RAM Use
| 44A1 | isLoneObject | 1 if a lone object was given last input |
| 45A8 | nounDataSize | Number of bytes in noun's data area |
| 45A9 | someDecoded | 1 if something was decoded from input |
| 45AA:45AB | nounDataPtr | Pointer to noun data |
| 465A:467A | inputBuffer | User's input |
| 467B | inputNoun | The user input noun |
| 467C | inputVerb | The user input verb |
| 467D | verbGrammar | The phrase's grammar type |
| 467E | nextErrorNum | Which general error to print next (0-3) |
| 46FB | nounMsgPunc | Punctuation char for printed unknown noun |
| 46D3:46FC | unknownNoun | Copy of user's unknown noun text |
| 46FD:4724 | unknownVerb | Copy of user's unknwon verb text |
| 4774 | keyWaitCount | Rapidly bumped waiting on a key (random) |
| 4779:477A | currentParsePtr | Pointer to word table entry while parsing |
| 477B:477C | inputWordPtr | Pointer to word being tokenized |
| 477D | numCharsTest | Number of chars in test word (tokenizing) |
| 477E | testWord | First byte of word data (tokenizing) |
| 481A | shiftCount | Count of shifts during the unpack algorithm |
| 4884 | unpackNumWords | Number of words to unpack (2-byte words) |
| 4885:4886 | valueOfForty | Used in dividing by 40 in unpack |
| 4887 | unpackToScreen | 1 to print to screen, 0 to given buffer |
| 503F | currentRoom | (saved) The room the player is in |
| 5040 | bcdTurnCountLSB | (saved) Number of turns LSB |
| 5041 | bcdTurnCountMSB | (saved) Number of turns MSB |
| 5042:5043 | lampOnTurnCount | (saved) Number of turns the lamp has burned |
| 5044 | lastRoom | (saved) Last room the player was in |
| 5045 | numObjInPack | (saved) Number of objects in the pack |
| 5046 | numResurrected | (saved) Number of times player resurrected |
| 54C5:54C6 | nextResurrectMsg | Next resurrection message |
| 55B2 | scoreTempLSB | Used in calculating/printing score |
| 55B3 | scoreTempMSB | Used in calculating/printing score |
| 55BF | scoreSign | Sign char in print message |
| 55C0:55C3 | scoreMsg | Where the score goes in the print message |
| 55E3:55E6 | turnMsg | Where the turn goes in the pring message |
Stack initialized to 47BF