Xenos SECTION3.DAT
5200: 00 89 FB ; List ID: 0x00, Length: 0x09FB 5203: 90 80 8C 00 ; room=90_3_WEST_ALLEY_INTERSECTION, Length: 0x008C, Data: 0x00 ; 5207: 03 6C ; Section DESCRIPTION, Length: 0x006C 5209: 04 6A ; PRINT, Length: 0x006A 520B: B5 D0 03 BC FF 8C 4B DB BF 9A 97 B3 03 56 27 A0 ; 521B: 51 18 43 C2 5B B1 FB B9 43 98 AB 98 73 49 5F BE ; 522B: D0 15 F4 BD A5 B7 91 BE 91 96 8F 64 D0 47 66 17 ; 523B: 67 B1 03 BC 33 98 83 48 46 48 3B 63 73 49 5F BE ; 524B: F7 17 F3 B9 8E 61 B8 16 89 17 27 D2 89 17 82 17 ; 525B: 55 5E 36 A1 16 71 DB 72 46 48 3B 63 E3 8B 0B 5C ; 526B: 6B BF 5F BE FF 14 B4 B7 9B C1 ; ; ; WEST ALLEY INTERSECTION. YOU ARE STANDING AT THE ; INTERSECTION OF MAIN STREET AND AN ALLEY AT THE WEST END OF ; TOWN. TO THE SOUTH THE ALLEY LEADS TO THE DESERT. ; ; 5275: 04 1B ; Section COMMANDS, Length: 0x001B 5277: 0B 19 0A ; SWITCH, Length: 0x0019, Function to call: 0x0A 527A: 02 ; Phrase 0x02: "SOUTH * * *" 527B: 02 ; ELSE go to: 0x527E 527C: 00 91 ; MOVE AND LOOK, room=91_3_WEST_ALLEY_SOUTH 527E: 01 ; Phrase 0x01: "NORTH * * *" 527F: 06 ; ELSE go to: 0x5286 5280: 0D 04 ; WHILE PASS, Length: 0x0004 5282: 30 A4 ; SET CURRENT ROOM, room=A4_2_WEST_ALLEY_NORTH 5284: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 5286: 03 ; Phrase 0x03: "EAST * * *" 5287: 02 ; ELSE go to: 0x528A 5288: 00 93 ; MOVE AND LOOK, room=93_3_TOWN_CENTER 528A: 04 ; Phrase 0x04: "WEST * * *" 528B: 06 ; ELSE go to: 0x5292 528C: 0D 04 ; WHILE PASS, Length: 0x0004 528E: 30 8D ; SET CURRENT ROOM, room=8D_2_MAIN_STREET_WEST 5290: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 5292: 91 4E 00 ; room=91_3_WEST_ALLEY_SOUTH, Length: 0x004E, Data: 0x00 ; 5295: 03 3A ; Section DESCRIPTION, Length: 0x003A 5297: 04 38 ; PRINT, Length: 0x0038 5299: B5 D0 03 BC FF 8C 55 DB 36 A1 9B 76 C7 DE 94 14 ; 52A9: 4B 5E 96 96 DB 72 46 48 3B 63 76 4D A7 D0 96 96 ; 52B9: DB 72 1F B8 08 B2 E5 64 B8 16 05 67 43 5E 33 98 ; 52C9: 5F BE 84 15 57 9E 9F B4 ; ; ; WEST ALLEY SOUTH. YOU ARE IN THE ALLEY BETWEEN THE ; SHERIFF'S OFFICE AND THE GROCERY. ; ; 52D1: 04 0F ; Section COMMANDS, Length: 0x000F 52D3: 0B 0D 0A ; SWITCH, Length: 0x000D, Function to call: 0x0A 52D6: 01 ; Phrase 0x01: "NORTH * * *" 52D7: 02 ; ELSE go to: 0x52DA 52D8: 00 90 ; MOVE AND LOOK, room=90_3_WEST_ALLEY_INTERSECTION 52DA: 02 ; Phrase 0x02: "SOUTH * * *" 52DB: 06 ; ELSE go to: 0x52E2 52DC: 0D 04 ; WHILE PASS, Length: 0x0004 52DE: 30 92 ; SET CURRENT ROOM, room=92_2_SOUTH_OF_WEST_ALLEY 52E0: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 52E2: 93 81 1B 00 ; room=93_3_TOWN_CENTER, Length: 0x011B, Data: 0x00 ; 52E6: 03 80 F6 ; Section DESCRIPTION, Length: 0x00F6 52E9: 04 80 F3 ; PRINT, Length: 0x00F3 52EC: 89 BF 85 96 9E 61 47 62 51 18 43 C2 5B B1 09 9A ; 52FC: 66 17 8E 48 91 7A D0 15 82 17 45 5E 9E 61 23 62 ; 530C: C3 9E 89 BF 1B 9C 6B BF 5F BE 99 16 C2 B3 D5 15 ; 531C: 6C 13 25 9E CA B5 2E 49 14 D0 DC 63 89 17 82 17 ; 532C: 55 5E 36 A1 0B 71 BC B5 C3 B8 A5 90 84 15 57 9E ; 533C: 07 B2 5C BB 89 17 82 17 47 5E 66 49 D5 15 82 17 ; 534C: 4A 5E FF A0 9B 8F 6A A0 DB A0 AB 98 73 7B 03 A0 ; 535C: 5F BE 61 17 82 C6 5B 17 DB 59 C3 9E 5F BE 66 17 ; 536C: 67 B1 0B BC BC B5 5F BE 53 15 A6 B3 AB 14 4B 99 ; 537C: C3 9E 74 A7 16 6C C3 A0 63 F4 6B BF 5F BE F7 17 ; 538C: F3 B9 75 4D FF 78 6C 13 25 9E CA B5 2E 49 14 D0 ; 539C: 63 5E 4B 7B DB 1B 0F B4 A5 DB AB 14 83 AF 33 98 ; 53AC: B3 6E 16 8D 91 19 A9 A6 50 B8 CB 6A 11 BC 96 96 ; 53BC: DB 72 47 B9 53 BE 46 B8 51 5E 96 64 DB 72 0C BA ; 53CC: 36 60 D5 15 82 17 55 5E F4 72 50 79 CB 23 D0 9E ; 53DC: D7 78 2E ; ; ; TOWN CENTER. YOU ARE NOW STANDING IN THE CENTER OF TOWN. TO ; THE NORTH IS "BOB'S HARDWARE." TO THE SOUTH IS "SLIM'S ; GROCERIES." TO THE EAST IS THE HOTEL. OPPOSING IT ON THE ; SOUTH SIDE OF THE STREET IS "THE FIRST BANK OF PURGATORY." ; TO THE WEST BESIDE "BOB'S HARDWARE" IS "HARVEY'S BAR AND ; GRILL," OPPOSING IT ON THE SOUTH SIDE OF THE STREET IS THE ; SHERIFF'S OFFICE. ; ; 53DF: 04 1F ; Section COMMANDS, Length: 0x001F 53E1: 0B 1D 0A ; SWITCH, Length: 0x001D, Function to call: 0x0A 53E4: 01 ; Phrase 0x01: "NORTH * * *" 53E5: 08 ; ELSE go to: 0x53EE 53E6: 0E 06 ; WHILE FAIL, Length: 0x0006 53E8: 14 ; EXECUTE AND REVERSE STATUS 53E9: 1C 0C ; SET VAR OBJECT, obj=??0C?? 53EB: 8D ; ROUTINE 0x8D 53EC: 00 A6 ; MOVE AND LOOK, room=A6_3_HARDWARE_SOUTH 53EE: 02 ; Phrase 0x02: "SOUTH * * *" 53EF: 08 ; ELSE go to: 0x53F8 53F0: 0E 06 ; WHILE FAIL, Length: 0x0006 53F2: 14 ; EXECUTE AND REVERSE STATUS 53F3: 1C 0B ; SET VAR OBJECT, obj=??0B?? 53F5: 8D ; ROUTINE 0x8D 53F6: 00 94 ; MOVE AND LOOK, room=94_3_SLIMS_GROCERY 53F8: 03 ; Phrase 0x03: "EAST * * *" 53F9: 02 ; ELSE go to: 0x53FC 53FA: 00 96 ; MOVE AND LOOK, room=96_3_EAST_ALLEY_INTERSECTION 53FC: 04 ; Phrase 0x04: "WEST * * *" 53FD: 02 ; ELSE go to: 0x5400 53FE: 00 90 ; MOVE AND LOOK, room=90_3_WEST_ALLEY_INTERSECTION 5400: 94 4E 00 ; room=94_3_SLIMS_GROCERY, Length: 0x004E, Data: 0x00 ; 5403: 03 3C ; Section DESCRIPTION, Length: 0x003C 5405: 04 3A ; PRINT, Length: 0x003A 5407: C3 B8 A5 90 84 15 57 9E 9F B4 51 18 43 C2 5B B1 ; 5417: 83 7A 5F BE 84 15 57 9E 7B B4 09 BA 7F B1 82 17 ; 5427: 55 5E 84 BF 43 5E 9F A6 3D 49 89 17 9B 15 5B CA ; 5437: 67 4D 94 96 9D 48 DD 46 17 60 ; ; ; SLIM'S GROCERY. YOU ARE IN THE GROCERY STORE. THE STORE ; APPEARS TO HAVE BEEN RANSACKED. ; ; 5441: 04 0D ; Section COMMANDS, Length: 0x000D 5443: 0B 0B 0A ; SWITCH, Length: 0x000B, Function to call: 0x0A 5446: 01 ; Phrase 0x01: "NORTH * * *" 5447: 08 ; ELSE go to: 0x5450 5448: 0E 06 ; WHILE FAIL, Length: 0x0006 544A: 14 ; EXECUTE AND REVERSE STATUS 544B: 1C 0D ; SET VAR OBJECT, obj=??0D?? 544D: 8D ; ROUTINE 0x8D 544E: 00 93 ; MOVE AND LOOK, room=93_3_TOWN_CENTER 5450: 95 80 E8 00 ; room=95_3_SOUTH_OF_SLIMS, Length: 0x00E8, Data: 0x00 ; 5454: 03 80 CF ; Section DESCRIPTION, Length: 0x00CF 5457: 04 80 CC ; PRINT, Length: 0x00CC 545A: 47 B9 53 BE C3 9E C3 B8 A5 90 5B F4 1B A1 2F 49 ; 546A: 99 16 D5 CE 36 A1 11 71 96 64 DB 72 B9 6E B4 53 ; 547A: 55 DB 84 BF DB 63 6B BF 5F BE F7 17 F3 B9 C7 DE ; 548A: D3 14 95 96 1B 60 5F BE AB 14 8B 54 C3 9E 83 48 ; 549A: 09 47 5B 4D EB 4F C3 8B AB 98 56 D1 04 71 3D 49 ; 54AA: D0 15 82 17 59 5E 8E 7A 85 A1 56 F4 D6 9C DB 72 ; 54BA: 95 5F 1B BC 1B A1 10 53 57 17 56 5E DB 72 47 B9 ; 54CA: 53 BE 0E D0 11 8A 83 64 BC 14 DD 78 BF 14 3E 7A ; 54DA: 91 7A 56 F4 F4 72 43 5E 5B B1 46 48 55 63 CF 15 ; 54EA: 26 92 96 78 53 61 23 15 F3 B9 8E 48 F7 17 F3 B9 ; 54FA: C3 9E 5F BE 84 15 57 9E 7B B4 09 BA 7F B1 82 17 ; 550A: 46 5E 57 62 B3 B3 0C BA 7D 62 F5 72 30 15 FF 5A ; 551A: DE B9 56 DB D6 9C DB 72 47 B9 77 BE ; ; ; SOUTH OF SLIM'S. YOU ARE NOW SOUTH OF THE GROCERY STORE. TO ; THE WEST YOU CAN SEE THE BACK OF AN ADOBE BUILDING WITH ; BARS IN THE WINDOWS. TO THE EAST YOU CAN SEE THE SOUTH WALL ; OF A BRICK BUILDING. THERE ARE ALLEYS IMMEDIATELY EAST AND ; WEST OF THE GROCERY STORE. THE DESERT STRETCHES ENDLESSLY ; TO THE SOUTH. ; ; 5526: 04 13 ; Section COMMANDS, Length: 0x0013 5528: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 552B: 03 ; Phrase 0x03: "EAST * * *" 552C: 02 ; ELSE go to: 0x552F 552D: 00 98 ; MOVE AND LOOK, room=98_3_SOUTH_OF_EAST_ALLEY 552F: 04 ; Phrase 0x04: "WEST * * *" 5530: 06 ; ELSE go to: 0x5537 5531: 0D 04 ; WHILE PASS, Length: 0x0004 5533: 30 92 ; SET CURRENT ROOM, room=92_2_SOUTH_OF_WEST_ALLEY 5535: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 5537: 02 ; Phrase 0x02: "SOUTH * * *" 5538: 02 ; ELSE go to: 0x553B 5539: 00 B1 ; MOVE AND LOOK, room=B1_3_DESERT_SOUTH2 553B: 96 81 98 00 ; room=96_3_EAST_ALLEY_INTERSECTION, Length: 0x0198, Data: 0x00 ; 553F: 03 81 7B ; Section DESCRIPTION, Length: 0x017B 5542: 04 81 78 ; PRINT, Length: 0x0178 5545: 95 5F 03 BC FF 8C 4B DB BF 9A 97 B3 03 56 27 A0 ; 5555: 51 18 50 C2 6B A1 FB B9 33 98 73 49 5F BE D0 15 ; 5565: F4 BD A5 B7 91 BE 91 96 8F 64 D0 47 66 17 67 B1 ; 5575: 03 BC 33 98 5F BE 8E 14 FB 8B 96 14 82 17 47 5E ; 5585: 66 49 5B 17 DB 59 C3 9E 89 BF 1B 9C 4A 45 FF A0 ; 5595: 15 8A 8D 7B 89 17 51 18 23 C6 95 5F 73 C1 03 A0 ; 55A5: 5F BE 99 16 C2 B3 5B 17 DB 59 C3 9E 5F BE 66 17 ; 55B5: 67 B1 9B C1 6A A0 DB A0 DB BD 96 7B C0 16 82 17 ; 55C5: 55 5E 36 A1 15 71 FF 78 B8 16 82 17 55 5E EF BF ; 55D5: 73 62 4B 7B 44 45 05 B2 C4 83 CE C4 90 5A D6 6A ; 55E5: 56 72 57 17 0F B4 C3 B5 D6 B5 DB 72 89 BF E5 96 ; 55F5: AB 14 6F 99 89 17 82 17 59 5E 66 62 51 18 45 C2 ; 5605: 83 48 A7 B7 82 17 55 5E 36 A1 15 71 FF 78 B8 16 ; 5615: 7B 14 54 72 B3 5C 5B B1 09 BA 7F B1 AF 14 46 B8 ; 5625: 56 5E DB 72 54 72 B3 5C 5B B1 09 BA 7E B1 5F 15 ; 5635: C2 B3 23 62 89 5B 96 96 DB 72 0C BA 36 60 0B EE ; 5645: C3 B5 3B 16 B7 B1 01 18 7F 9E 84 96 CE C4 90 5A ; 5655: D9 6A 82 7B 7B 14 71 98 95 96 80 79 C0 16 82 17 ; 5665: 48 5E 00 B3 9B C1 6B BF 5F BE F7 17 16 BA C0 16 ; 5675: 82 17 55 5E 36 A1 15 71 FF 78 B8 16 82 17 55 5E ; 5685: EF BF 96 62 82 17 2F 62 D5 15 5E 17 5D 7A C9 B5 ; 5695: F5 B2 43 62 48 F4 3E C6 F4 72 09 15 03 D2 5F BE ; 56A5: 66 17 67 B1 16 BC F4 72 4B 5E C3 B5 83 96 74 5B ; 56B5: 44 5E CE C4 90 5A 5B 70 ; ; ; EAST ALLEY INTERSECTION. YOU NOW STAND AT THE INTERSECTION ; OF MAIN STREET AND THE ALLEY AT THE EAST SIDE OF TOWN. A ; HOTEL SITS TO YOUR EAST, ON THE NORTH SIDE OF THE STREET. ; OPPOSITE IT, ON THE SOUTH SIDE OF THE STREET IS A BRICK ; BUILDING THAT SERVES AS THE TOWN'S BANK. TO THE WEST YOU ; CAN SEE THE SOUTH SIDE OF A HARDWARE STORE. BESIDE THE ; HARDWARE STORE, FURTHER DOWN THE STREET, IS A LARGE WOODEN ; BUILDING WITH A NEON SIGN ON THE FRONT. TO THE WEST, ON THE ; SOUTH SIDE OF THE STREET, THERE IS SLIM'S GROCERY. FURTHER ; DOWN THE STREET THERE IS AN ADOBE BUILDING. ; ; 56BD: 04 17 ; Section COMMANDS, Length: 0x0017 56BF: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 56C2: 02 ; Phrase 0x02: "SOUTH * * *" 56C3: 02 ; ELSE go to: 0x56C6 56C4: 00 97 ; MOVE AND LOOK, room=97_3_EAST_ALLEY_SOUTH 56C6: 01 ; Phrase 0x01: "NORTH * * *" 56C7: 02 ; ELSE go to: 0x56CA 56C8: 00 A8 ; MOVE AND LOOK, room=A8_3_EAST_ALLEY_NORTH 56CA: 04 ; Phrase 0x04: "WEST * * *" 56CB: 02 ; ELSE go to: 0x56CE 56CC: 00 93 ; MOVE AND LOOK, room=93_3_TOWN_CENTER 56CE: 03 ; Phrase 0x03: "EAST * * *" 56CF: 06 ; ELSE go to: 0x56D6 56D0: 0D 04 ; WHILE PASS, Length: 0x0004 56D2: 30 99 ; SET CURRENT ROOM, room=99_4_MAIN_STREET_EAST 56D4: 2F 04 ; LOAD SECTION FROM DISK, Section: 0x04 56D6: 97 7F 00 ; room=97_3_EAST_ALLEY_SOUTH, Length: 0x007F, Data: 0x00 ; 56D9: 03 6F ; Section DESCRIPTION, Length: 0x006F 56DB: 04 6D ; PRINT, Length: 0x006D 56DD: 95 5F 03 BC FF 8C 55 DB 36 A1 9B 76 C7 DE 94 14 ; 56ED: 55 5E 50 BD 90 5A CB 6A 96 96 DB 72 46 48 3B 63 ; 56FD: 76 4D A7 D0 96 96 DB 72 B9 6E B4 53 43 DB 33 98 ; 570D: 5F BE AB 14 6F 99 89 17 82 17 50 5E BE A0 1B 71 ; 571D: 1B A1 10 53 57 17 4F 5E D0 47 66 17 67 B1 9B C1 ; 572D: 6B BF 5F BE 61 17 82 C6 82 17 43 5E FF 8C 51 DB ; 573D: F0 A4 D6 B5 D6 9C DB 72 F5 59 3E 62 2E ; ; ; EAST ALLEY SOUTH. YOU ARE STANDING IN THE ALLEY BETWEEN THE ; GROCERY AND THE BANK. TO THE NORTH YOU CAN SEE MAIN STREET. ; TO THE SOUTH THE ALLEY OPENS TO THE DESERT. ; ; 574A: 04 0B ; Section COMMANDS, Length: 0x000B 574C: 0B 09 0A ; SWITCH, Length: 0x0009, Function to call: 0x0A 574F: 01 ; Phrase 0x01: "NORTH * * *" 5750: 02 ; ELSE go to: 0x5753 5751: 00 96 ; MOVE AND LOOK, room=96_3_EAST_ALLEY_INTERSECTION 5753: 02 ; Phrase 0x02: "SOUTH * * *" 5754: 02 ; ELSE go to: 0x5757 5755: 00 98 ; MOVE AND LOOK, room=98_3_SOUTH_OF_EAST_ALLEY 5757: 98 80 E8 00 ; room=98_3_SOUTH_OF_EAST_ALLEY, Length: 0x00E8, Data: 0x00 ; 575B: 03 80 C7 ; Section DESCRIPTION, Length: 0x00C7 575E: 04 80 C4 ; PRINT, Length: 0x00C4 5761: 47 B9 53 BE C3 9E 95 5F 03 BC FF 8C DB E0 C7 DE ; 5771: 94 14 50 5E 6B A1 83 7A 5F BE FF 14 B4 B7 15 BC ; 5781: 36 A1 11 71 96 64 DB 72 46 48 3B 63 73 49 5F BE ; 5791: 23 15 F3 B9 8E 61 B8 16 89 17 27 D2 89 17 82 17 ; 57A1: 47 5E 66 49 51 18 45 C2 83 48 A7 B7 82 17 48 5E ; 57B1: 96 5F 2F C6 F5 8B D5 B5 36 A1 19 71 46 48 B8 16 ; 57C1: 7B 14 73 4F 8B 54 EB 4F C3 8B CF 98 89 17 82 17 ; 57D1: 59 5E 66 62 51 18 45 C2 83 48 A7 B7 82 17 44 5E ; 57E1: DD 46 B8 16 82 17 49 5E F5 B2 43 62 66 17 AF A0 ; 57F1: 19 EE 85 73 0B 71 CF B5 35 49 F3 5F 4B 49 25 BA ; 5801: 9B 76 83 7A 5F BE 03 15 FB B9 17 98 7B 14 E3 B8 ; 5811: F3 8C 09 47 5B 4D EB 4F C3 8B AB 98 10 53 AF 14 ; 5821: 57 17 A7 61 ; ; ; SOUTH OF EAST ALLEY. YOU ARE NOW IN THE DESERT SOUTH OF THE ; ALLEY AT THE EAST END OF TOWN. TO THE EAST YOU CAN SEE THE ; FEATURELESS SOUTH WALL OF A BRICK BUILDING. TO THE WEST YOU ; CAN SEE THE BACK OF THE GROCERY STORE, WHICH IS MARKED AS ; SUCH. IN THE DISTANCE A SMALL ADOBE BUILDING CAN BE SEEN. ; ; 5825: 04 1B ; Section COMMANDS, Length: 0x001B 5827: 0B 19 0A ; SWITCH, Length: 0x0019, Function to call: 0x0A 582A: 04 ; Phrase 0x04: "WEST * * *" 582B: 02 ; ELSE go to: 0x582E 582C: 00 95 ; MOVE AND LOOK, room=95_3_SOUTH_OF_SLIMS 582E: 01 ; Phrase 0x01: "NORTH * * *" 582F: 02 ; ELSE go to: 0x5832 5830: 00 97 ; MOVE AND LOOK, room=97_3_EAST_ALLEY_SOUTH 5832: 02 ; Phrase 0x02: "SOUTH * * *" 5833: 06 ; ELSE go to: 0x583A 5834: 0D 04 ; WHILE PASS, Length: 0x0004 5836: 30 B2 ; SET CURRENT ROOM, room=B2_4_DESERT_SOUTH3 5838: 2F 04 ; LOAD SECTION FROM DISK, Section: 0x04 583A: 03 ; Phrase 0x03: "EAST * * *" 583B: 06 ; ELSE go to: 0x5842 583C: 0D 04 ; WHILE PASS, Length: 0x0004 583E: 30 9B ; SET CURRENT ROOM, room=9B_4_SOUTH_OF_BANK 5840: 2F 04 ; LOAD SECTION FROM DISK, Section: 0x04 5842: A5 80 92 00 ; room=A5_3_NORTH_OF_BOBS, Length: 0x0092, Data: 0x00 ; 5846: 03 7A ; Section DESCRIPTION, Length: 0x007A 5848: 04 78 ; PRINT, Length: 0x0078 584A: 04 9A 53 BE C3 9E F4 4E EF 23 51 18 43 C2 5B B1 ; 585A: FB B9 43 98 AB 98 04 9A 53 BE C3 9E 5F BE 9B 15 ; 586A: 51 B1 2F 49 66 17 AF A0 56 F4 D6 9C DB 72 95 5F ; 587A: 1B BC 1B A1 10 53 57 17 56 5E DB 72 04 9A 53 BE ; 588A: 46 B8 51 5E 83 64 91 17 D5 9C 84 BF 44 DB CE C4 ; 589A: 90 5A 5B 70 6B BF 5F BE F7 17 F3 B9 C7 DE D3 14 ; 58AA: 95 96 1B 60 5F BE 99 16 C2 B3 5B 17 DB 59 C3 9E ; 58BA: 5F BE 53 17 81 8D 1B 9C ; ; ; NORTH OF BOB'S. YOU ARE STANDING NORTH OF THE HARDWARE ; STORE. TO THE EAST YOU CAN SEE THE NORTH SIDE OF A TWO ; STORY BUILDING. TO THE WEST YOU CAN SEE THE NORTH SIDE OF ; THE SALOON. ; ; 58C2: 04 13 ; Section COMMANDS, Length: 0x0013 58C4: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 58C7: 01 ; Phrase 0x01: "NORTH * * *" 58C8: 02 ; ELSE go to: 0x58CB 58C9: 00 B8 ; MOVE AND LOOK, room=B8_3_DESERT_NORTH2 58CB: 03 ; Phrase 0x03: "EAST * * *" 58CC: 02 ; ELSE go to: 0x58CF 58CD: 00 A7 ; MOVE AND LOOK, room=A7_3_NORTH_OF_EAST_ALLEY 58CF: 04 ; Phrase 0x04: "WEST * * *" 58D0: 06 ; ELSE go to: 0x58D7 58D1: 0D 04 ; WHILE PASS, Length: 0x0004 58D3: 30 A3 ; SET CURRENT ROOM, room=A3_2_NORTH_OF_WEST_ALLEY 58D5: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 58D7: A6 6C 00 ; room=A6_3_HARDWARE_SOUTH, Length: 0x006C, Data: 0x00 ; 58DA: 03 56 ; Section DESCRIPTION, Length: 0x0056 58DC: 04 54 ; PRINT, Length: 0x0054 58DE: 54 72 B3 5C 5B B1 47 B9 77 BE 51 18 43 C2 5B B1 ; 58EE: 09 9A D0 15 82 17 48 5E 00 B3 0A BC 40 48 B8 16 ; 58FE: 82 17 4A 5E 2E 49 14 D0 55 5E 84 BF DB 63 5F BE ; 590E: 5B B1 4B 7B 4E 45 31 49 43 5E A3 AD 17 B2 55 90 ; 591E: 8E 7B 91 7A C0 16 82 17 48 5E 81 8D 90 AF 94 5F ; 592E: 51 18 DB C7 ; ; ; HARDWARE SOUTH. YOU ARE NOW IN THE FRONT HALF OF THE ; HARDWARE STORE. THERE IS A LARGE AQUARIUM SITTING ON THE ; FLOOR NEAR YOU. ; ; 5932: 04 11 ; Section COMMANDS, Length: 0x0011 5934: 0B 0F 0A ; SWITCH, Length: 0x000F, Function to call: 0x0A 5937: 01 ; Phrase 0x01: "NORTH * * *" 5938: 02 ; ELSE go to: 0x593B 5939: 00 DC ; MOVE AND LOOK, room=DC_3_HARDWARE_NORTH 593B: 02 ; Phrase 0x02: "SOUTH * * *" 593C: 08 ; ELSE go to: 0x5945 593D: 0E 06 ; WHILE FAIL, Length: 0x0006 593F: 14 ; EXECUTE AND REVERSE STATUS 5940: 1C 0A ; SET VAR OBJECT, obj=??0A?? 5942: 8D ; ROUTINE 0x8D 5943: 00 93 ; MOVE AND LOOK, room=93_3_TOWN_CENTER 5945: A7 80 DE 00 ; room=A7_3_NORTH_OF_EAST_ALLEY, Length: 0x00DE, Data: 0x00 ; 5949: 03 80 C1 ; Section DESCRIPTION, Length: 0x00C1 594C: 04 80 BE ; PRINT, Length: 0x00BE 594F: 04 9A 53 BE C3 9E 95 5F 03 BC FF 8C DB E0 C7 DE ; 595F: 94 14 4B 5E 96 96 DB 72 F5 59 3E 62 99 16 C2 B3 ; 596F: B8 16 82 17 43 5E FF 8C 43 DB 16 BC DB 72 95 5F ; 597F: 07 BC 33 98 C3 9E 89 BF 1B 9C 6B BF 5F BE 99 16 ; 598F: C2 B3 51 18 45 C2 83 48 A7 B7 7B 14 EB BF 33 7A ; 599F: 5B BE 0E BC 86 5F CB B5 C9 9A 82 17 46 5E 57 62 ; 59AF: D7 B3 89 17 82 17 55 5E 36 A1 1B 71 1B A1 10 53 ; 59BF: 57 17 43 5E 83 96 FF 8C DB E0 6B BF C7 DE 8B AF ; 59CF: 67 93 83 5A DB BD 95 5F 16 BC F4 72 4B 5E C3 B5 ; 59DF: 91 17 D5 9C 84 BF 44 DB CE C4 90 5A 5B 70 6B BF ; 59EF: C7 DE 99 AF 66 62 82 17 2F 62 D5 15 82 17 44 5E ; 59FF: DD 46 B8 16 7B 14 E3 B8 F3 8C 09 BA 7F B1 ; ; ; NORTH OF EAST ALLEY. YOU ARE IN THE DESERT NORTH OF THE ; ALLEY AT THE EAST END OF TOWN. TO THE NORTH YOU CAN SEE A ; TRAIL THAT LEADS INTO THE DESERT. TO THE SOUTH YOU CAN SEE ; AN ALLEY. TO YOUR IMMEDIATE EAST THERE IS A TWO STORY ; BUILDING. TO YOUR WEST THERE IS THE BACK OF A SMALL STORE. ; ; 5A0D: 04 17 ; Section COMMANDS, Length: 0x0017 5A0F: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5A12: 01 ; Phrase 0x01: "NORTH * * *" 5A13: 02 ; ELSE go to: 0x5A16 5A14: 00 B8 ; MOVE AND LOOK, room=B8_3_DESERT_NORTH2 5A16: 02 ; Phrase 0x02: "SOUTH * * *" 5A17: 02 ; ELSE go to: 0x5A1A 5A18: 00 A8 ; MOVE AND LOOK, room=A8_3_EAST_ALLEY_NORTH 5A1A: 03 ; Phrase 0x03: "EAST * * *" 5A1B: 06 ; ELSE go to: 0x5A22 5A1C: 0D 04 ; WHILE PASS, Length: 0x0004 5A1E: 30 A9 ; SET CURRENT ROOM, room=A9_4_NORTH_OF_HOTEL 5A20: 2F 04 ; LOAD SECTION FROM DISK, Section: 0x04 5A22: 04 ; Phrase 0x04: "WEST * * *" 5A23: 02 ; ELSE go to: 0x5A26 5A24: 00 A5 ; MOVE AND LOOK, room=A5_3_NORTH_OF_BOBS 5A26: A8 80 80 00 ; room=A8_3_EAST_ALLEY_NORTH, Length: 0x0080, Data: 0x00 ; 5A2A: 03 70 ; Section DESCRIPTION, Length: 0x0070 5A2C: 04 6E ; PRINT, Length: 0x006E 5A2E: 95 5F 03 BC FF 8C 50 DB BE A0 9B 76 C7 DE 94 14 ; 5A3E: 4B 5E 96 96 DB 72 46 48 3B 63 04 9A 53 BE C3 9E ; 5A4E: 8B 91 95 96 EF BF 73 62 73 49 5F BE 23 15 F3 B9 ; 5A5E: 8E 61 B8 16 89 17 27 D2 82 17 2F 62 D5 15 7B 14 ; 5A6E: E3 B8 F3 8C 3D 48 4F A1 9F 15 5B B1 5B BE 0B BC ; 5A7E: D0 B5 F3 A0 15 CB B6 78 48 5E FF B2 82 17 55 5E ; 5A8E: EF BF 73 62 A3 A0 5F BE FF 14 B4 B7 9B C1 ; ; ; EAST ALLEY NORTH. YOU ARE IN THE ALLEY NORTH OF MAIN STREET ; AT THE EAST END OF TOWN. THERE IS A SMALL ALCOVE HERE THAT ; IS NOT VISIBLE FROM THE STREET OR THE DESERT. ; ; 5A9C: 04 0B ; Section COMMANDS, Length: 0x000B 5A9E: 0B 09 0A ; SWITCH, Length: 0x0009, Function to call: 0x0A 5AA1: 01 ; Phrase 0x01: "NORTH * * *" 5AA2: 02 ; ELSE go to: 0x5AA5 5AA3: 00 A7 ; MOVE AND LOOK, room=A7_3_NORTH_OF_EAST_ALLEY 5AA5: 02 ; Phrase 0x02: "SOUTH * * *" 5AA6: 02 ; ELSE go to: 0x5AA9 5AA7: 00 96 ; MOVE AND LOOK, room=96_3_EAST_ALLEY_INTERSECTION 5AA9: B1 4A 00 ; room=B1_3_DESERT_SOUTH2, Length: 0x004A, Data: 0x00 ; 5AAC: 03 26 ; Section DESCRIPTION, Length: 0x0026 5AAE: 04 24 ; PRINT, Length: 0x0024 5AB0: F5 59 3E 62 61 17 82 C6 5B F4 1B A1 2F 49 D0 15 ; 5AC0: 82 17 46 5E 57 62 B3 B3 47 B9 53 BE C3 9E 5F BE ; 5AD0: 89 17 27 D2 ; ; ; DESERT SOUTH. YOU ARE IN THE DESERT SOUTH OF THE TOWN. ; ; 5AD4: 04 1F ; Section COMMANDS, Length: 0x001F 5AD6: 0B 1D 0A ; SWITCH, Length: 0x001D, Function to call: 0x0A 5AD9: 01 ; Phrase 0x01: "NORTH * * *" 5ADA: 06 ; ELSE go to: 0x5AE1 5ADB: 0D 04 ; WHILE PASS, Length: 0x0004 5ADD: 30 92 ; SET CURRENT ROOM, room=92_2_SOUTH_OF_WEST_ALLEY 5ADF: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 5AE1: 02 ; Phrase 0x02: "SOUTH * * *" 5AE2: 02 ; ELSE go to: 0x5AE5 5AE3: 00 B3 ; MOVE AND LOOK, room=B3_3_DESERT 5AE5: 03 ; Phrase 0x03: "EAST * * *" 5AE6: 06 ; ELSE go to: 0x5AED 5AE7: 0D 04 ; WHILE PASS, Length: 0x0004 5AE9: 30 B2 ; SET CURRENT ROOM, room=B2_4_DESERT_SOUTH3 5AEB: 2F 04 ; LOAD SECTION FROM DISK, Section: 0x04 5AED: 04 ; Phrase 0x04: "WEST * * *" 5AEE: 06 ; ELSE go to: 0x5AF5 5AEF: 0D 04 ; WHILE PASS, Length: 0x0004 5AF1: 30 B0 ; SET CURRENT ROOM, room=B0_1_DESERT_SOUTH1 5AF3: 2F 01 ; LOAD SECTION FROM DISK, Section: 0x01 5AF5: B3 5C 00 ; room=B3_3_DESERT, Length: 0x005C, Data: 0x00 ; 5AF8: 03 2F ; Section DESCRIPTION, Length: 0x002F 5AFA: 04 2D ; PRINT, Length: 0x002D 5AFC: F5 59 3E 62 5B F4 1B A1 2F 49 D0 15 82 17 46 5E ; 5B0C: 57 62 D7 B3 4B 15 96 AF D6 9C DB 72 04 9A 53 BE ; 5B1C: C7 DE D3 14 95 96 1B 60 56 45 80 A1 2E ; ; ; DESERT. YOU ARE IN THE DESERT. FAR TO THE NORTH YOU CAN SEE ; A TOWN. ; ; 5B29: 04 28 ; Section COMMANDS, Length: 0x0028 5B2B: 0B 26 0A ; SWITCH, Length: 0x0026, Function to call: 0x0A 5B2E: 02 ; Phrase 0x02: "SOUTH * * *" 5B2F: 09 ; ELSE go to: 0x5B39 5B30: 0D 07 ; WHILE PASS, Length: 0x0007 5B32: 30 E1 ; SET CURRENT ROOM, room=E1_5_??E1?? 5B34: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5B37: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5B39: 03 ; Phrase 0x03: "EAST * * *" 5B3A: 09 ; ELSE go to: 0x5B44 5B3B: 0D 07 ; WHILE PASS, Length: 0x0007 5B3D: 30 E2 ; SET CURRENT ROOM, room=E2_5_??E2?? 5B3F: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5B42: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5B44: 04 ; Phrase 0x04: "WEST * * *" 5B45: 09 ; ELSE go to: 0x5B4F 5B46: 0D 07 ; WHILE PASS, Length: 0x0007 5B48: 30 E0 ; SET CURRENT ROOM, room=E0_5_??E0?? 5B4A: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5B4D: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5B4F: 01 ; Phrase 0x01: "NORTH * * *" 5B50: 02 ; ELSE go to: 0x5B53 5B51: 00 B1 ; MOVE AND LOOK, room=B1_3_DESERT_SOUTH2 5B53: B8 72 00 ; room=B8_3_DESERT_NORTH2, Length: 0x0072, Data: 0x00 ; 5B56: 03 4B ; Section DESCRIPTION, Length: 0x004B 5B58: 04 49 ; PRINT, Length: 0x0049 5B5A: F5 59 3E 62 99 16 C2 B3 5B F4 1B A1 2F 49 99 16 ; 5B6A: D5 CE 50 BD 90 5A D1 6A 83 96 DB 16 53 BE 6B BF ; 5B7A: 5F BE 99 16 C2 B3 B8 16 89 17 27 D2 82 17 52 5E ; 5B8A: 82 49 3F 17 8B 9A 79 68 56 90 DB 72 47 B9 53 BE ; 5B9A: 6B BF 5F BE 99 16 C2 B3 2E ; ; ; DESERT NORTH. YOU ARE NOW STANDING ON A PATH TO THE NORTH ; OF TOWN. THE PATH RUNS FROM THE SOUTH TO THE NORTH. ; ; 5BA3: 04 22 ; Section COMMANDS, Length: 0x0022 5BA5: 0B 20 0A ; SWITCH, Length: 0x0020, Function to call: 0x0A 5BA8: 01 ; Phrase 0x01: "NORTH * * *" 5BA9: 06 ; ELSE go to: 0x5BB0 5BAA: 0D 04 ; WHILE PASS, Length: 0x0004 5BAC: 30 B7 ; SET CURRENT ROOM, room=B7_2_DESERT_PATH 5BAE: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 5BB0: 02 ; Phrase 0x02: "SOUTH * * *" 5BB1: 02 ; ELSE go to: 0x5BB4 5BB2: 00 A7 ; MOVE AND LOOK, room=A7_3_NORTH_OF_EAST_ALLEY 5BB4: 03 ; Phrase 0x03: "EAST * * *" 5BB5: 09 ; ELSE go to: 0x5BBF 5BB6: 0D 07 ; WHILE PASS, Length: 0x0007 5BB8: 30 F1 ; SET CURRENT ROOM, room=F1_5_SMALL_TRAIL1 5BBA: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5BBD: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5BBF: 04 ; Phrase 0x04: "WEST * * *" 5BC0: 06 ; ELSE go to: 0x5BC7 5BC1: 0D 04 ; WHILE PASS, Length: 0x0004 5BC3: 30 B6 ; SET CURRENT ROOM, room=B6_2_DESERT_NORTH1 5BC5: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 5BC7: DC 35 00 ; room=DC_3_HARDWARE_NORTH, Length: 0x0035, Data: 0x00 ; 5BCA: 03 29 ; Section DESCRIPTION, Length: 0x0029 5BCC: 04 27 ; PRINT, Length: 0x0027 5BCE: 54 72 B3 5C 5B B1 04 9A 77 BE 51 18 43 C2 5B B1 ; 5BDE: 83 7A 5F BE AB 14 8B 54 C3 9E 5F BE 9B 15 51 B1 ; 5BEE: 2F 49 66 17 AF A0 2E ; ; ; HARDWARE NORTH. YOU ARE IN THE BACK OF THE HARDWARE STORE. ; ; 5BF5: 04 07 ; Section COMMANDS, Length: 0x0007 5BF7: 0B 05 0A ; SWITCH, Length: 0x0005, Function to call: 0x0A 5BFA: 02 ; Phrase 0x02: "SOUTH * * *" 5BFB: 02 ; ELSE go to: 0x5BFE 5BFC: 00 A6 ; MOVE AND LOOK, room=A6_3_HARDWARE_SOUTH
5BFE: 1D 0A 37 10 0D 0E 0E 04 09 00 09 60 0E 06 14 1C ; ..7............. 5C0E: 15 8D 00 A0 54 08 0E 06 14 1C 15 8D 00 A0 52 45 ; ....T.........RE 5C1E: 54 3D 06 53 4B 45 4C 45 54 17 05 53 54 45 45 4C ; T=.SKELET..STEEL 5C2E: 18 03 43 41 42 4B 03 42 49 47 0E 05 4C 41 52 47 ; ..CABK.BIG..LARG 5C3E: 45 0E 05 53 4D 41 4C 4C 0F 06 4C 49 54 54 4C 45 ; E..SMALL..LITTLE 5C4E: 0F 03 54 4F 50 28 06 4D 49 44 44 4C 45 3C 06 42 ; ..TOP(.MIDDLE<.B 5C5E: 4F 54 54 4F 4D 3E 04 46 4C 41 54 22 05 53 50 41 ; OTTOM>.FLAT".SPA 5C6E: 52 45 23 04 42 4C 55 45 0D 06 4D 41 53 53 49 56 ; RE#.BLUE..MASSIV 5C7E: 3F 04 42 41 4E 4B 40 06 53 41 4C 4F 4F 4E 41 06 ; ?.BANK@.SALOONA. 5C8E: 53 48 45 52 49 46 42 06 4F 46 46 49 43 45 42 06 ; SHERIFB.OFFICEB. 5C9E: 53 4C 49 4D 27 53 43 05 53 4C 49 4D 53 43 05 42 ; SLIM'SC.SLIMSC.B 5CAE: 4F 42 27 53 44 04 42 4F 42 53 44 06 44 4F 55 42 ; OB'SD.BOBSD.DOUB 5CBE: 4C 45 45 05 48 4F 54 45 4C 47 06 53 57 49 4E 47 ; LEE.HOTELG.SWING 5CCE: 49 46 04 54 53 4F 4D 6B 04 43 4F 4F 4C 72 05 43 ; IF.TSOMk.COOLr.C 5CDE: 4C 45 41 52 74 05 42 52 4F 57 4E 73 00 02 54 4F ; LEARt.BROWNs..TO 5CEE: 01 04 57 49 54 48 02 05 55 53 49 4E 47 02 02 41 ; ..WITH..USING..A 5CFE: 54 03 05