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  • RAM Use

RAM Use

44A1 isLoneObject 1 if a lone object was given last input
45A8 nounDataSize Number of bytes in noun's data area
45A9 someDecoded 1 if something was decoded from input
45AA:45AB nounDataPtr Pointer to noun data
465A:467A inputBuffer User's input
467B inputNoun The user input noun
467C inputVerb The user input verb
467D verbGrammar The phrase's grammar type
467E nextErrorNum Which general error to print next (0-3)
46FB nounMsgPunc Punctuation char for printed unknown noun
46D3:46FC unknownNoun Copy of user's unknown noun text
46FD:4724 unknownVerb Copy of user's unknwon verb text
4774 keyWaitCount Rapidly bumped waiting on a key (random)
4779:477A currentParsePtr Pointer to word table entry while parsing
477B:477C inputWordPtr Pointer to word being tokenized
477D numCharsTest Number of chars in test word (tokenizing)
477E testWord First byte of word data (tokenizing)
481A shiftCount Count of shifts during the unpack algorithm
4884 unpackNumWords Number of words to unpack (2-byte words)
4885:4886 valueOfForty Used in dividing by 40 in unpack
4887 unpackToScreen 1 to print to screen, 0 to given buffer
503F currentRoom (saved) The room the player is in
5040 bcdTurnCountLSB (saved) Number of turns LSB
5041 bcdTurnCountMSB (saved) Number of turns MSB
5042:5043 lampOnTurnCount (saved) Number of turns the lamp has burned
5044 lastRoom (saved) Last room the player was in
5045 numObjInPack (saved) Number of objects in the pack
5046 numResurrected (saved) Number of times player resurrected
54C5:54C6 nextResurrectMsg Next resurrection message
55B2 scoreTempLSB Used in calculating/printing score
55B3 scoreTempMSB Used in calculating/printing score
55BF scoreSign Sign char in print message
55C0:55C3 scoreMsg Where the score goes in the print message
55E3:55E6 turnMsg Where the turn goes in the pring message

Stack initialized to 47BF