Xenos SECTION5.DAT
5200: 00 8A 63 ; List ID: 0x00, Length: 0x0A63 5203: 98 1D 00 ; room=98_5_??98??, Length: 0x001D, Data: 0x00 ; 5206: 03 01 ; Section DESCRIPTION, Length: 0x0001 5208: AB ; ROUTINE 0xAB ; 5209: 04 17 ; Section COMMANDS, Length: 0x0017 520B: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 520E: 03 ; Phrase 0x03: "EAST * * *" 520F: 06 ; ELSE go to: 0x5216 5210: 0D 04 ; WHILE PASS, Length: 0x0004 5212: 30 97 ; SET CURRENT ROOM, room=97_6_??97?? 5214: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5216: 04 ; Phrase 0x04: "WEST * * *" 5217: 02 ; ELSE go to: 0x521A 5218: 00 BB ; MOVE AND LOOK, room=BB_5_??BB?? 521A: 01 ; Phrase 0x01: "NORTH * * *" 521B: 02 ; ELSE go to: 0x521E 521C: 00 99 ; MOVE AND LOOK, room=99_5_??99?? 521E: 02 ; Phrase 0x02: "SOUTH * * *" 521F: 02 ; ELSE go to: 0x5222 5220: 00 BA ; MOVE AND LOOK, room=BA_5_??BA?? 5222: 99 1A 00 ; room=99_5_??99??, Length: 0x001A, Data: 0x00 ; 5225: 03 04 ; Section DESCRIPTION, Length: 0x0004 5227: 0D 02 ; WHILE PASS, Length: 0x0002 5229: AB ; ROUTINE 0xAB 522A: 96 ; ROUTINE 0x96 ; 522B: 04 11 ; Section COMMANDS, Length: 0x0011 522D: 0B 0F 0A ; SWITCH, Length: 0x000F, Function to call: 0x0A 5230: 03 ; Phrase 0x03: "EAST * * *" 5231: 01 ; ELSE go to: 0x5233 5232: 97 ; ROUTINE 0x97 5233: 04 ; Phrase 0x04: "WEST * * *" 5234: 02 ; ELSE go to: 0x5237 5235: 00 9A ; MOVE AND LOOK, room=9A_5_??9A?? 5237: 01 ; Phrase 0x01: "NORTH * * *" 5238: 01 ; ELSE go to: 0x523A 5239: 97 ; ROUTINE 0x97 523A: 02 ; Phrase 0x02: "SOUTH * * *" 523B: 02 ; ELSE go to: 0x523E 523C: 00 98 ; MOVE AND LOOK, room=98_5_??98?? 523E: 9A 1A 00 ; room=9A_5_??9A??, Length: 0x001A, Data: 0x00 ; 5241: 03 04 ; Section DESCRIPTION, Length: 0x0004 5243: 0D 02 ; WHILE PASS, Length: 0x0002 5245: AB ; ROUTINE 0xAB 5246: 96 ; ROUTINE 0x96 ; 5247: 04 11 ; Section COMMANDS, Length: 0x0011 5249: 0B 0F 0A ; SWITCH, Length: 0x000F, Function to call: 0x0A 524C: 03 ; Phrase 0x03: "EAST * * *" 524D: 02 ; ELSE go to: 0x5250 524E: 00 99 ; MOVE AND LOOK, room=99_5_??99?? 5250: 04 ; Phrase 0x04: "WEST * * *" 5251: 01 ; ELSE go to: 0x5253 5252: 97 ; ROUTINE 0x97 5253: 01 ; Phrase 0x01: "NORTH * * *" 5254: 01 ; ELSE go to: 0x5256 5255: 97 ; ROUTINE 0x97 5256: 02 ; Phrase 0x02: "SOUTH * * *" 5257: 02 ; ELSE go to: 0x525A 5258: 00 BB ; MOVE AND LOOK, room=BB_5_??BB?? 525A: 9B 62 00 ; room=9B_5_NARROW_PATH, Length: 0x0062, Data: 0x00 ; 525D: 03 45 ; Section DESCRIPTION, Length: 0x0045 525F: 04 43 ; PRINT, Length: 0x0043 5261: C7 DE 94 14 51 5E 83 96 8B 16 79 B3 D2 CE 82 49 ; 5271: 82 17 73 49 E3 8B 0B 5C 89 5B 96 96 DB 72 C5 65 ; 5281: 51 5E 96 64 DB 72 C3 54 83 66 6B BF 5F BE 99 16 ; 5291: C2 B3 4B F4 0B BC D8 B5 43 62 8C 17 85 5F F4 72 ; 52A1: 35 A1 21 ; ; ; YOU ARE ON A NARROW PATH THAT LEADS DOWN THE FACE OF THE ; CLIFF TO THE NORTH. IT IS VERY TREACHEROUS! ; ; 52A4: 04 18 ; Section COMMANDS, Length: 0x0018 52A6: 0B 16 0A ; SWITCH, Length: 0x0016, Function to call: 0x0A 52A9: 03 ; Phrase 0x03: "EAST * * *" 52AA: 01 ; ELSE go to: 0x52AC 52AB: 99 ; ROUTINE 0x99 52AC: 04 ; Phrase 0x04: "WEST * * *" 52AD: 01 ; ELSE go to: 0x52AF 52AE: 99 ; ROUTINE 0x99 52AF: 01 ; Phrase 0x01: "NORTH * * *" 52B0: 09 ; ELSE go to: 0x52BA 52B1: 0E 07 ; WHILE FAIL, Length: 0x0007 52B3: 0D 04 ; WHILE PASS, Length: 0x0004 52B5: 05 F0 ; IS LESS OR EQUAL TO LAST RANDOM, Value: 0xF0 52B7: 00 9C ; MOVE AND LOOK, room=9C_5_CANYON_FLOOR 52B9: 99 ; ROUTINE 0x99 52BA: 02 ; Phrase 0x02: "SOUTH * * *" 52BB: 02 ; ELSE go to: 0x52BE 52BC: 00 BC ; MOVE AND LOOK, room=BC_5_??BC?? 52BE: 9C 68 00 ; room=9C_5_CANYON_FLOOR, Length: 0x0068, Data: 0x00 ; 52C1: 03 52 ; Section DESCRIPTION, Length: 0x0052 52C3: 04 50 ; PRINT, Length: 0x0050 52C5: C7 DE 94 14 50 5E 6B A1 03 A0 5F BE D3 14 91 9B ; 52D5: 88 96 81 8D 1B B5 6B BF 5F BE F7 17 F3 B9 C7 DE ; 52E5: D3 14 95 96 1B 60 4E 45 31 49 45 5E D6 B0 23 62 ; 52F5: 56 D1 03 71 EB 14 90 8C F3 5B 0E 53 67 16 4E BD ; 5305: CB 78 34 9E E6 5F 2F 17 03 BA AB 98 83 7A 97 7B ; ; ; YOU ARE NOW ON THE CANYON FLOOR. TO THE WEST YOU CAN SEE A ; LARGE CRATER WITH A CYLINDRICAL METALIC OBJECT RESTING IN ; IT. ; ; 5315: 04 11 ; Section COMMANDS, Length: 0x0011 5317: 0B 0F 0A ; SWITCH, Length: 0x000F, Function to call: 0x0A 531A: 03 ; Phrase 0x03: "EAST * * *" 531B: 01 ; ELSE go to: 0x531D 531C: 9A ; ROUTINE 0x9A 531D: 04 ; Phrase 0x04: "WEST * * *" 531E: 02 ; ELSE go to: 0x5321 531F: 00 9D ; MOVE AND LOOK, room=9D_5_UFO_CRATER 5321: 01 ; Phrase 0x01: "NORTH * * *" 5322: 01 ; ELSE go to: 0x5324 5323: 9A ; ROUTINE 0x9A 5324: 02 ; Phrase 0x02: "SOUTH * * *" 5325: 02 ; ELSE go to: 0x5328 5326: 00 9B ; MOVE AND LOOK, room=9B_5_NARROW_PATH 5328: 9D 80 B3 00 ; room=9D_5_UFO_CRATER, Length: 0x00B3, Data: 0x00 ; 532C: 03 37 ; Section DESCRIPTION, Length: 0x0037 532E: 04 35 ; PRINT, Length: 0x0035 5330: C7 DE 94 14 50 5E 6B A1 83 7A 5F BE E4 14 7F 49 ; 5340: 99 AF F4 72 43 5E A8 17 CA 9C 4B 49 50 8B E6 59 ; 5350: D6 06 DB 72 AB 55 F4 BD C2 16 9D 61 89 17 82 17 ; 5360: 47 5E 66 49 2E ; ; ; YOU ARE NOW IN THE CRATER WHERE A UFO HAS LANDED! THE ; CRATER OPENS TO THE EAST. ; ; 5365: 04 77 ; Section COMMANDS, Length: 0x0077 5367: 0B 75 0A ; SWITCH, Length: 0x0075, Function to call: 0x0A 536A: 04 ; Phrase 0x04: "WEST * * *" 536B: 2D ; ELSE go to: 0x5399 536C: 0E 2B ; WHILE FAIL, Length: 0x002B 536E: 0D 20 ; WHILE PASS, Length: 0x0020 5370: 01 4E ; IS IN PACK OR CURRENT ROOM, obj=??4E?? 5372: 04 1C ; PRINT, Length: 0x001C 5374: 5F BE B9 14 3E C5 23 62 89 4E A5 54 DB 16 D3 B9 ; 5384: 9B 6C 9E 7A D6 9C DB 72 23 B8 9B A8 ; ; ; THE BOULDER BLOCKS PASSAGE INTO THE SHIP. ; 5390: 0D 07 ; WHILE PASS, Length: 0x0007 5392: 30 80 ; SET CURRENT ROOM, room=80_7_??80?? 5394: 17 9D 00 ; MOVE TO, obj=9D_THIRST_TRACKER, room=00_nowhere 5397: 2F 07 ; LOAD SECTION FROM DISK, Section: 0x07 5399: 36 ; Phrase 0x36: "ENTER * * *" 539A: 39 ; ELSE go to: 0x53D4 539B: 0E 37 ; WHILE FAIL, Length: 0x0037 539D: 0D 26 ; WHILE PASS, Length: 0x0026 539F: 0E 04 ; WHILE FAIL, Length: 0x0004 53A1: 09 00 ; COMPARE TO SECOND NOUN, Word number: 0x00 53A3: 09 99 ; COMPARE TO SECOND NOUN, Word number: 0x99 53A5: 01 4E ; IS IN PACK OR CURRENT ROOM, obj=??4E?? 53A7: 04 1C ; PRINT, Length: 0x001C 53A9: 5F BE B9 14 3E C5 23 62 89 4E A5 54 DB 16 D3 B9 ; 53B9: 9B 6C 9E 7A D6 9C DB 72 23 B8 9B A8 ; ; ; THE BOULDER BLOCKS PASSAGE INTO THE SHIP. ; 53C5: 0D 0D ; WHILE PASS, Length: 0x000D 53C7: 0E 04 ; WHILE FAIL, Length: 0x0004 53C9: 09 00 ; COMPARE TO SECOND NOUN, Word number: 0x00 53CB: 09 99 ; COMPARE TO SECOND NOUN, Word number: 0x99 53CD: 30 80 ; SET CURRENT ROOM, room=80_7_??80?? 53CF: 17 9D 00 ; MOVE TO, obj=9D_THIRST_TRACKER, room=00_nowhere 53D2: 2F 07 ; LOAD SECTION FROM DISK, Section: 0x07 53D4: 01 ; Phrase 0x01: "NORTH * * *" 53D5: 01 ; ELSE go to: 0x53D7 53D6: 9A ; ROUTINE 0x9A 53D7: 02 ; Phrase 0x02: "SOUTH * * *" 53D8: 01 ; ELSE go to: 0x53DA 53D9: 9A ; ROUTINE 0x9A 53DA: 03 ; Phrase 0x03: "EAST * * *" 53DB: 02 ; ELSE go to: 0x53DE 53DC: 00 9C ; MOVE AND LOOK, room=9C_5_CANYON_FLOOR 53DE: 9E 59 00 ; room=9E_5_STRANGE_FOOTPRINTS, Length: 0x0059, Data: 0x00 ; 53E1: 03 42 ; Section DESCRIPTION, Length: 0x0042 53E3: 0D 40 ; WHILE PASS, Length: 0x0040 53E5: AB ; ROUTINE 0xAB 53E6: 96 ; ROUTINE 0x96 53E7: 04 3C ; PRINT, Length: 0x003C 53E9: 0C BA 91 48 48 5E 46 A0 F3 A6 CD 9A 3F 16 F3 46 ; 53F9: 47 B9 53 BE 79 68 4A 90 2F 62 56 F4 FB 72 57 17 ; 5409: 5B 61 6B BF B3 A0 50 6D 7F 49 96 14 82 17 47 5E ; 5419: 37 5A B8 16 82 17 45 5E A3 48 27 A0 ; ; ; STRANGE FOOTPRINTS LEAD SOUTH FROM HERE. THEY SEEM TO ; ORIGINATE AT THE EDGE OF THE CANYON. ; ; 5425: 04 12 ; Section COMMANDS, Length: 0x0012 5427: 0B 10 0A ; SWITCH, Length: 0x0010, Function to call: 0x0A 542A: 03 ; Phrase 0x03: "EAST * * *" 542B: 02 ; ELSE go to: 0x542E 542C: 00 BC ; MOVE AND LOOK, room=BC_5_??BC?? 542E: 04 ; Phrase 0x04: "WEST * * *" 542F: 02 ; ELSE go to: 0x5432 5430: 00 9F ; MOVE AND LOOK, room=9F_5_??9F?? 5432: 01 ; Phrase 0x01: "NORTH * * *" 5433: 01 ; ELSE go to: 0x5435 5434: 97 ; ROUTINE 0x97 5435: 02 ; Phrase 0x02: "SOUTH * * *" 5436: 02 ; ELSE go to: 0x5439 5437: 00 BD ; MOVE AND LOOK, room=BD_5_FOOTPRINTS_LEAD 5439: 9F 1A 00 ; room=9F_5_??9F??, Length: 0x001A, Data: 0x00 ; 543C: 03 04 ; Section DESCRIPTION, Length: 0x0004 543E: 0D 02 ; WHILE PASS, Length: 0x0002 5440: AB ; ROUTINE 0xAB 5441: 96 ; ROUTINE 0x96 ; 5442: 04 11 ; Section COMMANDS, Length: 0x0011 5444: 0B 0F 0A ; SWITCH, Length: 0x000F, Function to call: 0x0A 5447: 03 ; Phrase 0x03: "EAST * * *" 5448: 02 ; ELSE go to: 0x544B 5449: 00 9E ; MOVE AND LOOK, room=9E_5_STRANGE_FOOTPRINTS 544B: 04 ; Phrase 0x04: "WEST * * *" 544C: 01 ; ELSE go to: 0x544E 544D: 97 ; ROUTINE 0x97 544E: 01 ; Phrase 0x01: "NORTH * * *" 544F: 01 ; ELSE go to: 0x5451 5450: 97 ; ROUTINE 0x97 5451: 02 ; Phrase 0x02: "SOUTH * * *" 5452: 02 ; ELSE go to: 0x5455 5453: 00 BE ; MOVE AND LOOK, room=BE_5_STRANGE_FOOTPRINTS2 5455: A0 44 00 ; room=A0_5_ERRATIC_FOOTPRINTS, Length: 0x0044, Data: 0x00 ; 5458: 03 2E ; Section DESCRIPTION, Length: 0x002E 545A: 0D 2C ; WHILE PASS, Length: 0x002C 545C: AB ; ROUTINE 0xAB 545D: 96 ; ROUTINE 0x96 545E: 04 28 ; PRINT, Length: 0x0028 5460: 3F B9 FA 62 73 49 3C 62 83 49 C8 51 46 A0 F3 A6 ; 5470: CD 9A 3F 16 F3 46 79 68 56 90 DB 72 95 5F 16 BC ; 5480: D6 9C DB 72 47 B9 77 BE ; ; ; SOMEWHAT ERRATIC FOOTPRINTS LEAD FROM THE EAST TO THE SOUTH. ; ; 5488: 04 11 ; Section COMMANDS, Length: 0x0011 548A: 0B 0F 0A ; SWITCH, Length: 0x000F, Function to call: 0x0A 548D: 03 ; Phrase 0x03: "EAST * * *" 548E: 02 ; ELSE go to: 0x5491 548F: 00 BE ; MOVE AND LOOK, room=BE_5_STRANGE_FOOTPRINTS2 5491: 04 ; Phrase 0x04: "WEST * * *" 5492: 01 ; ELSE go to: 0x5494 5493: 97 ; ROUTINE 0x97 5494: 01 ; Phrase 0x01: "NORTH * * *" 5495: 01 ; ELSE go to: 0x5497 5496: 97 ; ROUTINE 0x97 5497: 02 ; Phrase 0x02: "SOUTH * * *" 5498: 02 ; ELSE go to: 0x549B 5499: 00 BF ; MOVE AND LOOK, room=BF_5_WEARY_FOOTPRINTS 549B: A1 3F 00 ; room=A1_5_WEAVING_FOOTPRINTS, Length: 0x003F, Data: 0x00 ; 549E: 03 28 ; Section DESCRIPTION, Length: 0x0028 54A0: 0D 26 ; WHILE PASS, Length: 0x0026 54A2: AB ; ROUTINE 0xAB 54A3: 96 ; ROUTINE 0x96 54A4: 04 22 ; PRINT, Length: 0x0022 54A6: A3 D0 10 CB C8 6A 46 A0 F3 A6 CD 9A 3F 16 F3 46 ; 54B6: 79 68 56 90 DB 72 95 5F 16 BC D6 9C DB 72 47 B9 ; 54C6: 77 BE ; ; ; WEAVING FOOTPRINTS LEAD FROM THE EAST TO THE SOUTH. ; ; 54C8: 04 12 ; Section COMMANDS, Length: 0x0012 54CA: 0B 10 0A ; SWITCH, Length: 0x0010, Function to call: 0x0A 54CD: 03 ; Phrase 0x03: "EAST * * *" 54CE: 02 ; ELSE go to: 0x54D1 54CF: 00 BF ; MOVE AND LOOK, room=BF_5_WEARY_FOOTPRINTS 54D1: 04 ; Phrase 0x04: "WEST * * *" 54D2: 02 ; ELSE go to: 0x54D5 54D3: 00 A3 ; MOVE AND LOOK, room=A3_5_??A3?? 54D5: 01 ; Phrase 0x01: "NORTH * * *" 54D6: 01 ; ELSE go to: 0x54D8 54D7: 97 ; ROUTINE 0x97 54D8: 02 ; Phrase 0x02: "SOUTH * * *" 54D9: 02 ; ELSE go to: 0x54DC 54DA: 00 A2 ; MOVE AND LOOK, room=A2_5_STRANGE_FOOTPRINTS1 54DC: A2 40 00 ; room=A2_5_STRANGE_FOOTPRINTS1, Length: 0x0040, Data: 0x00 ; 54DF: 03 28 ; Section DESCRIPTION, Length: 0x0028 54E1: 0D 26 ; WHILE PASS, Length: 0x0026 54E3: AB ; ROUTINE 0xAB 54E4: 04 23 ; PRINT, Length: 0x0023 54E6: 0C BA 91 48 48 5E 46 A0 F3 A6 CD 9A F7 17 CF 49 ; 54F6: 5C 15 DB 9F 5F BE 99 16 C2 B3 89 17 82 17 47 5E ; 5506: 66 49 2E ; ; ; STRANGE FOOTPRINTS WEAVE FROM THE NORTH TO THE EAST. ; ; 5509: 04 13 ; Section COMMANDS, Length: 0x0013 550B: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 550E: 03 ; Phrase 0x03: "EAST * * *" 550F: 02 ; ELSE go to: 0x5512 5510: 00 C0 ; MOVE AND LOOK, room=C0_5_STAGGERING_FOOTPRINTS 5512: 04 ; Phrase 0x04: "WEST * * *" 5513: 02 ; ELSE go to: 0x5516 5514: 00 A4 ; MOVE AND LOOK, room=A4_5_??A4?? 5516: 01 ; Phrase 0x01: "NORTH * * *" 5517: 02 ; ELSE go to: 0x551A 5518: 00 A1 ; MOVE AND LOOK, room=A1_5_WEAVING_FOOTPRINTS 551A: 02 ; Phrase 0x02: "SOUTH * * *" 551B: 02 ; ELSE go to: 0x551E 551C: 00 A3 ; MOVE AND LOOK, room=A3_5_??A3?? 551E: A3 19 00 ; room=A3_5_??A3??, Length: 0x0019, Data: 0x00 ; 5521: 03 01 ; Section DESCRIPTION, Length: 0x0001 5523: AB ; ROUTINE 0xAB ; 5524: 04 13 ; Section COMMANDS, Length: 0x0013 5526: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5529: 03 ; Phrase 0x03: "EAST * * *" 552A: 02 ; ELSE go to: 0x552D 552B: 00 C1 ; MOVE AND LOOK, room=C1_5_CRAWL_MARKS 552D: 04 ; Phrase 0x04: "WEST * * *" 552E: 02 ; ELSE go to: 0x5531 552F: 00 C3 ; MOVE AND LOOK, room=C3_5_??C3?? 5531: 01 ; Phrase 0x01: "NORTH * * *" 5532: 02 ; ELSE go to: 0x5535 5533: 00 A2 ; MOVE AND LOOK, room=A2_5_STRANGE_FOOTPRINTS1 5535: 02 ; Phrase 0x02: "SOUTH * * *" 5536: 02 ; ELSE go to: 0x5539 5537: 00 A4 ; MOVE AND LOOK, room=A4_5_??A4?? 5539: A4 19 00 ; room=A4_5_??A4??, Length: 0x0019, Data: 0x00 ; 553C: 03 01 ; Section DESCRIPTION, Length: 0x0001 553E: AB ; ROUTINE 0xAB ; 553F: 04 13 ; Section COMMANDS, Length: 0x0013 5541: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5544: 03 ; Phrase 0x03: "EAST * * *" 5545: 02 ; ELSE go to: 0x5548 5546: 00 C2 ; MOVE AND LOOK, room=C2_5_??C2?? 5548: 04 ; Phrase 0x04: "WEST * * *" 5549: 02 ; ELSE go to: 0x554C 554A: 00 C4 ; MOVE AND LOOK, room=C4_5_??C4?? 554C: 01 ; Phrase 0x01: "NORTH * * *" 554D: 02 ; ELSE go to: 0x5550 554E: 00 A3 ; MOVE AND LOOK, room=A3_5_??A3?? 5550: 02 ; Phrase 0x02: "SOUTH * * *" 5551: 02 ; ELSE go to: 0x5554 5552: 00 A5 ; MOVE AND LOOK, room=A5_5_??A5?? 5554: A5 19 00 ; room=A5_5_??A5??, Length: 0x0019, Data: 0x00 ; 5557: 03 01 ; Section DESCRIPTION, Length: 0x0001 5559: AB ; ROUTINE 0xAB ; 555A: 04 13 ; Section COMMANDS, Length: 0x0013 555C: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 555F: 03 ; Phrase 0x03: "EAST * * *" 5560: 02 ; ELSE go to: 0x5563 5561: 00 C3 ; MOVE AND LOOK, room=C3_5_??C3?? 5563: 04 ; Phrase 0x04: "WEST * * *" 5564: 02 ; ELSE go to: 0x5567 5565: 00 C2 ; MOVE AND LOOK, room=C2_5_??C2?? 5567: 01 ; Phrase 0x01: "NORTH * * *" 5568: 02 ; ELSE go to: 0x556B 5569: 00 A4 ; MOVE AND LOOK, room=A4_5_??A4?? 556B: 02 ; Phrase 0x02: "SOUTH * * *" 556C: 02 ; ELSE go to: 0x556F 556D: 00 A6 ; MOVE AND LOOK, room=A6_5_??A6?? 556F: A6 1D 00 ; room=A6_5_??A6??, Length: 0x001D, Data: 0x00 ; 5572: 03 01 ; Section DESCRIPTION, Length: 0x0001 5574: AB ; ROUTINE 0xAB ; 5575: 04 17 ; Section COMMANDS, Length: 0x0017 5577: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 557A: 03 ; Phrase 0x03: "EAST * * *" 557B: 02 ; ELSE go to: 0x557E 557C: 00 C4 ; MOVE AND LOOK, room=C4_5_??C4?? 557E: 04 ; Phrase 0x04: "WEST * * *" 557F: 02 ; ELSE go to: 0x5582 5580: 00 C3 ; MOVE AND LOOK, room=C3_5_??C3?? 5582: 01 ; Phrase 0x01: "NORTH * * *" 5583: 02 ; ELSE go to: 0x5586 5584: 00 A5 ; MOVE AND LOOK, room=A5_5_??A5?? 5586: 02 ; Phrase 0x02: "SOUTH * * *" 5587: 06 ; ELSE go to: 0x558E 5588: 0D 04 ; WHILE PASS, Length: 0x0004 558A: 30 A7 ; SET CURRENT ROOM, room=A7_6_??A7?? 558C: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 558E: BA 1D 00 ; room=BA_5_??BA??, Length: 0x001D, Data: 0x00 ; 5591: 03 01 ; Section DESCRIPTION, Length: 0x0001 5593: AB ; ROUTINE 0xAB ; 5594: 04 17 ; Section COMMANDS, Length: 0x0017 5596: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5599: 03 ; Phrase 0x03: "EAST * * *" 559A: 06 ; ELSE go to: 0x55A1 559B: 0D 04 ; WHILE PASS, Length: 0x0004 559D: 30 B9 ; SET CURRENT ROOM, room=B9_6_??B9?? 559F: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 55A1: 04 ; Phrase 0x04: "WEST * * *" 55A2: 02 ; ELSE go to: 0x55A5 55A3: 00 D5 ; MOVE AND LOOK, room=D5_5_??D5?? 55A5: 01 ; Phrase 0x01: "NORTH * * *" 55A6: 02 ; ELSE go to: 0x55A9 55A7: 00 98 ; MOVE AND LOOK, room=98_5_??98?? 55A9: 02 ; Phrase 0x02: "SOUTH * * *" 55AA: 02 ; ELSE go to: 0x55AD 55AB: 00 D3 ; MOVE AND LOOK, room=D3_5_??D3?? 55AD: BB 19 00 ; room=BB_5_??BB??, Length: 0x0019, Data: 0x00 ; 55B0: 03 01 ; Section DESCRIPTION, Length: 0x0001 55B2: AB ; ROUTINE 0xAB ; 55B3: 04 13 ; Section COMMANDS, Length: 0x0013 55B5: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 55B8: 03 ; Phrase 0x03: "EAST * * *" 55B9: 02 ; ELSE go to: 0x55BC 55BA: 00 98 ; MOVE AND LOOK, room=98_5_??98?? 55BC: 04 ; Phrase 0x04: "WEST * * *" 55BD: 02 ; ELSE go to: 0x55C0 55BE: 00 BC ; MOVE AND LOOK, room=BC_5_??BC?? 55C0: 01 ; Phrase 0x01: "NORTH * * *" 55C1: 02 ; ELSE go to: 0x55C4 55C2: 00 9A ; MOVE AND LOOK, room=9A_5_??9A?? 55C4: 02 ; Phrase 0x02: "SOUTH * * *" 55C5: 02 ; ELSE go to: 0x55C8 55C6: 00 D5 ; MOVE AND LOOK, room=D5_5_??D5?? 55C8: BC 19 00 ; room=BC_5_??BC??, Length: 0x0019, Data: 0x00 ; 55CB: 03 01 ; Section DESCRIPTION, Length: 0x0001 55CD: AB ; ROUTINE 0xAB ; 55CE: 04 13 ; Section COMMANDS, Length: 0x0013 55D0: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 55D3: 03 ; Phrase 0x03: "EAST * * *" 55D4: 02 ; ELSE go to: 0x55D7 55D5: 00 BB ; MOVE AND LOOK, room=BB_5_??BB?? 55D7: 04 ; Phrase 0x04: "WEST * * *" 55D8: 02 ; ELSE go to: 0x55DB 55D9: 00 9E ; MOVE AND LOOK, room=9E_5_STRANGE_FOOTPRINTS 55DB: 01 ; Phrase 0x01: "NORTH * * *" 55DC: 02 ; ELSE go to: 0x55DF 55DD: 00 9B ; MOVE AND LOOK, room=9B_5_NARROW_PATH 55DF: 02 ; Phrase 0x02: "SOUTH * * *" 55E0: 02 ; ELSE go to: 0x55E3 55E1: 00 D6 ; MOVE AND LOOK, room=D6_5_??D6?? 55E3: BD 35 00 ; room=BD_5_FOOTPRINTS_LEAD, Length: 0x0035, Data: 0x00 ; 55E6: 03 1D ; Section DESCRIPTION, Length: 0x001D 55E8: 0D 1B ; WHILE PASS, Length: 0x001B 55EA: AB ; ROUTINE 0xAB 55EB: 04 18 ; PRINT, Length: 0x0018 55ED: 01 68 AC BF 9E 7A CE B5 86 5F 5C 15 DB 9F 04 9A ; 55FD: 53 BE 6B BF B5 D0 9B C1 ; ; ; FOOTPRINTS LEAD FROM NORTH TO WEST. ; ; 5605: 04 13 ; Section COMMANDS, Length: 0x0013 5607: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 560A: 03 ; Phrase 0x03: "EAST * * *" 560B: 02 ; ELSE go to: 0x560E 560C: 00 D6 ; MOVE AND LOOK, room=D6_5_??D6?? 560E: 04 ; Phrase 0x04: "WEST * * *" 560F: 02 ; ELSE go to: 0x5612 5610: 00 BE ; MOVE AND LOOK, room=BE_5_STRANGE_FOOTPRINTS2 5612: 01 ; Phrase 0x01: "NORTH * * *" 5613: 02 ; ELSE go to: 0x5616 5614: 00 9E ; MOVE AND LOOK, room=9E_5_STRANGE_FOOTPRINTS 5616: 02 ; Phrase 0x02: "SOUTH * * *" 5617: 02 ; ELSE go to: 0x561A 5618: 00 D8 ; MOVE AND LOOK, room=D8_5_??D8?? 561A: BE 3F 00 ; room=BE_5_STRANGE_FOOTPRINTS2, Length: 0x003F, Data: 0x00 ; 561D: 03 27 ; Section DESCRIPTION, Length: 0x0027 561F: 0D 25 ; WHILE PASS, Length: 0x0025 5621: AB ; ROUTINE 0xAB 5622: 04 22 ; PRINT, Length: 0x0022 5624: 0C BA 91 48 48 5E 46 A0 F3 A6 CD 9A 3F 16 F3 46 ; 5634: 79 68 56 90 DB 72 95 5F 16 BC D6 9C DB 72 B5 D0 ; 5644: 9B C1 ; ; ; STRANGE FOOTPRINTS LEAD FROM THE EAST TO THE WEST. ; ; 5646: 04 13 ; Section COMMANDS, Length: 0x0013 5648: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 564B: 03 ; Phrase 0x03: "EAST * * *" 564C: 02 ; ELSE go to: 0x564F 564D: 00 BD ; MOVE AND LOOK, room=BD_5_FOOTPRINTS_LEAD 564F: 04 ; Phrase 0x04: "WEST * * *" 5650: 02 ; ELSE go to: 0x5653 5651: 00 A0 ; MOVE AND LOOK, room=A0_5_ERRATIC_FOOTPRINTS 5653: 01 ; Phrase 0x01: "NORTH * * *" 5654: 02 ; ELSE go to: 0x5657 5655: 00 9F ; MOVE AND LOOK, room=9F_5_??9F?? 5657: 02 ; Phrase 0x02: "SOUTH * * *" 5658: 02 ; ELSE go to: 0x565B 5659: 00 D9 ; MOVE AND LOOK, room=D9_5_??D9?? 565B: BF 3D 00 ; room=BF_5_WEARY_FOOTPRINTS, Length: 0x003D, Data: 0x00 ; 565E: 03 25 ; Section DESCRIPTION, Length: 0x0025 5660: 0D 23 ; WHILE PASS, Length: 0x0023 5662: AB ; ROUTINE 0xAB 5663: 04 20 ; PRINT, Length: 0x0020 5665: A3 D0 7B B4 01 68 AC BF 9E 7A C9 B5 C8 9C FF B2 ; 5675: 82 17 50 5E BE A0 16 71 D6 9C DB 72 B5 D0 9B C1 ; ; ; WEARY FOOTPRINTS GO FROM THE NORTH TO THE WEST. ; ; 5685: 04 13 ; Section COMMANDS, Length: 0x0013 5687: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 568A: 03 ; Phrase 0x03: "EAST * * *" 568B: 02 ; ELSE go to: 0x568E 568C: 00 D9 ; MOVE AND LOOK, room=D9_5_??D9?? 568E: 04 ; Phrase 0x04: "WEST * * *" 568F: 02 ; ELSE go to: 0x5692 5690: 00 A1 ; MOVE AND LOOK, room=A1_5_WEAVING_FOOTPRINTS 5692: 01 ; Phrase 0x01: "NORTH * * *" 5693: 02 ; ELSE go to: 0x5696 5694: 00 A0 ; MOVE AND LOOK, room=A0_5_ERRATIC_FOOTPRINTS 5696: 02 ; Phrase 0x02: "SOUTH * * *" 5697: 02 ; ELSE go to: 0x569A 5698: 00 C0 ; MOVE AND LOOK, room=C0_5_STAGGERING_FOOTPRINTS 569A: C0 41 00 ; room=C0_5_STAGGERING_FOOTPRINTS, Length: 0x0041, Data: 0x00 ; 569D: 03 29 ; Section DESCRIPTION, Length: 0x0029 569F: 0D 27 ; WHILE PASS, Length: 0x0027 56A1: AB ; ROUTINE 0xAB 56A2: 04 24 ; PRINT, Length: 0x0024 56A4: FB B9 F7 6C 10 B2 C8 6A 46 A0 F3 A6 CD 9A 3F 16 ; 56B4: F3 46 79 68 56 90 DB 72 B5 D0 16 BC D6 9C DB 72 ; 56C4: 47 B9 77 BE ; ; ; STAGGERING FOOTPRINTS LEAD FROM THE WEST TO THE SOUTH. ; ; 56C8: 04 13 ; Section COMMANDS, Length: 0x0013 56CA: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 56CD: 03 ; Phrase 0x03: "EAST * * *" 56CE: 02 ; ELSE go to: 0x56D1 56CF: 00 DA ; MOVE AND LOOK, room=DA_5_??DA?? 56D1: 04 ; Phrase 0x04: "WEST * * *" 56D2: 02 ; ELSE go to: 0x56D5 56D3: 00 A2 ; MOVE AND LOOK, room=A2_5_STRANGE_FOOTPRINTS1 56D5: 01 ; Phrase 0x01: "NORTH * * *" 56D6: 02 ; ELSE go to: 0x56D9 56D7: 00 BF ; MOVE AND LOOK, room=BF_5_WEARY_FOOTPRINTS 56D9: 02 ; Phrase 0x02: "SOUTH * * *" 56DA: 02 ; ELSE go to: 0x56DD 56DB: 00 C1 ; MOVE AND LOOK, room=C1_5_CRAWL_MARKS 56DD: C1 47 00 ; room=C1_5_CRAWL_MARKS, Length: 0x0047, Data: 0x00 ; 56E0: 03 2F ; Section DESCRIPTION, Length: 0x002F 56E2: 0D 2D ; WHILE PASS, Length: 0x002D 56E4: AB ; ROUTINE 0xAB 56E5: 04 2A ; PRINT, Length: 0x002A 56E7: AB 55 B3 D1 94 91 CB 87 E3 8B 08 58 FF B2 82 17 ; 56F7: 50 5E BE A0 16 71 D6 9C DB 72 95 5F 9B C1 5F BE ; 5707: 4E DB 3D A0 2F 17 B0 53 9B C1 ; ; ; CRAWL MARKS LEAD FROM THE NORTH TO THE EAST. THEY LOOK ; RECENT. ; ; 5711: 04 13 ; Section COMMANDS, Length: 0x0013 5713: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5716: 03 ; Phrase 0x03: "EAST * * *" 5717: 02 ; ELSE go to: 0x571A 5718: 00 DB ; MOVE AND LOOK, room=DB_5_??DB?? 571A: 04 ; Phrase 0x04: "WEST * * *" 571B: 02 ; ELSE go to: 0x571E 571C: 00 A3 ; MOVE AND LOOK, room=A3_5_??A3?? 571E: 01 ; Phrase 0x01: "NORTH * * *" 571F: 02 ; ELSE go to: 0x5722 5720: 00 C0 ; MOVE AND LOOK, room=C0_5_STAGGERING_FOOTPRINTS 5722: 02 ; Phrase 0x02: "SOUTH * * *" 5723: 02 ; ELSE go to: 0x5726 5724: 00 C2 ; MOVE AND LOOK, room=C2_5_??C2?? 5726: C2 19 00 ; room=C2_5_??C2??, Length: 0x0019, Data: 0x00 ; 5729: 03 01 ; Section DESCRIPTION, Length: 0x0001 572B: AB ; ROUTINE 0xAB ; 572C: 04 13 ; Section COMMANDS, Length: 0x0013 572E: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5731: 03 ; Phrase 0x03: "EAST * * *" 5732: 02 ; ELSE go to: 0x5735 5733: 00 DC ; MOVE AND LOOK, room=DC_5_??DC?? 5735: 04 ; Phrase 0x04: "WEST * * *" 5736: 02 ; ELSE go to: 0x5739 5737: 00 A4 ; MOVE AND LOOK, room=A4_5_??A4?? 5739: 01 ; Phrase 0x01: "NORTH * * *" 573A: 02 ; ELSE go to: 0x573D 573B: 00 C1 ; MOVE AND LOOK, room=C1_5_CRAWL_MARKS 573D: 02 ; Phrase 0x02: "SOUTH * * *" 573E: 02 ; ELSE go to: 0x5741 573F: 00 C3 ; MOVE AND LOOK, room=C3_5_??C3?? 5741: C3 19 00 ; room=C3_5_??C3??, Length: 0x0019, Data: 0x00 ; 5744: 03 01 ; Section DESCRIPTION, Length: 0x0001 5746: AB ; ROUTINE 0xAB ; 5747: 04 13 ; Section COMMANDS, Length: 0x0013 5749: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 574C: 03 ; Phrase 0x03: "EAST * * *" 574D: 02 ; ELSE go to: 0x5750 574E: 00 DD ; MOVE AND LOOK, room=DD_5_HIGHWAY_CURVES 5750: 04 ; Phrase 0x04: "WEST * * *" 5751: 02 ; ELSE go to: 0x5754 5752: 00 A5 ; MOVE AND LOOK, room=A5_5_??A5?? 5754: 01 ; Phrase 0x01: "NORTH * * *" 5755: 02 ; ELSE go to: 0x5758 5756: 00 C2 ; MOVE AND LOOK, room=C2_5_??C2?? 5758: 02 ; Phrase 0x02: "SOUTH * * *" 5759: 02 ; ELSE go to: 0x575C 575A: 00 C4 ; MOVE AND LOOK, room=C4_5_??C4?? 575C: C4 1D 00 ; room=C4_5_??C4??, Length: 0x001D, Data: 0x00 ; 575F: 03 01 ; Section DESCRIPTION, Length: 0x0001 5761: AB ; ROUTINE 0xAB ; 5762: 04 17 ; Section COMMANDS, Length: 0x0017 5764: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5767: 03 ; Phrase 0x03: "EAST * * *" 5768: 02 ; ELSE go to: 0x576B 5769: 00 DE ; MOVE AND LOOK, room=DE_5_HIGHWAY_LEADS 576B: 04 ; Phrase 0x04: "WEST * * *" 576C: 02 ; ELSE go to: 0x576F 576D: 00 A6 ; MOVE AND LOOK, room=A6_5_??A6?? 576F: 01 ; Phrase 0x01: "NORTH * * *" 5770: 02 ; ELSE go to: 0x5773 5771: 00 C3 ; MOVE AND LOOK, room=C3_5_??C3?? 5773: 02 ; Phrase 0x02: "SOUTH * * *" 5774: 06 ; ELSE go to: 0x577B 5775: 0D 04 ; WHILE PASS, Length: 0x0004 5777: 30 C5 ; SET CURRENT ROOM, room=C5_6_??C5?? 5779: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 577B: D3 1D 00 ; room=D3_5_??D3??, Length: 0x001D, Data: 0x00 ; 577E: 03 01 ; Section DESCRIPTION, Length: 0x0001 5780: AB ; ROUTINE 0xAB ; 5781: 04 17 ; Section COMMANDS, Length: 0x0017 5783: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5786: 03 ; Phrase 0x03: "EAST * * *" 5787: 06 ; ELSE go to: 0x578E 5788: 0D 04 ; WHILE PASS, Length: 0x0004 578A: 30 D2 ; SET CURRENT ROOM, room=D2_6_??D2?? 578C: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 578E: 04 ; Phrase 0x04: "WEST * * *" 578F: 02 ; ELSE go to: 0x5792 5790: 00 D4 ; MOVE AND LOOK, room=D4_5_??D4?? 5792: 01 ; Phrase 0x01: "NORTH * * *" 5793: 02 ; ELSE go to: 0x5796 5794: 00 BA ; MOVE AND LOOK, room=BA_5_??BA?? 5796: 02 ; Phrase 0x02: "SOUTH * * *" 5797: 02 ; ELSE go to: 0x579A 5798: 00 E8 ; MOVE AND LOOK, room=E8_5_??E8?? 579A: D4 1C 00 ; room=D4_5_??D4??, Length: 0x001C, Data: 0x00 ; 579D: 03 04 ; Section DESCRIPTION, Length: 0x0004 579F: 0D 02 ; WHILE PASS, Length: 0x0002 57A1: AB ; ROUTINE 0xAB 57A2: 95 ; ROUTINE 0x95 ; 57A3: 04 13 ; Section COMMANDS, Length: 0x0013 57A5: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 57A8: 03 ; Phrase 0x03: "EAST * * *" 57A9: 02 ; ELSE go to: 0x57AC 57AA: 00 D7 ; MOVE AND LOOK, room=D7_5_??D7?? 57AC: 04 ; Phrase 0x04: "WEST * * *" 57AD: 02 ; ELSE go to: 0x57B0 57AE: 00 E9 ; MOVE AND LOOK, room=E9_5_??E9?? 57B0: 01 ; Phrase 0x01: "NORTH * * *" 57B1: 02 ; ELSE go to: 0x57B4 57B2: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 57B4: 02 ; Phrase 0x02: "SOUTH * * *" 57B5: 02 ; ELSE go to: 0x57B8 57B6: 00 BA ; MOVE AND LOOK, room=BA_5_??BA?? 57B8: D5 19 00 ; room=D5_5_??D5??, Length: 0x0019, Data: 0x00 ; 57BB: 03 01 ; Section DESCRIPTION, Length: 0x0001 57BD: AB ; ROUTINE 0xAB ; 57BE: 04 13 ; Section COMMANDS, Length: 0x0013 57C0: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 57C3: 03 ; Phrase 0x03: "EAST * * *" 57C4: 02 ; ELSE go to: 0x57C7 57C5: 00 BA ; MOVE AND LOOK, room=BA_5_??BA?? 57C7: 04 ; Phrase 0x04: "WEST * * *" 57C8: 02 ; ELSE go to: 0x57CB 57C9: 00 D6 ; MOVE AND LOOK, room=D6_5_??D6?? 57CB: 01 ; Phrase 0x01: "NORTH * * *" 57CC: 02 ; ELSE go to: 0x57CF 57CD: 00 BB ; MOVE AND LOOK, room=BB_5_??BB?? 57CF: 02 ; Phrase 0x02: "SOUTH * * *" 57D0: 02 ; ELSE go to: 0x57D3 57D1: 00 D4 ; MOVE AND LOOK, room=D4_5_??D4?? 57D3: D6 19 00 ; room=D6_5_??D6??, Length: 0x0019, Data: 0x00 ; 57D6: 03 01 ; Section DESCRIPTION, Length: 0x0001 57D8: AB ; ROUTINE 0xAB ; 57D9: 04 13 ; Section COMMANDS, Length: 0x0013 57DB: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 57DE: 03 ; Phrase 0x03: "EAST * * *" 57DF: 02 ; ELSE go to: 0x57E2 57E0: 00 D5 ; MOVE AND LOOK, room=D5_5_??D5?? 57E2: 04 ; Phrase 0x04: "WEST * * *" 57E3: 02 ; ELSE go to: 0x57E6 57E4: 00 BD ; MOVE AND LOOK, room=BD_5_FOOTPRINTS_LEAD 57E6: 01 ; Phrase 0x01: "NORTH * * *" 57E7: 02 ; ELSE go to: 0x57EA 57E8: 00 BC ; MOVE AND LOOK, room=BC_5_??BC?? 57EA: 02 ; Phrase 0x02: "SOUTH * * *" 57EB: 02 ; ELSE go to: 0x57EE 57EC: 00 D7 ; MOVE AND LOOK, room=D7_5_??D7?? 57EE: D7 1C 00 ; room=D7_5_??D7??, Length: 0x001C, Data: 0x00 ; 57F1: 03 04 ; Section DESCRIPTION, Length: 0x0004 57F3: 0D 02 ; WHILE PASS, Length: 0x0002 57F5: AB ; ROUTINE 0xAB 57F6: 95 ; ROUTINE 0x95 ; 57F7: 04 13 ; Section COMMANDS, Length: 0x0013 57F9: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 57FC: 03 ; Phrase 0x03: "EAST * * *" 57FD: 02 ; ELSE go to: 0x5800 57FE: 00 D8 ; MOVE AND LOOK, room=D8_5_??D8?? 5800: 04 ; Phrase 0x04: "WEST * * *" 5801: 02 ; ELSE go to: 0x5804 5802: 00 D4 ; MOVE AND LOOK, room=D4_5_??D4?? 5804: 01 ; Phrase 0x01: "NORTH * * *" 5805: 02 ; ELSE go to: 0x5808 5806: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 5808: 02 ; Phrase 0x02: "SOUTH * * *" 5809: 02 ; ELSE go to: 0x580C 580A: 00 D6 ; MOVE AND LOOK, room=D6_5_??D6?? 580C: D8 1C 00 ; room=D8_5_??D8??, Length: 0x001C, Data: 0x00 ; 580F: 03 04 ; Section DESCRIPTION, Length: 0x0004 5811: 0D 02 ; WHILE PASS, Length: 0x0002 5813: AB ; ROUTINE 0xAB 5814: 95 ; ROUTINE 0x95 ; 5815: 04 13 ; Section COMMANDS, Length: 0x0013 5817: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 581A: 03 ; Phrase 0x03: "EAST * * *" 581B: 02 ; ELSE go to: 0x581E 581C: 00 EB ; MOVE AND LOOK, room=EB_5_??EB?? 581E: 04 ; Phrase 0x04: "WEST * * *" 581F: 02 ; ELSE go to: 0x5822 5820: 00 D7 ; MOVE AND LOOK, room=D7_5_??D7?? 5822: 01 ; Phrase 0x01: "NORTH * * *" 5823: 02 ; ELSE go to: 0x5826 5824: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 5826: 02 ; Phrase 0x02: "SOUTH * * *" 5827: 02 ; ELSE go to: 0x582A 5828: 00 BE ; MOVE AND LOOK, room=BE_5_STRANGE_FOOTPRINTS2 582A: D9 19 00 ; room=D9_5_??D9??, Length: 0x0019, Data: 0x00 ; 582D: 03 01 ; Section DESCRIPTION, Length: 0x0001 582F: AB ; ROUTINE 0xAB ; 5830: 04 13 ; Section COMMANDS, Length: 0x0013 5832: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5835: 03 ; Phrase 0x03: "EAST * * *" 5836: 02 ; ELSE go to: 0x5839 5837: 00 D8 ; MOVE AND LOOK, room=D8_5_??D8?? 5839: 04 ; Phrase 0x04: "WEST * * *" 583A: 02 ; ELSE go to: 0x583D 583B: 00 BF ; MOVE AND LOOK, room=BF_5_WEARY_FOOTPRINTS 583D: 01 ; Phrase 0x01: "NORTH * * *" 583E: 02 ; ELSE go to: 0x5841 583F: 00 BE ; MOVE AND LOOK, room=BE_5_STRANGE_FOOTPRINTS2 5841: 02 ; Phrase 0x02: "SOUTH * * *" 5842: 02 ; ELSE go to: 0x5845 5843: 00 DA ; MOVE AND LOOK, room=DA_5_??DA?? 5845: DA 19 00 ; room=DA_5_??DA??, Length: 0x0019, Data: 0x00 ; 5848: 03 01 ; Section DESCRIPTION, Length: 0x0001 584A: AB ; ROUTINE 0xAB ; 584B: 04 13 ; Section COMMANDS, Length: 0x0013 584D: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5850: 03 ; Phrase 0x03: "EAST * * *" 5851: 02 ; ELSE go to: 0x5854 5852: 00 EB ; MOVE AND LOOK, room=EB_5_??EB?? 5854: 04 ; Phrase 0x04: "WEST * * *" 5855: 02 ; ELSE go to: 0x5858 5856: 00 C0 ; MOVE AND LOOK, room=C0_5_STAGGERING_FOOTPRINTS 5858: 01 ; Phrase 0x01: "NORTH * * *" 5859: 02 ; ELSE go to: 0x585C 585A: 00 D9 ; MOVE AND LOOK, room=D9_5_??D9?? 585C: 02 ; Phrase 0x02: "SOUTH * * *" 585D: 02 ; ELSE go to: 0x5860 585E: 00 DB ; MOVE AND LOOK, room=DB_5_??DB?? 5860: DB 19 00 ; room=DB_5_??DB??, Length: 0x0019, Data: 0x00 ; 5863: 03 01 ; Section DESCRIPTION, Length: 0x0001 5865: AB ; ROUTINE 0xAB ; 5866: 04 13 ; Section COMMANDS, Length: 0x0013 5868: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 586B: 03 ; Phrase 0x03: "EAST * * *" 586C: 02 ; ELSE go to: 0x586F 586D: 00 EC ; MOVE AND LOOK, room=EC_5_??EC?? 586F: 04 ; Phrase 0x04: "WEST * * *" 5870: 02 ; ELSE go to: 0x5873 5871: 00 C1 ; MOVE AND LOOK, room=C1_5_CRAWL_MARKS 5873: 01 ; Phrase 0x01: "NORTH * * *" 5874: 02 ; ELSE go to: 0x5877 5875: 00 DA ; MOVE AND LOOK, room=DA_5_??DA?? 5877: 02 ; Phrase 0x02: "SOUTH * * *" 5878: 02 ; ELSE go to: 0x587B 5879: 00 DC ; MOVE AND LOOK, room=DC_5_??DC?? 587B: DC 19 00 ; room=DC_5_??DC??, Length: 0x0019, Data: 0x00 ; 587E: 03 01 ; Section DESCRIPTION, Length: 0x0001 5880: AB ; ROUTINE 0xAB ; 5881: 04 13 ; Section COMMANDS, Length: 0x0013 5883: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5886: 03 ; Phrase 0x03: "EAST * * *" 5887: 02 ; ELSE go to: 0x588A 5888: 00 ED ; MOVE AND LOOK, room=ED_5_??ED?? 588A: 04 ; Phrase 0x04: "WEST * * *" 588B: 02 ; ELSE go to: 0x588E 588C: 00 C2 ; MOVE AND LOOK, room=C2_5_??C2?? 588E: 01 ; Phrase 0x01: "NORTH * * *" 588F: 02 ; ELSE go to: 0x5892 5890: 00 DB ; MOVE AND LOOK, room=DB_5_??DB?? 5892: 02 ; Phrase 0x02: "SOUTH * * *" 5893: 02 ; ELSE go to: 0x5896 5894: 00 DD ; MOVE AND LOOK, room=DD_5_HIGHWAY_CURVES 5896: DD 40 00 ; room=DD_5_HIGHWAY_CURVES, Length: 0x0040, Data: 0x00 ; 5899: 03 28 ; Section DESCRIPTION, Length: 0x0028 589B: 0D 26 ; WHILE PASS, Length: 0x0026 589D: AB ; ROUTINE 0xAB 589E: 04 23 ; PRINT, Length: 0x0023 58A0: 5F BE A3 15 31 6D 3B 4A 34 56 75 CA 9F 15 7E B1 ; 58B0: 3F 16 03 47 AB 98 67 5C 23 15 F3 B9 8E 48 61 17 ; 58C0: 82 C6 2E ; ; ; THE HIGHWAY CURVES HERE, LEADING DUE EAST AND SOUTH. ; ; 58C3: 04 13 ; Section COMMANDS, Length: 0x0013 58C5: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 58C8: 03 ; Phrase 0x03: "EAST * * *" 58C9: 02 ; ELSE go to: 0x58CC 58CA: 00 EE ; MOVE AND LOOK, room=EE_5_??EE?? 58CC: 04 ; Phrase 0x04: "WEST * * *" 58CD: 02 ; ELSE go to: 0x58D0 58CE: 00 C3 ; MOVE AND LOOK, room=C3_5_??C3?? 58D0: 01 ; Phrase 0x01: "NORTH * * *" 58D1: 02 ; ELSE go to: 0x58D4 58D2: 00 DC ; MOVE AND LOOK, room=DC_5_??DC?? 58D4: 02 ; Phrase 0x02: "SOUTH * * *" 58D5: 02 ; ELSE go to: 0x58D8 58D6: 00 DE ; MOVE AND LOOK, room=DE_5_HIGHWAY_LEADS 58D8: DE 38 00 ; room=DE_5_HIGHWAY_LEADS, Length: 0x0038, Data: 0x00 ; 58DB: 03 1C ; Section DESCRIPTION, Length: 0x001C 58DD: 0D 1A ; WHILE PASS, Length: 0x001A 58DF: AB ; ROUTINE 0xAB 58E0: 04 17 ; PRINT, Length: 0x0017 58E2: 5F BE A3 15 31 6D 3B 4A E3 8B 0B 5C 04 9A 53 BE ; 58F2: 8E 48 61 17 82 C6 2E ; ; ; THE HIGHWAY LEADS NORTH AND SOUTH. ; ; 58F9: 04 17 ; Section COMMANDS, Length: 0x0017 58FB: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 58FE: 03 ; Phrase 0x03: "EAST * * *" 58FF: 02 ; ELSE go to: 0x5902 5900: 00 DF ; MOVE AND LOOK, room=DF_5_??DF?? 5902: 04 ; Phrase 0x04: "WEST * * *" 5903: 02 ; ELSE go to: 0x5906 5904: 00 C4 ; MOVE AND LOOK, room=C4_5_??C4?? 5906: 01 ; Phrase 0x01: "NORTH * * *" 5907: 02 ; ELSE go to: 0x590A 5908: 00 DD ; MOVE AND LOOK, room=DD_5_HIGHWAY_CURVES 590A: 02 ; Phrase 0x02: "SOUTH * * *" 590B: 06 ; ELSE go to: 0x5912 590C: 0D 04 ; WHILE PASS, Length: 0x0004 590E: 30 C6 ; SET CURRENT ROOM, room=C6_6_HIGHWAY_TURNS 5910: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5912: DF 1D 00 ; room=DF_5_??DF??, Length: 0x001D, Data: 0x00 ; 5915: 03 01 ; Section DESCRIPTION, Length: 0x0001 5917: AB ; ROUTINE 0xAB ; 5918: 04 17 ; Section COMMANDS, Length: 0x0017 591A: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 591D: 03 ; Phrase 0x03: "EAST * * *" 591E: 02 ; ELSE go to: 0x5921 591F: 00 E0 ; MOVE AND LOOK, room=E0_5_??E0?? 5921: 04 ; Phrase 0x04: "WEST * * *" 5922: 02 ; ELSE go to: 0x5925 5923: 00 DE ; MOVE AND LOOK, room=DE_5_HIGHWAY_LEADS 5925: 01 ; Phrase 0x01: "NORTH * * *" 5926: 02 ; ELSE go to: 0x5929 5927: 00 EE ; MOVE AND LOOK, room=EE_5_??EE?? 5929: 02 ; Phrase 0x02: "SOUTH * * *" 592A: 06 ; ELSE go to: 0x5931 592B: 0D 04 ; WHILE PASS, Length: 0x0004 592D: 30 C7 ; SET CURRENT ROOM, room=C7_6_??C7?? 592F: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5931: E0 1D 00 ; room=E0_5_??E0??, Length: 0x001D, Data: 0x00 ; 5934: 03 01 ; Section DESCRIPTION, Length: 0x0001 5936: AB ; ROUTINE 0xAB ; 5937: 04 17 ; Section COMMANDS, Length: 0x0017 5939: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 593C: 03 ; Phrase 0x03: "EAST * * *" 593D: 02 ; ELSE go to: 0x5940 593E: 00 E1 ; MOVE AND LOOK, room=E1_5_??E1?? 5940: 04 ; Phrase 0x04: "WEST * * *" 5941: 02 ; ELSE go to: 0x5944 5942: 00 DF ; MOVE AND LOOK, room=DF_5_??DF?? 5944: 01 ; Phrase 0x01: "NORTH * * *" 5945: 02 ; ELSE go to: 0x5948 5946: 00 EF ; MOVE AND LOOK, room=EF_5_??EF?? 5948: 02 ; Phrase 0x02: "SOUTH * * *" 5949: 06 ; ELSE go to: 0x5950 594A: 0D 04 ; WHILE PASS, Length: 0x0004 594C: 30 C8 ; SET CURRENT ROOM, room=C8_6_??C8?? 594E: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5950: E1 25 00 ; room=E1_5_??E1??, Length: 0x0025, Data: 0x00 ; 5953: 03 01 ; Section DESCRIPTION, Length: 0x0001 5955: AB ; ROUTINE 0xAB ; 5956: 04 1F ; Section COMMANDS, Length: 0x001F 5958: 0B 1D 0A ; SWITCH, Length: 0x001D, Function to call: 0x0A 595B: 03 ; Phrase 0x03: "EAST * * *" 595C: 02 ; ELSE go to: 0x595F 595D: 00 E2 ; MOVE AND LOOK, room=E2_5_??E2?? 595F: 04 ; Phrase 0x04: "WEST * * *" 5960: 02 ; ELSE go to: 0x5963 5961: 00 E0 ; MOVE AND LOOK, room=E0_5_??E0?? 5963: 01 ; Phrase 0x01: "NORTH * * *" 5964: 0A ; ELSE go to: 0x596F 5965: 0D 08 ; WHILE PASS, Length: 0x0008 5967: C8 ; ROUTINE 0xC8 5968: 30 B3 ; SET CURRENT ROOM, room=B3_3_DESERT 596A: 17 9D 00 ; MOVE TO, obj=9D_THIRST_TRACKER, room=00_nowhere 596D: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 596F: 02 ; Phrase 0x02: "SOUTH * * *" 5970: 06 ; ELSE go to: 0x5977 5971: 0D 04 ; WHILE PASS, Length: 0x0004 5973: 30 C9 ; SET CURRENT ROOM, room=C9_6_??C9?? 5975: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5977: E2 21 00 ; room=E2_5_??E2??, Length: 0x0021, Data: 0x00 ; 597A: 03 01 ; Section DESCRIPTION, Length: 0x0001 597C: AB ; ROUTINE 0xAB ; 597D: 04 1B ; Section COMMANDS, Length: 0x001B 597F: 0B 19 0A ; SWITCH, Length: 0x0019, Function to call: 0x0A 5982: 03 ; Phrase 0x03: "EAST * * *" 5983: 06 ; ELSE go to: 0x598A 5984: 0D 04 ; WHILE PASS, Length: 0x0004 5986: 30 E3 ; SET CURRENT ROOM, room=E3_6_??E3?? 5988: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 598A: 04 ; Phrase 0x04: "WEST * * *" 598B: 02 ; ELSE go to: 0x598E 598C: 00 E1 ; MOVE AND LOOK, room=E1_5_??E1?? 598E: 01 ; Phrase 0x01: "NORTH * * *" 598F: 02 ; ELSE go to: 0x5992 5990: 00 F0 ; MOVE AND LOOK, room=F0_5_??F0?? 5992: 02 ; Phrase 0x02: "SOUTH * * *" 5993: 06 ; ELSE go to: 0x599A 5994: 0D 04 ; WHILE PASS, Length: 0x0004 5996: 30 CA ; SET CURRENT ROOM, room=CA_6_??CA?? 5998: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 599A: E8 1D 00 ; room=E8_5_??E8??, Length: 0x001D, Data: 0x00 ; 599D: 03 01 ; Section DESCRIPTION, Length: 0x0001 599F: AB ; ROUTINE 0xAB ; 59A0: 04 17 ; Section COMMANDS, Length: 0x0017 59A2: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 59A5: 03 ; Phrase 0x03: "EAST * * *" 59A6: 06 ; ELSE go to: 0x59AD 59A7: 0D 04 ; WHILE PASS, Length: 0x0004 59A9: 30 E7 ; SET CURRENT ROOM, room=E7_6_??E7?? 59AB: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 59AD: 04 ; Phrase 0x04: "WEST * * *" 59AE: 02 ; ELSE go to: 0x59B1 59AF: 00 E9 ; MOVE AND LOOK, room=E9_5_??E9?? 59B1: 01 ; Phrase 0x01: "NORTH * * *" 59B2: 02 ; ELSE go to: 0x59B5 59B3: 00 D3 ; MOVE AND LOOK, room=D3_5_??D3?? 59B5: 02 ; Phrase 0x02: "SOUTH * * *" 59B6: 02 ; ELSE go to: 0x59B9 59B7: 00 F2 ; MOVE AND LOOK, room=F2_5_TWISTY_TRAIL 59B9: E9 1C 00 ; room=E9_5_??E9??, Length: 0x001C, Data: 0x00 ; 59BC: 03 04 ; Section DESCRIPTION, Length: 0x0004 59BE: 0D 02 ; WHILE PASS, Length: 0x0002 59C0: AB ; ROUTINE 0xAB 59C1: 95 ; ROUTINE 0x95 ; 59C2: 04 13 ; Section COMMANDS, Length: 0x0013 59C4: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 59C7: 03 ; Phrase 0x03: "EAST * * *" 59C8: 02 ; ELSE go to: 0x59CB 59C9: 00 D4 ; MOVE AND LOOK, room=D4_5_??D4?? 59CB: 04 ; Phrase 0x04: "WEST * * *" 59CC: 02 ; ELSE go to: 0x59CF 59CD: 00 F3 ; MOVE AND LOOK, room=F3_5_TRAIL_ALSO_FORKS 59CF: 01 ; Phrase 0x01: "NORTH * * *" 59D0: 02 ; ELSE go to: 0x59D3 59D1: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 59D3: 02 ; Phrase 0x02: "SOUTH * * *" 59D4: 02 ; ELSE go to: 0x59D7 59D5: 00 E8 ; MOVE AND LOOK, room=E8_5_??E8?? 59D7: EA 19 00 ; room=EA_5_??EA??, Length: 0x0019, Data: 0x00 ; 59DA: 03 01 ; Section DESCRIPTION, Length: 0x0001 59DC: AB ; ROUTINE 0xAB ; 59DD: 04 13 ; Section COMMANDS, Length: 0x0013 59DF: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 59E2: 03 ; Phrase 0x03: "EAST * * *" 59E3: 02 ; ELSE go to: 0x59E6 59E4: 00 E9 ; MOVE AND LOOK, room=E9_5_??E9?? 59E6: 04 ; Phrase 0x04: "WEST * * *" 59E7: 02 ; ELSE go to: 0x59EA 59E8: 00 EB ; MOVE AND LOOK, room=EB_5_??EB?? 59EA: 01 ; Phrase 0x01: "NORTH * * *" 59EB: 02 ; ELSE go to: 0x59EE 59EC: 00 D7 ; MOVE AND LOOK, room=D7_5_??D7?? 59EE: 02 ; Phrase 0x02: "SOUTH * * *" 59EF: 02 ; ELSE go to: 0x59F2 59F0: 00 F4 ; MOVE AND LOOK, room=F4_5_??F4?? 59F2: EB 1C 00 ; room=EB_5_??EB??, Length: 0x001C, Data: 0x00 ; 59F5: 03 04 ; Section DESCRIPTION, Length: 0x0004 59F7: 0D 02 ; WHILE PASS, Length: 0x0002 59F9: AB ; ROUTINE 0xAB 59FA: 95 ; ROUTINE 0x95 ; 59FB: 04 13 ; Section COMMANDS, Length: 0x0013 59FD: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5A00: 03 ; Phrase 0x03: "EAST * * *" 5A01: 02 ; ELSE go to: 0x5A04 5A02: 00 EC ; MOVE AND LOOK, room=EC_5_??EC?? 5A04: 04 ; Phrase 0x04: "WEST * * *" 5A05: 02 ; ELSE go to: 0x5A08 5A06: 00 D8 ; MOVE AND LOOK, room=D8_5_??D8?? 5A08: 01 ; Phrase 0x01: "NORTH * * *" 5A09: 02 ; ELSE go to: 0x5A0C 5A0A: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 5A0C: 02 ; Phrase 0x02: "SOUTH * * *" 5A0D: 02 ; ELSE go to: 0x5A10 5A0E: 00 DA ; MOVE AND LOOK, room=DA_5_??DA?? 5A10: EC 1C 00 ; room=EC_5_??EC??, Length: 0x001C, Data: 0x00 ; 5A13: 03 04 ; Section DESCRIPTION, Length: 0x0004 5A15: 0D 02 ; WHILE PASS, Length: 0x0002 5A17: AB ; ROUTINE 0xAB 5A18: 95 ; ROUTINE 0x95 ; 5A19: 04 13 ; Section COMMANDS, Length: 0x0013 5A1B: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5A1E: 03 ; Phrase 0x03: "EAST * * *" 5A1F: 02 ; ELSE go to: 0x5A22 5A20: 00 F4 ; MOVE AND LOOK, room=F4_5_??F4?? 5A22: 04 ; Phrase 0x04: "WEST * * *" 5A23: 02 ; ELSE go to: 0x5A26 5A24: 00 EB ; MOVE AND LOOK, room=EB_5_??EB?? 5A26: 01 ; Phrase 0x01: "NORTH * * *" 5A27: 02 ; ELSE go to: 0x5A2A 5A28: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 5A2A: 02 ; Phrase 0x02: "SOUTH * * *" 5A2B: 02 ; ELSE go to: 0x5A2E 5A2C: 00 DC ; MOVE AND LOOK, room=DC_5_??DC?? 5A2E: ED 19 00 ; room=ED_5_??ED??, Length: 0x0019, Data: 0x00 ; 5A31: 03 01 ; Section DESCRIPTION, Length: 0x0001 5A33: AB ; ROUTINE 0xAB ; 5A34: 04 13 ; Section COMMANDS, Length: 0x0013 5A36: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5A39: 03 ; Phrase 0x03: "EAST * * *" 5A3A: 02 ; ELSE go to: 0x5A3D 5A3B: 00 F5 ; MOVE AND LOOK, room=F5_5_??F5?? 5A3D: 04 ; Phrase 0x04: "WEST * * *" 5A3E: 02 ; ELSE go to: 0x5A41 5A3F: 00 DC ; MOVE AND LOOK, room=DC_5_??DC?? 5A41: 01 ; Phrase 0x01: "NORTH * * *" 5A42: 02 ; ELSE go to: 0x5A45 5A43: 00 EC ; MOVE AND LOOK, room=EC_5_??EC?? 5A45: 02 ; Phrase 0x02: "SOUTH * * *" 5A46: 02 ; ELSE go to: 0x5A49 5A47: 00 EE ; MOVE AND LOOK, room=EE_5_??EE?? 5A49: EE 1C 00 ; room=EE_5_??EE??, Length: 0x001C, Data: 0x00 ; 5A4C: 03 04 ; Section DESCRIPTION, Length: 0x0004 5A4E: 0D 02 ; WHILE PASS, Length: 0x0002 5A50: AB ; ROUTINE 0xAB 5A51: 9B ; ROUTINE 0x9B ; 5A52: 04 13 ; Section COMMANDS, Length: 0x0013 5A54: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5A57: 03 ; Phrase 0x03: "EAST * * *" 5A58: 02 ; ELSE go to: 0x5A5B 5A59: 00 EF ; MOVE AND LOOK, room=EF_5_??EF?? 5A5B: 04 ; Phrase 0x04: "WEST * * *" 5A5C: 02 ; ELSE go to: 0x5A5F 5A5D: 00 DD ; MOVE AND LOOK, room=DD_5_HIGHWAY_CURVES 5A5F: 01 ; Phrase 0x01: "NORTH * * *" 5A60: 02 ; ELSE go to: 0x5A63 5A61: 00 ED ; MOVE AND LOOK, room=ED_5_??ED?? 5A63: 02 ; Phrase 0x02: "SOUTH * * *" 5A64: 02 ; ELSE go to: 0x5A67 5A65: 00 DF ; MOVE AND LOOK, room=DF_5_??DF?? 5A67: EF 24 00 ; room=EF_5_??EF??, Length: 0x0024, Data: 0x00 ; 5A6A: 03 04 ; Section DESCRIPTION, Length: 0x0004 5A6C: 0D 02 ; WHILE PASS, Length: 0x0002 5A6E: AB ; ROUTINE 0xAB 5A6F: 9B ; ROUTINE 0x9B ; 5A70: 04 1B ; Section COMMANDS, Length: 0x001B 5A72: 0B 19 0A ; SWITCH, Length: 0x0019, Function to call: 0x0A 5A75: 03 ; Phrase 0x03: "EAST * * *" 5A76: 0A ; ELSE go to: 0x5A81 5A77: 0D 08 ; WHILE PASS, Length: 0x0008 5A79: C8 ; ROUTINE 0xC8 5A7A: 30 80 ; SET CURRENT ROOM, room=80_1_HIGHWAY_WEST 5A7C: 17 9D 00 ; MOVE TO, obj=9D_THIRST_TRACKER, room=00_nowhere 5A7F: 2F 01 ; LOAD SECTION FROM DISK, Section: 0x01 5A81: 04 ; Phrase 0x04: "WEST * * *" 5A82: 02 ; ELSE go to: 0x5A85 5A83: 00 EE ; MOVE AND LOOK, room=EE_5_??EE?? 5A85: 01 ; Phrase 0x01: "NORTH * * *" 5A86: 02 ; ELSE go to: 0x5A89 5A87: 00 F5 ; MOVE AND LOOK, room=F5_5_??F5?? 5A89: 02 ; Phrase 0x02: "SOUTH * * *" 5A8A: 02 ; ELSE go to: 0x5A8D 5A8B: 00 E0 ; MOVE AND LOOK, room=E0_5_??E0?? 5A8D: F0 28 00 ; room=F0_5_??F0??, Length: 0x0028, Data: 0x00 ; 5A90: 03 04 ; Section DESCRIPTION, Length: 0x0004 5A92: 0D 02 ; WHILE PASS, Length: 0x0002 5A94: 9B ; ROUTINE 0x9B 5A95: AB ; ROUTINE 0xAB ; 5A96: 04 1F ; Section COMMANDS, Length: 0x001F 5A98: 0B 1D 0A ; SWITCH, Length: 0x001D, Function to call: 0x0A 5A9B: 03 ; Phrase 0x03: "EAST * * *" 5A9C: 06 ; ELSE go to: 0x5AA3 5A9D: 0D 04 ; WHILE PASS, Length: 0x0004 5A9F: 30 E4 ; SET CURRENT ROOM, room=E4_6_??E4?? 5AA1: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5AA3: 04 ; Phrase 0x04: "WEST * * *" 5AA4: 0A ; ELSE go to: 0x5AAF 5AA5: 0D 08 ; WHILE PASS, Length: 0x0008 5AA7: C8 ; ROUTINE 0xC8 5AA8: 30 B4 ; SET CURRENT ROOM, room=B4_4_HIGHWAY_EAST 5AAA: 17 9D 00 ; MOVE TO, obj=9D_THIRST_TRACKER, room=00_nowhere 5AAD: 2F 04 ; LOAD SECTION FROM DISK, Section: 0x04 5AAF: 01 ; Phrase 0x01: "NORTH * * *" 5AB0: 02 ; ELSE go to: 0x5AB3 5AB1: 00 F1 ; MOVE AND LOOK, room=F1_5_SMALL_TRAIL1 5AB3: 02 ; Phrase 0x02: "SOUTH * * *" 5AB4: 02 ; ELSE go to: 0x5AB7 5AB5: 00 E2 ; MOVE AND LOOK, room=E2_5_??E2?? 5AB7: F1 3F 00 ; room=F1_5_SMALL_TRAIL1, Length: 0x003F, Data: 0x00 ; 5ABA: 03 23 ; Section DESCRIPTION, Length: 0x0023 5ABC: 0D 21 ; WHILE PASS, Length: 0x0021 5ABE: AB ; ROUTINE 0xAB 5ABF: 04 1E ; PRINT, Length: 0x001E 5AC1: 55 45 8E 91 16 8A CB B0 0E 8A 86 5F D9 B5 66 62 ; 5AD1: 90 14 10 58 BE A0 08 71 FF B2 9F 15 7F B1 ; ; ; A SMALL TRAIL LEADS WEST AND NORTH FROM HERE. ; ; 5ADF: 04 17 ; Section COMMANDS, Length: 0x0017 5AE1: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5AE4: 03 ; Phrase 0x03: "EAST * * *" 5AE5: 06 ; ELSE go to: 0x5AEC 5AE6: 0D 04 ; WHILE PASS, Length: 0x0004 5AE8: 30 E5 ; SET CURRENT ROOM, room=E5_6_??E5?? 5AEA: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5AEC: 04 ; Phrase 0x04: "WEST * * *" 5AED: 02 ; ELSE go to: 0x5AF0 5AEE: 00 F6 ; MOVE AND LOOK, room=F6_5_SMALL_TRAIL2 5AF0: 01 ; Phrase 0x01: "NORTH * * *" 5AF1: 02 ; ELSE go to: 0x5AF4 5AF2: 00 F2 ; MOVE AND LOOK, room=F2_5_TWISTY_TRAIL 5AF4: 02 ; Phrase 0x02: "SOUTH * * *" 5AF5: 02 ; ELSE go to: 0x5AF8 5AF6: 00 F0 ; MOVE AND LOOK, room=F0_5_??F0?? 5AF8: F2 41 00 ; room=F2_5_TWISTY_TRAIL, Length: 0x0041, Data: 0x00 ; 5AFB: 03 25 ; Section DESCRIPTION, Length: 0x0025 5AFD: 0D 23 ; WHILE PASS, Length: 0x0023 5AFF: AB ; ROUTINE 0xAB 5B00: 04 20 ; PRINT, Length: 0x0020 5B02: 55 45 8E 91 16 8A 55 D1 FB C0 EB BF 33 7A E3 8B ; 5B12: 0B 5C B5 D0 03 BC 33 98 47 B9 53 BE F4 72 DB 63 ; ; ; A SMALL TWISTY TRAIL LEADS WEST AND SOUTH HERE. ; ; 5B22: 04 17 ; Section COMMANDS, Length: 0x0017 5B24: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5B27: 03 ; Phrase 0x03: "EAST * * *" 5B28: 06 ; ELSE go to: 0x5B2F 5B29: 0D 04 ; WHILE PASS, Length: 0x0004 5B2B: 30 E6 ; SET CURRENT ROOM, room=E6_6_??E6?? 5B2D: 2F 06 ; LOAD SECTION FROM DISK, Section: 0x06 5B2F: 04 ; Phrase 0x04: "WEST * * *" 5B30: 02 ; ELSE go to: 0x5B33 5B31: 00 F3 ; MOVE AND LOOK, room=F3_5_TRAIL_ALSO_FORKS 5B33: 01 ; Phrase 0x01: "NORTH * * *" 5B34: 02 ; ELSE go to: 0x5B37 5B35: 00 E8 ; MOVE AND LOOK, room=E8_5_??E8?? 5B37: 02 ; Phrase 0x02: "SOUTH * * *" 5B38: 02 ; ELSE go to: 0x5B3B 5B39: 00 F1 ; MOVE AND LOOK, room=F1_5_SMALL_TRAIL1 5B3B: F3 35 00 ; room=F3_5_TRAIL_ALSO_FORKS, Length: 0x0035, Data: 0x00 ; 5B3E: 03 1D ; Section DESCRIPTION, Length: 0x001D 5B40: 0D 1B ; WHILE PASS, Length: 0x001B 5B42: AB ; ROUTINE 0xAB 5B43: 95 ; ROUTINE 0x95 5B44: 04 17 ; PRINT, Length: 0x0017 5B46: 5F BE 8C 17 CE 47 8E 14 2B B9 04 68 CB 87 6B BF ; 5B56: 5F BE 61 17 82 C6 2E ; ; ; THE TRAIL ALSO FORKS TO THE SOUTH. ; ; 5B5D: 04 13 ; Section COMMANDS, Length: 0x0013 5B5F: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5B62: 03 ; Phrase 0x03: "EAST * * *" 5B63: 02 ; ELSE go to: 0x5B66 5B64: 00 E9 ; MOVE AND LOOK, room=E9_5_??E9?? 5B66: 04 ; Phrase 0x04: "WEST * * *" 5B67: 02 ; ELSE go to: 0x5B6A 5B68: 00 F4 ; MOVE AND LOOK, room=F4_5_??F4?? 5B6A: 01 ; Phrase 0x01: "NORTH * * *" 5B6B: 02 ; ELSE go to: 0x5B6E 5B6C: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 5B6E: 02 ; Phrase 0x02: "SOUTH * * *" 5B6F: 02 ; ELSE go to: 0x5B72 5B70: 00 F1 ; MOVE AND LOOK, room=F1_5_SMALL_TRAIL1 5B72: F4 1C 00 ; room=F4_5_??F4??, Length: 0x001C, Data: 0x00 ; 5B75: 03 04 ; Section DESCRIPTION, Length: 0x0004 5B77: 0D 02 ; WHILE PASS, Length: 0x0002 5B79: AB ; ROUTINE 0xAB 5B7A: 95 ; ROUTINE 0x95 ; 5B7B: 04 13 ; Section COMMANDS, Length: 0x0013 5B7D: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5B80: 03 ; Phrase 0x03: "EAST * * *" 5B81: 02 ; ELSE go to: 0x5B84 5B82: 00 F3 ; MOVE AND LOOK, room=F3_5_TRAIL_ALSO_FORKS 5B84: 04 ; Phrase 0x04: "WEST * * *" 5B85: 02 ; ELSE go to: 0x5B88 5B86: 00 EC ; MOVE AND LOOK, room=EC_5_??EC?? 5B88: 01 ; Phrase 0x01: "NORTH * * *" 5B89: 02 ; ELSE go to: 0x5B8C 5B8A: 00 EA ; MOVE AND LOOK, room=EA_5_??EA?? 5B8C: 02 ; Phrase 0x02: "SOUTH * * *" 5B8D: 02 ; ELSE go to: 0x5B90 5B8E: 00 F5 ; MOVE AND LOOK, room=F5_5_??F5?? 5B90: F5 19 00 ; room=F5_5_??F5??, Length: 0x0019, Data: 0x00 ; 5B93: 03 01 ; Section DESCRIPTION, Length: 0x0001 5B95: AB ; ROUTINE 0xAB ; 5B96: 04 13 ; Section COMMANDS, Length: 0x0013 5B98: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5B9B: 03 ; Phrase 0x03: "EAST * * *" 5B9C: 02 ; ELSE go to: 0x5B9F 5B9D: 00 F6 ; MOVE AND LOOK, room=F6_5_SMALL_TRAIL2 5B9F: 04 ; Phrase 0x04: "WEST * * *" 5BA0: 02 ; ELSE go to: 0x5BA3 5BA1: 00 ED ; MOVE AND LOOK, room=ED_5_??ED?? 5BA3: 01 ; Phrase 0x01: "NORTH * * *" 5BA4: 02 ; ELSE go to: 0x5BA7 5BA5: 00 F4 ; MOVE AND LOOK, room=F4_5_??F4?? 5BA7: 02 ; Phrase 0x02: "SOUTH * * *" 5BA8: 02 ; ELSE go to: 0x5BAB 5BA9: 00 EF ; MOVE AND LOOK, room=EF_5_??EF?? 5BAB: F6 45 00 ; room=F6_5_SMALL_TRAIL2, Length: 0x0045, Data: 0x00 ; 5BAE: 03 25 ; Section DESCRIPTION, Length: 0x0025 5BB0: 0D 23 ; WHILE PASS, Length: 0x0023 5BB2: AB ; ROUTINE 0xAB 5BB3: 04 20 ; PRINT, Length: 0x0020 5BB5: 55 45 8E 91 16 8A CB B0 0E 8A 86 5F C8 B5 FF B2 ; 5BC5: 82 17 55 5E 36 A1 16 71 D6 9C DB 72 95 5F 9B C1 ; ; ; A SMALL TRAIL LEADS FROM THE SOUTH TO THE EAST. ; ; 5BD5: 04 1B ; Section COMMANDS, Length: 0x001B 5BD7: 0B 19 0A ; SWITCH, Length: 0x0019, Function to call: 0x0A 5BDA: 03 ; Phrase 0x03: "EAST * * *" 5BDB: 02 ; ELSE go to: 0x5BDE 5BDC: 00 F1 ; MOVE AND LOOK, room=F1_5_SMALL_TRAIL1 5BDE: 04 ; Phrase 0x04: "WEST * * *" 5BDF: 02 ; ELSE go to: 0x5BE2 5BE0: 00 F5 ; MOVE AND LOOK, room=F5_5_??F5?? 5BE2: 01 ; Phrase 0x01: "NORTH * * *" 5BE3: 02 ; ELSE go to: 0x5BE6 5BE4: 00 F3 ; MOVE AND LOOK, room=F3_5_TRAIL_ALSO_FORKS 5BE6: 02 ; Phrase 0x02: "SOUTH * * *" 5BE7: 0A ; ELSE go to: 0x5BF2 5BE8: 0D 08 ; WHILE PASS, Length: 0x0008 5BEA: C8 ; ROUTINE 0xC8 5BEB: 30 B7 ; SET CURRENT ROOM, room=B7_2_DESERT_PATH 5BED: 17 9D 00 ; MOVE TO, obj=9D_THIRST_TRACKER, room=00_nowhere 5BF0: 2F 02 ; LOAD SECTION FROM DISK, Section: 0x02 5BF2: F7 19 00 ; room=F7_5_??F7??, Length: 0x0019, Data: 0x00 ; 5BF5: 03 01 ; Section DESCRIPTION, Length: 0x0001 5BF7: AB ; ROUTINE 0xAB ; 5BF8: 04 13 ; Section COMMANDS, Length: 0x0013 5BFA: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5BFD: 03 ; Phrase 0x03: "EAST * * *" 5BFE: 02 ; ELSE go to: 0x5C01 5BFF: 00 FA ; MOVE AND LOOK, room=FA_5_??FA?? 5C01: 04 ; Phrase 0x04: "WEST * * *" 5C02: 02 ; ELSE go to: 0x5C05 5C03: 00 F7 ; MOVE AND LOOK, room=F7_5_??F7?? 5C05: 01 ; Phrase 0x01: "NORTH * * *" 5C06: 02 ; ELSE go to: 0x5C09 5C07: 00 F7 ; MOVE AND LOOK, room=F7_5_??F7?? 5C09: 02 ; Phrase 0x02: "SOUTH * * *" 5C0A: 02 ; ELSE go to: 0x5C0D 5C0B: 00 F8 ; MOVE AND LOOK, room=F8_5_??F8?? 5C0D: F8 19 00 ; room=F8_5_??F8??, Length: 0x0019, Data: 0x00 ; 5C10: 03 01 ; Section DESCRIPTION, Length: 0x0001 5C12: AB ; ROUTINE 0xAB ; 5C13: 04 13 ; Section COMMANDS, Length: 0x0013 5C15: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5C18: 03 ; Phrase 0x03: "EAST * * *" 5C19: 02 ; ELSE go to: 0x5C1C 5C1A: 00 F8 ; MOVE AND LOOK, room=F8_5_??F8?? 5C1C: 04 ; Phrase 0x04: "WEST * * *" 5C1D: 02 ; ELSE go to: 0x5C20 5C1E: 00 F9 ; MOVE AND LOOK, room=F9_5_??F9?? 5C20: 01 ; Phrase 0x01: "NORTH * * *" 5C21: 02 ; ELSE go to: 0x5C24 5C22: 00 F8 ; MOVE AND LOOK, room=F8_5_??F8?? 5C24: 02 ; Phrase 0x02: "SOUTH * * *" 5C25: 02 ; ELSE go to: 0x5C28 5C26: 00 F8 ; MOVE AND LOOK, room=F8_5_??F8?? 5C28: F9 21 00 ; room=F9_5_??F9??, Length: 0x0021, Data: 0x00 ; 5C2B: 03 01 ; Section DESCRIPTION, Length: 0x0001 5C2D: AB ; ROUTINE 0xAB ; 5C2E: 04 1B ; Section COMMANDS, Length: 0x001B 5C30: 0B 19 0A ; SWITCH, Length: 0x0019, Function to call: 0x0A 5C33: 03 ; Phrase 0x03: "EAST * * *" 5C34: 0A ; ELSE go to: 0x5C3F 5C35: 0E 08 ; WHILE FAIL, Length: 0x0008 5C37: 0D 04 ; WHILE PASS, Length: 0x0004 5C39: 05 3E ; IS LESS OR EQUAL TO LAST RANDOM, Value: 0x3E 5C3B: 00 86 ; MOVE AND LOOK, room=??86?? 5C3D: 00 F9 ; MOVE AND LOOK, room=F9_5_??F9?? 5C3F: 04 ; Phrase 0x04: "WEST * * *" 5C40: 02 ; ELSE go to: 0x5C43 5C41: 00 F8 ; MOVE AND LOOK, room=F8_5_??F8?? 5C43: 01 ; Phrase 0x01: "NORTH * * *" 5C44: 02 ; ELSE go to: 0x5C47 5C45: 00 FA ; MOVE AND LOOK, room=FA_5_??FA?? 5C47: 02 ; Phrase 0x02: "SOUTH * * *" 5C48: 02 ; ELSE go to: 0x5C4B 5C49: 00 F9 ; MOVE AND LOOK, room=F9_5_??F9?? 5C4B: FA 19 00 ; room=FA_5_??FA??, Length: 0x0019, Data: 0x00 ; 5C4E: 03 01 ; Section DESCRIPTION, Length: 0x0001 5C50: AB ; ROUTINE 0xAB ; 5C51: 04 13 ; Section COMMANDS, Length: 0x0013 5C53: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5C56: 03 ; Phrase 0x03: "EAST * * *" 5C57: 02 ; ELSE go to: 0x5C5A 5C58: 00 FA ; MOVE AND LOOK, room=FA_5_??FA?? 5C5A: 04 ; Phrase 0x04: "WEST * * *" 5C5B: 02 ; ELSE go to: 0x5C5E 5C5C: 00 F7 ; MOVE AND LOOK, room=F7_5_??F7?? 5C5E: 01 ; Phrase 0x01: "NORTH * * *" 5C5F: 02 ; ELSE go to: 0x5C62 5C60: 00 FA ; MOVE AND LOOK, room=FA_5_??FA?? 5C62: 02 ; Phrase 0x02: "SOUTH * * *" 5C63: 02 ; ELSE go to: 0x5C66 5C64: 00 F9 ; MOVE AND LOOK, room=F9_5_??F9??
5C66: 4C 41 54 22 05 53 50 41 52 45 23 04 42 4C 55 45 ; LAT".SPARE#.BLUE 5C76: 0D 06 4D 41 53 53 49 56 3F 04 42 41 4E 4B 40 06 ; ..MASSIV?.BANK@. 5C86: 53 41 4C 4F 4F 4E 41 06 53 48 45 52 49 46 42 06 ; SALOONA.SHERIFB. 5C96: 4F 46 46 49 43 45 42 06 53 4C 49 4D 27 53 43 05 ; OFFICEB.SLIM'SC. 5CA6: 53 4C 49 4D 53 43 05 42 4F 42 27 53 44 04 42 4F ; SLIMSC.BOB'SD.BO 5CB6: 42 53 44 06 44 4F 55 42 4C 45 45 05 48 4F 54 45 ; BSD.DOUBLEE.HOTE 5CC6: 4C 47 06 53 57 49 4E 47 49 46 04 54 53 4F 4D 6B ; LG.SWINGIF.TSOMk 5CD6: 04 43 4F 4F 4C 72 05 43 4C 45 41 52 74 05 42 52 ; .COOLr.CLEARt.BR 5CE6: 4F 57 4E 73 00 02 54 4F 01 04 57 49 54 48 02 05 ; OWNs..TO..WITH.. 5CF6: 55 53 49 4E 47 02 02 41 54 03 05