITTLE AXE LYING BESIDE THE BEAR.
29     *CAVE DRAWINGS
000    >$<
30     *PIRATE
000    >$<
31     *DRAGON
000    A HUGE GREEN FIERCE DRAGON BARS THE WAY!
100    CONGRATULATIONS!  YOU HAVE JUST VANQUISHED A DRAGON WITH YOUR BARE
100    HANDS!  (UNBELIEVABLE, ISN'T IT?)
200    THE BODY OF A HUGE GREEN DEAD DRAGON IS LYING OFF TO ONE SIDE.
32     *CHASM
000    A RICKETY WOODEN BRIDGE EXTENDS ACROSS THE CHASM, VANISHING INTO THE
000    MIST.  A SIGN POSTED ON THE BRIDGE READS, "STOP! PAY TROLL!"
100    THE WRECKAGE OF A BRIDGE (AND A DEAD BEAR) CAN BE SEEN AT THE BOTTOM
100    OF THE CHASM.
33     *TROLL
000    A BURLY TROLL STANDS BY THE BRIDGE AND INSISTS YOU THROW HIM A
000    TREASURE BEFORE YOU MAY CROSS.
100    THE TROLL STEPS OUT FROM BENEATH THE BRIDGE AND BLOCKS YOUR WAY.
200    >$<  (CHASED AWAY)
34     *PHONY TROLL
000    THE TROLL IS NOWHERE TO BE SEEN.
35     >$<  (BEAR USES RTEXT 141)
000    THERE IS A FEROCIOUS CAVE BEAR EYING YOU FROM THE FAR END OF THE ROOM!
100    THERE IS A GENTLE CAVE BEAR SITTING PLACIDLY IN ONE CORNER.
200    THERE IS A CONTENTED-LOOKING BEAR WANDERING ABOUT NEARBY.
300    >$<  (DEAD)
36     *MESSAGE IN SECOND MAZE
000    THERE IS A MESSAGE SCRAWLED IN THE DUST IN A FLOWERY SCRIPT, READING:
000    "THIS IS NOT THE MAZE WHERE THE PIRATE LEAVES HIS TREASURE CHEST."
37     *VOLCANO AND/OR GEYSER
000    >$<
38     *VENDING MACHINE
000    THERE IS A MASSIVE VENDING MACHINE HERE.  THE INSTRUCTIONS ON IT READ:
000    "DROP COINS HERE TO RECEIVE FRESH BATTERIES."
39     BATTERIES
000    THERE ARE FRESH BATTERIES HERE.
100    SOME WORN-OUT BATTERIES HAVE BEEN DISCARDED NEARBY.
40     *CARPET AND/OR MOSS
000    >$<
50     LARGE GOLD NUGGET
000    THERE IS A LARGE SPARKLING NUGGET OF GOLD HERE!
51     SEVERAL DIAMONDS
000    THERE ARE DIAMONDS HERE!
52     BARS OF SILVER
000    THERE ARE BARS OF SILVER HERE!
53     PRECIOUS JEWELRY
000    THERE IS PRECIOUS JEWELRY HERE!
54     RARE COINS
000    THERE ARE MANY COINS HERE!
55     TREASURE CHEST
000    THE PIRATE'S TREASURE CHEST IS HERE!
56     GOLDEN EGGS
000    THERE IS A LARGE NEST HERE, FULL OF GOLDEN EGGS!
100    THE NEST OF GOLDEN EGGS HAS VANISHED!
200    DONE!
57     JEWELED TRIDENT
000    THERE IS A JEWEL-ENCRUSTED TRIDENT HERE!
58     MING VASE
000    THERE IS A DELICATE, PRECIOUS, MING VASE HERE!
100    THE VASE IS NOW RESTING, DELICATELY, ON A VELVET PILLOW.
200    THE FLOOR IS LITTERED WITH WORTHLESS SHARDS OF POTTERY.
300    THE MING VASE DROPS WITH A DELICATE CRASH.
59     EGG-SIZED EMERALD
000    THERE IS AN EMERALD HERE THE SIZE OF A PLOVER'S EGG!
60     PLATINUM PYRAMID
000    THERE IS A PLATINUM PYRAMID HERE, 8 INCHES ON A SIDE!
61     GLISTENING PEARL
000    OFF TO ONE SIDE LIES A GLISTENING PEARL!
62     PERSIAN RUG
000    THERE IS A PERSIAN RUG SPREAD OUT ON THE FLOOR!
100    THE DRAGON IS SPRAWLED OUT ON A PERSIAN RUG!!
63     RARE SPICES
000    THERE ARE RARE SPICES HERE!
64     GOLDEN CHAIN
000    THERE IS A GOLDEN CHAIN LYING IN A HEAP ON THE FLOOR!
100    THE BEAR IS LOCKED TO THE WALL WITH A GOLDEN CHAIN!
200    THERE IS A GOLDEN CHAIN LOCKED TO THE WALL!
-1   
6    
1      SOMEWHERE NEARBY IS COLOSSAL CAVE, WHERE OTHERS HAVE FOUND FORTUNES IN
1      TREASURE AND GOLD, THOUGH IT IS RUMORED THAT SOME WHO ENTER ARE NEVER
1      SEEN AGAIN.  MAGIC IS SAID TO WORK IN THE CAVE.  I WILL BE YOUR EYES
1      AND HANDS.  DIRECT ME WITH COMMANDS OF 1 OR 2 WORDS.  I SHOULD WARN
1      YOU THAT I LOOK AT ONLY THE FIRST FIVE LETTERS OF EACH WORD, SO YOU'LL
1      HAVE TO ENTER "NORTHEAST" AS "NE" TO DISTINGUISH IT FROM "NORTH".
1      (SHOULD YOU GET STUCK, TYPE "HELP" FOR SOME GENERAL HINTS.  FOR INFOR-
1      MATION ON HOW TO END YOUR ADVENTURE, ETC., TYPE "INFO".)
1                  - - -
1      THIS PROGRAM WAS ORIGINALLY DEVELOPED BY WILLIE CROWTHER.  MOST OF THE
1      FEATURES OF THE CURRENT PROGRAM WERE ADDED BY DON WOODS (DON @ SU-AI).
1      CONTACT DON IF YOU HAVE ANY QUESTIONS, COMMENTS, ETC.
2      A LITTLE DWARF WITH A BIG KNIFE BLOCKS YOUR WAY.
3      A LITTLE DWARF JUST WALKED AROUND A CORNER, SAW YOU, THREW A LITTLE
3      AXE AT YOU WHICH MISSED, CURSED, AND RAN AWAY.
4      THERE IS A THREATENING LITTLE DWARF IN THE ROOM WITH YOU!
5      ONE SHARP NASTY KNIFE IS THROWN AT YOU!
6      NONE OF THEM HIT YOU!
7      ONE OF THEM GETS YOU!
8      A HOLLOW VOICE SAYS "PLUGH".
9      THERE IS NO WAY TO GO THAT DIRECTION.
10     I AM UNSURE HOW YOU ARE FACING.  USE COMPASS POINTS OR NEARBY OBJECTS.
11     I DON'T KNOW IN FROM OUT HERE.  USE COMPASS POINTS OR NAME SOMETHING
11     IN THE GENERAL DIRECTION YOU WANT TO GO.
12     I DON'T KNOW HOW TO APPLY THAT WORD HERE.
13     I DON'T UNDERSTAND THAT!
14     I'M GAME.  WOULD YOU CARE TO EXPLAIN HOW?
15     SORRY, BUT I AM NOT ALLOWED TO GIVE MORE DETAIL.  I WILL REPEAT THE
15     LONG DESCRIPTION OF YOUR LOCATION.
16     IT IS NOW PITCH DARK.  IF YOU PROCEED YOU WILL LIKELY FALL INTO A PIT.
17     IF YOU PREFER, SIMPLY TYPE W RATHER THAN WEST.
18     ARE YOU TRYING TO CATCH THE BIRD?
19     THE BIRD IS FRIGHTENED RIGHT NOW AND YOU CANNOT CATCH IT NO MATTER
19     WHAT YOU TRY.  PERHAPS YOU MIGHT TRY LATER.
20     ARE YOU TRYING TO SOMEHOW DEAL WITH THE SNAKE?
21     YOU CAN'T KILL THE SNAKE, OR DRIVE IT AWAY, OR AVOID IT, OR ANYTHING
21     LIKE THAT.  THERE IS A WAY TO GET BY, BUT YOU DON'T HAVE THE NECESSARY
21     RESOURCES RIGHT NOW.
22     DO YOU REALLY WANT TO QUIT NOW?
23     YOU FELL INTO A PIT AND BROKE EVERY BONE IN YOUR BODY!
24     YOU ARE ALREADY CARRYING IT!
25     YOU CAN'T BE SERIOUS!
26     THE BIRD WAS UNAFRAID WHEN YOU ENTERED, BUT AS YOU APPROACH IT BECOMES
26     DISTURBED AND YOU CANNOT CATCH IT.
27     YOU CAN CATCH THE BIRD, BUT YOU CANNOT CARRY IT.
28     THERE IS NOTHING HERE WITH A LOCK!
29     YOU AREN'T CARRYING IT!
30     THE LITTLE BIRD ATTACKS THE GREEN SNAKE, AND IN AN ASTOUNDING FLURRY
30     DRIVES THE SNAKE AWAY.
31     YOU HAVE NO KEYS!
32     IT HAS NO LOCK.
33     I DON'T KNOW HOW TO LOCK OR UNLOCK SUCH A THING.
34     IT WAS ALREADY LOCKED.
35     THE GRATE IS NOW LOCKED.
36     THE GRATE IS NOW UNLOCKED.
37     IT WAS ALREADY UNLOCKED.
38     YOU HAVE NO SOURCE OF LIGHT.
39     YOUR LAMP IS NOW ON.
40     YOUR LAMP IS NOW OFF.
41     THERE IS NO WAY TO GET PAST THE BEAR TO UNLOCK THE CHAIN, WHICH IS
41     PROBABLY JUST AS WELL.
42     NOTHING HAPPENS.
43     WHERE?
44     THERE IS NOTHING HERE TO ATTACK.
45     THE LITTLE BIRD IS NOW DEAD.  ITS BODY DISAPPEARS.
46     ATTACKING THE SNAKE BOTH DOESN'T WORK AND IS VERY DANGEROUS.
47     YOU KILLED A LITTLE DWARF.
48     YOU ATTACK A LITTLE DWARF, BUT HE DODGES OUT OF THE WAY.
49     WITH WHAT?  YOUR BARE HANDS?
50     GOOD TRY, BUT THAT IS AN OLD WORN-OUT MAGIC WORD.
51     I KNOW OF PLACES, ACTIONS, AND THINGS.  MOST OF MY VOCABULARY
51     DESCRIBES PLACES AND IS USED TO MOVE YOU THERE.  TO MOVE, TRY WORDS
51     LIKE FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH,
51     UP, OR DOWN.  I KNOW ABOUT A FEW SPECIAL OBJECTS, LIKE A BLACK ROD
51     HIDDEN IN THE CAVE.  THESE OBJECTS CAN BE MANIPULATED USING SOME OF
51     THE ACTION WORDS THAT I KNOW.  USUALLY YOU WILL NEED TO GIVE BOTH THE
51     OBJECT AND ACTION WORDS (IN EITHER ORDER), BUT SOMETIMES I CAN INFER
51     THE OBJECT FROM THE VERB ALONE.  SOME OBJECTS ALSO IMPLY VERBS; IN
51     PARTICULAR, "INVENTORY" IMPLIES "TAKE INVENTORY", WHICH CAUSES ME TO
51     GIVE YOU A LIST OF WHAT YOU'RE CARRYING.  THE OBJECTS HAVE SIDE
51     EFFECTS; FOR INSTANCE, THE ROD SCARES THE BIRD.  USUALLY PEOPLE HAVING
51     TROUBLE MOVING JUST NEED TO TRY A FEW MORE WORDS.  USUALLY PEOPLE
51     TRYING UNSUCCESSFULLY TO MANIPULATE AN OBJECT ARE ATTEMPTING SOMETHING
51     BEYOND THEIR (OR MY!) CAPABILITIES AND SHOULD TRY A COMPLETELY
51     DIFFERENT TACK.  TO SPEED THE GAME YOU CAN SOMETIMES MOVE LONG
51     DISTANCES WITH A SINGLE WORD.  FOR EXAMPLE, "BUILDING" USUALLY GETS
51     YOU TO THE BUILDING FROM ANYWHERE ABOVE GROUND EXCEPT WHEN LOST IN THE
51     FOREST.  ALSO, NOTE THAT CAVE PASSAGES TURN A LOT, AND THAT LEAVING A
51     ROOM TO THE NORTH DOES NOT GUARANTEE ENTERING THE NEXT FROM THE SOUTH.
51     GOOD LUCK!
52     IT MISSES!
53     IT GETS YOU!
54     OK
55     YOU CAN'T UNLOCK THE KEYS.
56     YOU HAVE CRAWLED AROUND IN SOME LITTLE HOLES AND WOUND UP BACK IN THE
56     MAIN PASSAGE.
57     I DON'T KNOW WHERE THE CAVE IS, BUT HEREABOUTS NO STREAM CAN RUN ON
57     THE SURFACE FOR LONG.  I WOULD TRY THE STREAM.
58     I NEED MORE DETAILED INSTRUCTIONS TO DO THAT.
59     I CAN ONLY TELL YOU WHAT YOU SEE AS YOU MOVE ABOUT AND MANIPULATE
59     THINGS.  I CANNOT TELL YOU WHERE REMOTE THINGS ARE.
60     I DON'T KNOW THAT WORD.
61     WHAT?
62     ARE YOU TRYING TO GET INTO THE CAVE?
63     THE GRATE IS VERY SOLID AND HAS A HARDENED STEEL LOCK.  YOU CANNOT
63     ENTER WITHOUT A KEY, AND THERE ARE NO KEYS NEARBY.  I WOULD RECOMMEND
63     LOOKING ELSEWHERE FOR THE KEYS.
64     THE TREES OF THE FOREST ARE LARGE HARDWOOD OAK AND MAPLE, WITH AN
64     OCCASIONAL GROVE OF PINE OR SPRUCE.  THERE IS QUITE A BIT OF UNDER-
64     GROWTH, LARGELY BIRCH AND ASH SAPLINGS PLUS NONDESCRIPT BUSHES OF
64     VARIOUS SORTS.  THIS TIME OF YEAR VISIBILITY IS QUITE RESTRICTED BY
64     ALL THE LEAVES, BUT TRAVEL IS QUITE EASY IF YOU DETOUR AROUND THE
64     SPRUCE AND BERRY BUSHES.
65     WELCOME TO ADVENTURE!!  WOULD YOU LIKE INSTRUCTIONS?
66     DDIGGING WITHOUT A SHOVEL IS QUITE IMPRACTICAL.  EVEN WITH A SHOVEL
66     PROGRESS IS UNLIKELY.
67     BLASTING REQUIRES DYNAMITE.
68     I'M AS CONFUSED AS YOU ARE.
69     MIST IS A WHITE VAPOR, USUALLY WATER, SEEN FROM TIME TO TIME IN
69     CAVERNS.  IT CAN BE FOUND ANYWHERE BUT IS FREQUENTLY A SIGN OF A DEEP
69     PIT LEADING DOWN TO WATER.
70     YOUR FEET ARE NOW WET.
71     I THINK I JUST LOST MY APPETITE.
72     THANK YOU, IT WAS DELICIOUS!
73     YOU HAVE TAKEN A DRINK FROM THE STREAM.  THE WATER TASTES STRONGLY OF
73     MINERALS, BUT IS NOT UNPLEASANT.  IT IS EXTREMELY COLD.
74     THE BOTTLE OF WATER IS NOW EMPTY.
75     RUBBING THE ELECTRIC LAMP IS NOT PARTICULARLY REWARDING.  ANYWAY,
75     NOTHING EXCITING HAPPENS.
76     PECULIAR.  NOTHING UNEXPECTED HAPPENS.
77     YOUR BOTTLE IS EMPTY AND THE GROUND IS WET.
78     YOU CAN'T POUR THAT.
79     WATCH IT!
80     WHICH WAY?
81     OH DEAR, YOU SEEM TO HAVE GOTTEN YOURSELF KILLED.  I MIGHT BE ABLE TO
81     HELP YOU OUT, BUT I'VE NEVER REALLY DONE THIS BEFORE.  DO YOU WANT ME
81     TO TRY TO REINCARNATE YOU?
82     ALL RIGHT.  BUT DON'T BLAME ME IF SOMETHING GOES WR......
82             --- POOF!! ---
82     YOU ARE ENGULFED IN A CLOUD OF ORANGE SMOKE.  COUGHING AND GASPING,
82     YOU EMERGE FROM THE SMOKE AND FIND....
83     YOU CLUMSY OAF, YOU'VE DONE IT AGAIN!  I DON'T KNOW HOW LONG I CAN
83     KEEP THIS UP.  DO YOU WANT ME TO TRY REINCARNATING YOU AGAIN?
84     OKAY, NOW WHERE DID I PUT MY ORANGE SMOKE?....  >POOF!<
84     EVERYTHING DISAPPEARS IN A DENSE CLOUD OF ORANGE SMOKE.
85     NOW YOU'VE REALLY DONE IT!  I'M OUT OF ORANGE SMOKE!  YOU DON'T EXPECT
85     ME TO DO A DECENT REINCARNATION WITHOUT ANY ORANGE SMOKE, DO YOU?
86     OKAY, IF YOU'RE SO SMART, DO IT YOURSELF!  I'M LEAVING!
90     >>> MESSAGES 81 THRU 90 ARE RESERVED FOR "OBITUARIES". <<<
91     SORRY, BUT I NO LONGER SEEM TO REMEMBER HOW IT WAS YOU GOT HERE.
92     YOU CAN'T CARRY ANYTHING MORE.  YOU'LL HAVE TO DROP SOMETHING FIRST.
93     YOU CAN'T GO THROUGH A LOCKED STEEL GRATE!
94     I BELIEVE WHAT YOU WANT IS RIGHT HERE WITH YOU.
95     YOU DON'T FIT THROUGH A TWO-INCH SLIT!
96     I RESPECTFULLY SUGGEST YOU GO ACROSS THE BRIDGE INSTEAD OF JUMPING.
97     THERE IS NO WAY ACROSS THE FISSURE.
98     YOU'RE NOT CARRYING ANYTHING.
99     YOU ARE CURRENTLY HOLDING THE FOLLOWING:
100    IT'S NOT HUNGRY (IT'S MERELY PININ' FOR THE FJORDS).  BESIDES, YOU
100    HAVE NO BIRD SEED.
101    THE SNAKE HAS NOW DEVOURED YOUR BIRD.
102    THERE'S NOTHING HERE IT WANTS TO EAT (EXCEPT PERHAPS YOU).
103    YOU FOOL, DWARVES EAT ONLY COAL!  NOW YOU'VE MADE HIM *REALLY* MAD!!
104    YOU HAVE NOTHING IN WHICH TO CARRY IT.
105    YOUR BOTTLE IS ALREADY FULL.
106    THERE IS NOTHING HERE WITH WHICH TO FILL THE BOTTLE.
107    YOUR BOTTLE IS NOW FULL OF WATER.
108    YOUR BOTTLE IS NOW FULL OF OIL.
109    YOU CAN'T FILL THAT.
110    DON'T BE RIDICULOUS!
111    THE DOOR IS EXTREMELY RUSTY AND REFUSES TO OPEN.
112    THE PLANT INDIGNANTLY SHAKES THE OIL OFF ITS LEAVES AND ASKS, "WATER?"
113    THE HINGES ARE QUITE THOROUGHLY RUSTED NOW AND WON'T BUDGE.
114    THE OIL HAS FREED UP THE HINGES SO THAT THE DOOR WILL NOW MOVE,
114    ALTHOUGH IT REQUIRES SOME EFFORT.
115    THE PLANT HAS EXCEPTIONALLY DEEP ROOTS AND CANNOT BE PULLED FREE.
116    THE DWARVES' KNIVES VANISH AS THEY STRIKE THE WALLS OF THE CAVE.
117    SOMETHING YOU'RE CARRYING WON'T FIT THROUGH THE TUNNEL WITH YOU.
117    YOU'D BEST TAKE INVENTORY AND DROP SOMETHING.
118    YOU CAN'T FIT THIS FIVE-FOOT CLAM THROUGH THAT LITTLE PASSAGE!
119    YOU CAN'T FIT THIS FIVE-FOOT OYSTER THROUGH THAT LITTLE PASSAGE!
120    I ADVISE YOU TO PUT DOWN THE CLAM BEFORE OPENING IT.  >STRAIN!<
121    I ADVISE YOU TO PUT DOWN THE OYSTER BEFORE OPENING IT.  >WRENCH!<
122    YOU DON'T HAVE ANYTHING STRONG ENOUGH TO OPEN THE CLAM.
123    YOU DON'T HAVE ANYTHING STRONG ENOUGH TO OPEN THE OYSTER.
124    A GLISTENING PEARL FALLS OUT OF THE CLAM AND ROLLS AWAY.  GOODNESS,
124    THIS MUST REALLY BE AN OYSTER.  (I NEVER WAS VERY GOOD AT IDENTIFYING
124    BIVALVES.)  WHATEVER IT IS, IT HAS NOW SNAPPED SHUT AGAIN.
125    THE OYSTER CREAKS OPEN, REVEALING NOTHING BUT OYSTER INSIDE.  IT
125    PROMPTLY SNAPS SHUT AGAIN.
126    YOU HAVE CRAWLED AROUND IN SOME LITTLE HOLES AND FOUND YOUR WAY
126    BLOCKED BY A RECENT CAVE-IN.  YOU ARE NOW BACK IN THE MAIN PASSAGE.
127    THERE ARE FAINT RUSTLING NOISES FROM THE DARKNESS BEHIND YOU.
128    OUT FROM THE SHADOWS BEHIND YOU POUNCES A BEARDED PIRATE!  "HAR, HAR,"
128    HE CHORTLES, "I'LL JUST TAKE ALL THIS BOOTY AND HIDE IT AWAY WITH ME
128    CHEST DEEP IN THE MAZE!"  HE SNATCHES YOUR TREASURE AND VANISHES INTO
128    THE GLOOM.
129    A SEPULCHRAL VOICE REVERBERATING THROUGH THE CAVE, SAYS, "CAVE CLOSING
129    SOON.  ALL ADVENTURERS EXIT IMMEDIATELY THROUGH MAIN OFFICE."
130    A MYSTERIOUS RECORDED VOICE GROANS INTO LIFE AND ANNOUNCES:
130       "THIS EXIT IS CLOSED.  PLEASE LEAVE VIA MAIN OFFICE."
131    IT LOOKS AS THOUGH YOU'RE DEAD.  WELL, SEEING AS HOW IT'S SO CLOSE TO
131    CLOSING TIME ANYWAY, I THINK WE'LL JUST CALL IT A DAY.
132    THE SEPULCHRAL VOICE ENTONES, "THE CAVE IS NOW CLOSED."  AS THE ECHOES
132    FADE, THERE IS A BLINDING FLASH OF LIGHT (AND A SMALL PUFF OF ORANGE
132    SMOKE). . . .   AS YOUR EYES REFOCUS, YOU LOOK AROUND AND FIND...
133    THERE IS A LOUD EXPLOSION, AND A TWENTY-FOOT HOLE APPEARS IN THE FAR
133    WALL, BURYING THE DWARVES IN THE RUBBLE.  YOU MARCH THROUGH THE HOLE
133    AND FIND YOURSELF IN THE MAIN OFFICE, WHERE A CHEERING BAND OF
133    FRIENDLY ELVES CARRY THE CONQUERING ADVENTURER OFF INTO THE SUNSET.
134    THERE IS A LOUD EXPLOSION, AND A TWENTY-FOOT HOLE APPEARS IN THE FAR
134    WALL, BURYING THE SNAKES IN THE RUBBLE.  A RIVER OF MOLTEN LAVA POURS
134    IN THROUGH THE HOLE, DESTROYING EVERYTHING IN ITS PATH, INCLUDING YOU!
135    THERE IS A LOUD EXPLOSION, AND YOU ARE SUDDENLY SPLASHED ACROSS THE
135    WALLS OF THE ROOM.
136    THE RESULTING RUCKUS HAS AWAKENED THE DWARVES.  THERE ARE NOW SEVERAL
136    THREATENING LITTLE DWARVES IN THE ROOM WITH YOU!  MOST OF THEM THROW
136    KNIVES AT YOU!  ALL OF THEM GET YOU!
137    OH, LEAVE THE POOR UNHAPPY BIRD ALONE.
138    I DARESAY WHATEVER YOU WANT IS AROUND HERE SOMEWHERE.
139    I DON'T KNOW THE WORD "STOP".  USE "QUIT" IF YOU WANT TO GIVE UP.
140    YOU CAN'T GET THERE FROM HERE.
141    YOU ARE BEING FOLLOWED BY A VERY LARGE, TAME BEAR.
142    IF YOU WANT TO END YOUR ADVENTURE EARLY, SAY "QUIT".  TO SUSPEND YOUR
142    ADVENTURE SUCH THAT YOU CAN CONTINUE LATER, SAY "SUSPEND" (OR "PAUSE"
142    OR "SAVE").  TO SEE WHAT HOURS THE CAVE IS NORMALLY OPEN, SAY "HOURS".
142    TO SEE HOW WELL YOU'RE DOING, SAY "SCORE".  TO GET FULL CREDIT FOR A
142    TREASURE, YOU MUST HAVE LEFT IT SAFELY IN THE BUILDING, THOUGH YOU GET
142    PARTIAL CREDIT JUST FOR LOCATING IT.  YOU LOSE POINTS FOR GETTING
142    KILLED, OR FOR QUITTING, THOUGH THE FORMER COSTS YOU MORE.  THERE ARE
142    ALSO POINTS BASED ON HOW MUCH (IF ANY) OF THE CAVE YOU'VE MANAGED TO
142    EXPLORE; IN PARTICULAR, THERE IS A LARGE BONUS JUST FOR GETTING IN (TO
142    DISTINGUISH THE BEGINNERS FROM THE REST OF THE PACK), AND THERE ARE
142    OTHER WAYS TO DETERMINE WHETHER YOU'VE BEEN THROUGH SOME OF THE MORE
142    HARROWING SECTIONS.  IF YOU THINK YOU'VE FOUND ALL THE TREASURES, JUST
142    KEEP EXPLORING FOR A WHILE.  IF NOTHING INTERESTING HAPPENS, YOU
142    HAVEN'T FOUND THEM ALL YET.  IF SOMETHING INTERESTING *DOES* HAPPEN,
142    IT MEANS YOU'RE GETTING A BONUS AND HAVE AN OPPORTUNITY TO GARNER MANY
142    MORE POINTS IN THE MASTER'S SECTION.  I MAY OCCASIONALLY OFFER HINTS
142    IF YOU SEEM TO BE HAVING TROUBLE.  IF I DO, I'LL WARN YOU IN ADVANCE
142    HOW MUCH IT WILL AFFECT YOUR SCORE TO ACCEPT THE HINTS.  FINALLY, TO
142    SAVE PAPER, YOU MAY SPECIFY "BRIEF", WHICH TELLS ME NEVER TO REPEAT
142    THE FULL DESCRIPTION OF A PLACE UNLESS YOU EXPLICITLY ASK ME TO.
143    DO YOU INDEED WISH TO QUIT NOW?
144    THERE IS NOTHING HERE WITH WHICH TO FILL THE VASE.
145    THE SUDDEN CHANGE IN TEMPERATURE HAS DELICATELY SHATTERED THE VASE.
146    IT IS BEYOND YOUR POWER TO DO THAT.
147    I DON'T KNOW HOW.
148    IT IS TOO FAR UP FOR YOU TO REACH.
149    YOU KILLED A LITTLE DWARF.  THE BODY VANISHES IN A CLOUD OF GREASY
149    BLACK SMOKE.
150    THE SHELL IS VERY STRONG AND IS IMPERVIOUS TO ATTACK.
151    WHAT'S THE MATTER, CAN'T YOU READ?  NOW YOU'D BEST START OVER.
152    THE AXE BOUNCES HARMLESSLY OFF THE DRAGON'S THICK SCALES.
153    THE DRAGON LOOKS RATHER NASTY.  YOU'D BEST NOT TRY TO GET BY.
154    THE LITTLE BIRD ATTACKS THE GREEN DRAGON, AND IN AN ASTOUNDING FLURRY
154    GETS BURNT TO A CINDER.  THE ASHES BLOW AWAY.
155    ON WHAT?
156    OKAY, FROM NOW ON I'LL ONLY DESCRIBE A PLACE IN FULL THE FIRST TIME
156    YOU COME TO IT.  TO GET THE FULL DESCRIPTION, SAY "LOOK".
157    TROLLS ARE CLOSE RELATIVES WITH THE ROCKS AND HAVE SKIN AS TOUGH AS
157    THAT OF A RHINOCEROS.  THE TROLL FENDS OFF YOUR BLOWS EFFORTLESSLY.
158    THE TROLL DEFTLY CATCHES THE AXE, EXAMINES IT CAREFULLY, AND TOSSES IT
158    BACK, DECLARING, "GOOD WORKMANSHIP, BUT IT'S NOT VALUABLE ENOUGH."
159    THE TROLL CATCHES YOUR TREASURE AND SCURRIES AWAY OUT OF SIGHT.
160    THE TROLL REFUSES TO LET YOU CROSS.
161    THERE IS NO LONGER ANY WAY ACROSS THE CHASM.
162    JUST AS YOU REACH THE OTHER SIDE, THE BRIDGE BUCKLES BENEATH THE
162    WEIGHT OF THE BEAR, WHICH WAS STILL FOLLOWING YOU AROUND.  YOU
162    SCRABBLE DESPERATELY FOR SUPPORT, BUT AS THE BRIDGE COLLAPSES YOU
162    STUMBLE BACK AND FALL INTO THE CHASM.
163    THE BEAR LUMBERS TOWARD THE TROLL, WHO LETS OUT A STARTLED SHRIEK AND
163    SCURRIES AWAY.  THE BEAR SOON GIVES UP THE PURSUIT AND WANDERS BACK.
164    THE AXE MISSES AND LANDS NEAR THE BEAR WHERE YOU CAN'T GET AT IT.
165    WITH WHAT?  YOUR BARE HANDS?  AGAINST *HIS* BEAR HANDS??
166    THE BEAR IS CONFUSED; HE ONLY WANTS TO BE YOUR FRIEND.
167    FOR CRYING OUT LOUD, THE POOR THING IS ALREADY DEAD!
168    THE BEAR EAGERLY WOLFS DOWN YOUR FOOD, AFTER WHICH HE SEEMS TO CALM
168    DOWN CONSIDERABLY AND EVEN BECOMES RATHER FRIENDLY.
169    THE BEAR IS STILL CHAINED TO THE WALL.
170    THE CHAIN IS STILL LOCKED.
171    THE CHAIN IS NOW UNLOCKED.
172    THE CHAIN IS NOW LOCKED.
173    THERE IS NOTHING HERE TO WHICH THE CHAIN CAN BE LOCKED.
174    THERE IS NOTHING HERE TO EAT.
175    DO YOU WANT THE HINT?
176    DO YOU NEED HELP GETTING OUT OF THE MAZE?
177    YOU CAN MAKE THE PASSAGES LOOK LESS ALIKE BY DROPPING THINGS.
178    ARE YOU TRYING TO EXPLORE BEYOND THE PLOVER ROOM?
179    THERE IS A WAY TO EXPLORE THAT REGION WITHOUT HAVING TO WORRY ABOUT
179    FALLING INTO A PIT.  NONE OF THE OBJECTS AVAILABLE IS IMMEDIATELY
179    USEFUL IN DISCOVERING THE SECRET.
180    DO YOU NEED HELP GETTING OUT OF HERE?
181    DON'T GO WEST.
182    GLUTTONY IS NOT ONE OF THE TROLL'S VICES.  AVARICE, HOWEVER, IS.
183    YOUR LAMP IS GETTING DIM.  YOU'D BEST START WRAPPING THIS UP, UNLESS
183    YOU CAN FIND SOME FRESH BATTERIES.  I SEEM TO RECALL THERE'S A VENDING
183    MACHINE IN THE MAZE.  BRING SOME COINS WITH YOU.
184    YOUR LAMP HAS RUN OUT OF POWER.
185    THERE'S NOT MUCH POINT IN WANDERING AROUND OUT HERE, AND YOU CAN'T
185    EXPLORE THE CAVE WITHOUT A LAMP.  SO LET'S JUST CALL IT A DAY.
186    THERE ARE FAINT RUSTLING NOISES FROM THE DARKNESS BEHIND YOU.  AS YOU
186    TURN TOWARD THEM, THE BEAM OF YOUR LAMP FALLS ACROSS A BEARDED PIRATE.
186    HE IS CARRYING A LARGE CHEST.  "SHIVER ME TIMBERS!" HE CRIES, "I'VE
186    BEEN SPOTTED!  I'D BEST HIE MESELF OFF TO THE MAZE TO HIDE ME CHEST!"
186    WITH THAT, HE VANISHES INTO THE GLOOM.
187    YOUR LAMP IS GETTING DIM.  YOU'D BEST GO BACK FOR THOSE BATTERIES.
188    YOUR LAMP IS GETTING DIM.  I'M TAKING THE LIBERTY OF REPLACING THE
188    BATTERIES.
189    YOUR LAMP IS GETTING DIM, AND YOU'RE OUT OF SPARE BATTERIES.  YOU'D
189    BEST START WRAPPING THIS UP.
190    I'M AFRAID THE MAGAZINE IS WRITTEN IN DWARVISH.
191    "THIS IS NOT THE MAZE WHERE THE PIRATE LEAVES HIS TREASURE CHEST."
192    HMMM, THIS LOOKS LIKE A CLUE, WHICH MEANS IT'LL COST YOU 10 POINTS TO
192    READ IT.  SHOULD I GO AHEAD AND READ IT ANYWAY?
193    IT SAYS, "THERE IS SOMETHING STRANGE ABOUT THIS PLACE, SUCH THAT ONE
193    OF THE WORDS I'VE ALWAYS KNOWN NOW HAS A NEW EFFECT."
194    IT SAYS THE SAME THING IT DID BEFORE.
195    I'M AFRAID I DON'T UNDERSTAND.
196    "CONGRATULATIONS ON BRINGING LIGHT INTO THE DARK-ROOM!"
197    YOU STRIKE THE MIRROR A RESOUNDING BLOW, WHEREUPON IT SHATTERS INTO A
197    MYRIAD TINY FRAGMENTS.
198    YOU HAVE TAKEN THE VASE AND HURLED IT DELICATELY TO THE GROUND.
199    YOU PROD THE NEAREST DWARF, WHO WAKES UP GRUMPILY, TAKES ONE LOOK AT
199    YOU, CURSES, AND GRABS FOR HIS AXE.
200    IS THIS ACCEPTABLE?
201    THERE'S NO POINT IN SUSPENDING A DEMONSTRATION GAME.
-1   
7    
1      3
2      3
3      8  9
4      10
5      11
6      0
7      14  15
8      13
9      94  -1
10     96
11     19  -1
12     17  27
13     101  -1
14     103
15     0
16     106
17     0  -1
18     0
19     3
20     3
21     0
22     0
23     109  -1
24     25  -1
25     23  67
26     111  -1
27     35  110
28     0
29     97  -1
30     0  -1
31     119  121
32     117  122
33     117  122
34     0  0
35     130  -1
36     0  -1
37     126  -1
38     140  -1
39     0
40     96  -1
50     18
51     27
52     28
53     29
54     30
55     0
56     92
57     95
58     97
59     100
60     101
61     0
62     119  121
63     127
64     130  -1
-1   
8    
1      24
2      29
3      0
4      33
5      0
6      33
7      38
8      38
9      42
10     14
11     43
12     110
13     29
14     110
15     73
16     75
17     29
18     13
19     59
20     59
21     174
22     109
23     67
24     13
25     147
26     155
27     195
28     146
29     110
30     13
31     13
-1   
9    
0      1  2  3  4  5  6  7  8  9  10
0      100  115  116  126
2      1  3  4  7  38  95  113  24
1      24
3      46  47  48  54  56  58  82  85  86
3      122  123  124  125  126  127  128  129  130
4      8
5      13
6      19
7      42  43  44  45  46  47  48  49  50  51
7      52  53  54  55  56  80  81  82  86  87
8      99  100  101
9      108
-1   
10   
35     YOU ARE OBVIOUSLY A RANK AMATEUR.  BETTER LUCK NEXT TIME.
100    YOUR SCORE QUALIFIES YOU AS A NOVICE CLASS ADVENTURER.
130    YOU HAVE ACHIEVED THE RATING: "EXPERIENCED ADVENTURER".
200    YOU MAY NOW CONSIDER YOURSELF A "SEASONED ADVENTURER".
250    YOU HAVE REACHED "JUNIOR MASTER" STATUS.
300    YOUR SCORE PUTS YOU IN MASTER ADVENTURER CLASS C.
330    YOUR SCORE PUTS YOU IN MASTER ADVENTURER CLASS B.
349    YOUR SCORE PUTS YOU IN MASTER ADVENTURER CLASS A.
9999   ALL OF ADVENTUREDOM GIVES TRIBUTE TO YOU, ADVENTURER GRANDMASTER!
-1   
11   
2      9999  10  0  0
3      9999  5  0  0
4      4  2  62  63
5      5  2  18  19
6      8  2  20  21
7      75  4  176  177
8      25  5  178  179
9      20  3  180  181
-1   
12   
1      A LARGE CLOUD OF GREEN SMOKE APPEARS IN FRONT OF YOU.  IT CLEARS AWAY
1      TO REVEAL A TALL WIZARD, CLOTHED IN GREY.  HE FIXES YOU WITH A STEELY
1      GLARE AND DECLARES, "THIS ADVENTURE HAS LASTED TOO LONG."  WITH THAT
1      HE MAKES A SINGLE PASS OVER YOU WITH HIS HANDS, AND EVERYTHING AROUND
1      YOU FADES AWAY INTO A GREY NOTHINGNESS.
2      EVEN WIZARDS HAVE TO WAIT LONGER THAN THAT!
3      I'M TERRIBLY SORRY, BUT COLOSSAL CAVE IS CLOSED.  OUR HOURS ARE:
4      ONLY WIZARDS ARE PERMITTED WITHIN THE CAVE RIGHT NOW.
5      WE DO ALLOW VISITORS TO MAKE SHORT EXPLORATIONS DURING OUR OFF HOURS.
5      WOULD YOU LIKE TO DO THAT?
6      COLOSSAL CAVE IS OPEN TO REGULAR ADVENTURERS AT THE FOLLOWING HOURS:
7      VERY WELL.
8      ONLY A WIZARD MAY CONTINUE AN ADVENTURE THIS SOON.
9      I SUGGEST YOU RESUME YOUR ADVENTURE AT A LATER TIME.
10     DO YOU WISH TO SEE THE HOURS?
11     DO YOU WISH TO CHANGE THE HOURS?
12     NEW MAGIC WORD (NULL TO LEAVE UNCHANGED):
13     NEW MAGIC NUMBER (NULL TO LEAVE UNCHANGED):
14     DO YOU WISH TO CHANGE THE MESSAGE OF THE DAY?
15     OKAY.  YOU CAN SAVE THIS VERSION NOW.
16     ARE YOU A WIZARD?
17     PROVE IT!  SAY THE MAGIC WORD!
18     THAT IS NOT WHAT I THOUGHT IT WAS.  DO YOU KNOW WHAT I THOUGHT IT WAS?
19     OH DEAR, YOU REALLY *ARE* A WIZARD!  SORRY TO HAVE BOTHERED YOU . . .
20     FOO, YOU ARE NOTHING BUT A CHARLATAN!
21     NEW HOURS SPECIFIED BY DEFINING "PRIME TIME".  GIVE ONLY THE HOUR
21     (E.G. 14, NOT 14:00 OR 2PM).  ENTER A NEGATIVE NUMBER AFTER LAST PAIR.
22     NEW HOURS FOR COLOSSAL CAVE:
23     LIMIT LINES TO 70 CHARS.  END WITH NULL LINE.
24     LINE TOO LONG, RETYPE:
25     NOT ENOUGH ROOM FOR ANOTHER LINE.  ENDING MESSAGE HERE.
26     DO YOU WISH TO (RE)SCHEDULE THE NEXT HOLIDAY?
27     TO BEGIN HOW MANY DAYS FROM TODAY?
28     TO LAST HOW MANY DAYS (ZERO IF NO HOLIDAY)?
29     TO BE CALLED WHAT (UP TO 20 CHARACTERS)?
30     TOO SMALL!  ASSUMING MINIMUM VALUE (45 MINUTES).
31     BREAK OUT OF THIS AND SAVE YOUR CORE-IMAGE.
32     BE SURE TO SAVE YOUR CORE-IMAGE...
-1   
0