Xenos SECTION6.DAT
5200: 00 87 96 ; List ID: 0x00, Length: 0x0796 5203: 81 19 00 ; room=81_6_??81??, Length: 0x0019, Data: 0x00 ; 5206: 03 01 ; Section DESCRIPTION, Length: 0x0001 5208: AB ; ROUTINE 0xAB ; 5209: 04 13 ; Section COMMANDS, Length: 0x0013 520B: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 520E: 03 ; Phrase 0x03: "EAST * * *" 520F: 02 ; ELSE go to: 0x5212 5210: 00 82 ; MOVE AND LOOK, room=82_6_??82?? 5212: 04 ; Phrase 0x04: "WEST * * *" 5213: 02 ; ELSE go to: 0x5216 5214: 00 83 ; MOVE AND LOOK, room=83_6_??83?? 5216: 01 ; Phrase 0x01: "NORTH * * *" 5217: 02 ; ELSE go to: 0x521A 5218: 00 A8 ; MOVE AND LOOK, room=A8_6_??A8?? 521A: 02 ; Phrase 0x02: "SOUTH * * *" 521B: 02 ; ELSE go to: 0x521E 521C: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 521E: 82 19 00 ; room=82_6_??82??, Length: 0x0019, Data: 0x00 ; 5221: 03 01 ; Section DESCRIPTION, Length: 0x0001 5223: AB ; ROUTINE 0xAB ; 5224: 04 13 ; Section COMMANDS, Length: 0x0013 5226: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5229: 03 ; Phrase 0x03: "EAST * * *" 522A: 02 ; ELSE go to: 0x522D 522B: 00 83 ; MOVE AND LOOK, room=83_6_??83?? 522D: 04 ; Phrase 0x04: "WEST * * *" 522E: 02 ; ELSE go to: 0x5231 522F: 00 81 ; MOVE AND LOOK, room=81_6_??81?? 5231: 01 ; Phrase 0x01: "NORTH * * *" 5232: 02 ; ELSE go to: 0x5235 5233: 00 A9 ; MOVE AND LOOK, room=A9_6_??A9?? 5235: 02 ; Phrase 0x02: "SOUTH * * *" 5236: 02 ; ELSE go to: 0x5239 5237: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 5239: 83 19 00 ; room=83_6_??83??, Length: 0x0019, Data: 0x00 ; 523C: 03 01 ; Section DESCRIPTION, Length: 0x0001 523E: AB ; ROUTINE 0xAB ; 523F: 04 13 ; Section COMMANDS, Length: 0x0013 5241: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5244: 03 ; Phrase 0x03: "EAST * * *" 5245: 02 ; ELSE go to: 0x5248 5246: 00 84 ; MOVE AND LOOK, room=84_6_??84?? 5248: 04 ; Phrase 0x04: "WEST * * *" 5249: 02 ; ELSE go to: 0x524C 524A: 00 82 ; MOVE AND LOOK, room=82_6_??82?? 524C: 01 ; Phrase 0x01: "NORTH * * *" 524D: 02 ; ELSE go to: 0x5250 524E: 00 AA ; MOVE AND LOOK, room=AA_6_??AA?? 5250: 02 ; Phrase 0x02: "SOUTH * * *" 5251: 02 ; ELSE go to: 0x5254 5252: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 5254: 84 19 00 ; room=84_6_??84??, Length: 0x0019, Data: 0x00 ; 5257: 03 01 ; Section DESCRIPTION, Length: 0x0001 5259: AB ; ROUTINE 0xAB ; 525A: 04 13 ; Section COMMANDS, Length: 0x0013 525C: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 525F: 03 ; Phrase 0x03: "EAST * * *" 5260: 02 ; ELSE go to: 0x5263 5261: 00 85 ; MOVE AND LOOK, room=85_6_??85?? 5263: 04 ; Phrase 0x04: "WEST * * *" 5264: 02 ; ELSE go to: 0x5267 5265: 00 83 ; MOVE AND LOOK, room=83_6_??83?? 5267: 01 ; Phrase 0x01: "NORTH * * *" 5268: 02 ; ELSE go to: 0x526B 5269: 00 AB ; MOVE AND LOOK, room=AB_6_??AB?? 526B: 02 ; Phrase 0x02: "SOUTH * * *" 526C: 02 ; ELSE go to: 0x526F 526D: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 526F: 85 19 00 ; room=85_6_??85??, Length: 0x0019, Data: 0x00 ; 5272: 03 01 ; Section DESCRIPTION, Length: 0x0001 5274: AB ; ROUTINE 0xAB ; 5275: 04 13 ; Section COMMANDS, Length: 0x0013 5277: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 527A: 03 ; Phrase 0x03: "EAST * * *" 527B: 02 ; ELSE go to: 0x527E 527C: 00 86 ; MOVE AND LOOK, room=86_6_??86?? 527E: 04 ; Phrase 0x04: "WEST * * *" 527F: 02 ; ELSE go to: 0x5282 5280: 00 84 ; MOVE AND LOOK, room=84_6_??84?? 5282: 01 ; Phrase 0x01: "NORTH * * *" 5283: 02 ; ELSE go to: 0x5286 5284: 00 AC ; MOVE AND LOOK, room=AC_6_??AC?? 5286: 02 ; Phrase 0x02: "SOUTH * * *" 5287: 02 ; ELSE go to: 0x528A 5288: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 528A: 86 19 00 ; room=86_6_??86??, Length: 0x0019, Data: 0x00 ; 528D: 03 01 ; Section DESCRIPTION, Length: 0x0001 528F: AB ; ROUTINE 0xAB ; 5290: 04 13 ; Section COMMANDS, Length: 0x0013 5292: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5295: 03 ; Phrase 0x03: "EAST * * *" 5296: 02 ; ELSE go to: 0x5299 5297: 00 87 ; MOVE AND LOOK, room=87_6_??87?? 5299: 04 ; Phrase 0x04: "WEST * * *" 529A: 02 ; ELSE go to: 0x529D 529B: 00 85 ; MOVE AND LOOK, room=85_6_??85?? 529D: 01 ; Phrase 0x01: "NORTH * * *" 529E: 02 ; ELSE go to: 0x52A1 529F: 00 AD ; MOVE AND LOOK, room=AD_6_??AD?? 52A1: 02 ; Phrase 0x02: "SOUTH * * *" 52A2: 02 ; ELSE go to: 0x52A5 52A3: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 52A5: 87 19 00 ; room=87_6_??87??, Length: 0x0019, Data: 0x00 ; 52A8: 03 01 ; Section DESCRIPTION, Length: 0x0001 52AA: AB ; ROUTINE 0xAB ; 52AB: 04 13 ; Section COMMANDS, Length: 0x0013 52AD: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 52B0: 03 ; Phrase 0x03: "EAST * * *" 52B1: 02 ; ELSE go to: 0x52B4 52B2: 00 88 ; MOVE AND LOOK, room=88_6_??88?? 52B4: 04 ; Phrase 0x04: "WEST * * *" 52B5: 02 ; ELSE go to: 0x52B8 52B6: 00 86 ; MOVE AND LOOK, room=86_6_??86?? 52B8: 01 ; Phrase 0x01: "NORTH * * *" 52B9: 02 ; ELSE go to: 0x52BC 52BA: 00 AE ; MOVE AND LOOK, room=AE_6_??AE?? 52BC: 02 ; Phrase 0x02: "SOUTH * * *" 52BD: 02 ; ELSE go to: 0x52C0 52BE: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 52C0: 88 19 00 ; room=88_6_??88??, Length: 0x0019, Data: 0x00 ; 52C3: 03 01 ; Section DESCRIPTION, Length: 0x0001 52C5: AB ; ROUTINE 0xAB ; 52C6: 04 13 ; Section COMMANDS, Length: 0x0013 52C8: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 52CB: 03 ; Phrase 0x03: "EAST * * *" 52CC: 02 ; ELSE go to: 0x52CF 52CD: 00 89 ; MOVE AND LOOK, room=89_6_??89?? 52CF: 04 ; Phrase 0x04: "WEST * * *" 52D0: 02 ; ELSE go to: 0x52D3 52D1: 00 87 ; MOVE AND LOOK, room=87_6_??87?? 52D3: 01 ; Phrase 0x01: "NORTH * * *" 52D4: 02 ; ELSE go to: 0x52D7 52D5: 00 AF ; MOVE AND LOOK, room=AF_6_??AF?? 52D7: 02 ; Phrase 0x02: "SOUTH * * *" 52D8: 02 ; ELSE go to: 0x52DB 52D9: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 52DB: 89 19 00 ; room=89_6_??89??, Length: 0x0019, Data: 0x00 ; 52DE: 03 01 ; Section DESCRIPTION, Length: 0x0001 52E0: AB ; ROUTINE 0xAB ; 52E1: 04 13 ; Section COMMANDS, Length: 0x0013 52E3: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 52E6: 03 ; Phrase 0x03: "EAST * * *" 52E7: 02 ; ELSE go to: 0x52EA 52E8: 00 8A ; MOVE AND LOOK, room=8A_6_??8A?? 52EA: 04 ; Phrase 0x04: "WEST * * *" 52EB: 02 ; ELSE go to: 0x52EE 52EC: 00 88 ; MOVE AND LOOK, room=88_6_??88?? 52EE: 01 ; Phrase 0x01: "NORTH * * *" 52EF: 02 ; ELSE go to: 0x52F2 52F0: 00 B0 ; MOVE AND LOOK, room=B0_6_SMALL_OASIS 52F2: 02 ; Phrase 0x02: "SOUTH * * *" 52F3: 02 ; ELSE go to: 0x52F6 52F4: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 52F6: 8A 19 00 ; room=8A_6_??8A??, Length: 0x0019, Data: 0x00 ; 52F9: 03 01 ; Section DESCRIPTION, Length: 0x0001 52FB: AB ; ROUTINE 0xAB ; 52FC: 04 13 ; Section COMMANDS, Length: 0x0013 52FE: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5301: 03 ; Phrase 0x03: "EAST * * *" 5302: 02 ; ELSE go to: 0x5305 5303: 00 8B ; MOVE AND LOOK, room=8B_6_??8B?? 5305: 04 ; Phrase 0x04: "WEST * * *" 5306: 02 ; ELSE go to: 0x5309 5307: 00 89 ; MOVE AND LOOK, room=89_6_??89?? 5309: 01 ; Phrase 0x01: "NORTH * * *" 530A: 02 ; ELSE go to: 0x530D 530B: 00 B1 ; MOVE AND LOOK, room=B1_6_??B1?? 530D: 02 ; Phrase 0x02: "SOUTH * * *" 530E: 02 ; ELSE go to: 0x5311 530F: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 5311: 8B 19 00 ; room=8B_6_??8B??, Length: 0x0019, Data: 0x00 ; 5314: 03 01 ; Section DESCRIPTION, Length: 0x0001 5316: AB ; ROUTINE 0xAB ; 5317: 04 13 ; Section COMMANDS, Length: 0x0013 5319: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 531C: 03 ; Phrase 0x03: "EAST * * *" 531D: 02 ; ELSE go to: 0x5320 531E: 00 89 ; MOVE AND LOOK, room=89_6_??89?? 5320: 04 ; Phrase 0x04: "WEST * * *" 5321: 02 ; ELSE go to: 0x5324 5322: 00 8A ; MOVE AND LOOK, room=8A_6_??8A?? 5324: 01 ; Phrase 0x01: "NORTH * * *" 5325: 02 ; ELSE go to: 0x5328 5326: 00 8C ; MOVE AND LOOK, room=8C_6_??8C?? 5328: 02 ; Phrase 0x02: "SOUTH * * *" 5329: 02 ; ELSE go to: 0x532C 532A: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 532C: 8C 19 00 ; room=8C_6_??8C??, Length: 0x0019, Data: 0x00 ; 532F: 03 01 ; Section DESCRIPTION, Length: 0x0001 5331: AB ; ROUTINE 0xAB ; 5332: 04 13 ; Section COMMANDS, Length: 0x0013 5334: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5337: 03 ; Phrase 0x03: "EAST * * *" 5338: 02 ; ELSE go to: 0x533B 5339: 00 AF ; MOVE AND LOOK, room=AF_6_??AF?? 533B: 04 ; Phrase 0x04: "WEST * * *" 533C: 02 ; ELSE go to: 0x533F 533D: 00 B1 ; MOVE AND LOOK, room=B1_6_??B1?? 533F: 01 ; Phrase 0x01: "NORTH * * *" 5340: 02 ; ELSE go to: 0x5343 5341: 00 8D ; MOVE AND LOOK, room=8D_6_??8D?? 5343: 02 ; Phrase 0x02: "SOUTH * * *" 5344: 02 ; ELSE go to: 0x5347 5345: 00 8B ; MOVE AND LOOK, room=8B_6_??8B?? 5347: 8D 19 00 ; room=8D_6_??8D??, Length: 0x0019, Data: 0x00 ; 534A: 03 01 ; Section DESCRIPTION, Length: 0x0001 534C: AB ; ROUTINE 0xAB ; 534D: 04 13 ; Section COMMANDS, Length: 0x0013 534F: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5352: 03 ; Phrase 0x03: "EAST * * *" 5353: 02 ; ELSE go to: 0x5356 5354: 00 CC ; MOVE AND LOOK, room=CC_6_??CC?? 5356: 04 ; Phrase 0x04: "WEST * * *" 5357: 02 ; ELSE go to: 0x535A 5358: 00 B2 ; MOVE AND LOOK, room=B2_6_??B2?? 535A: 01 ; Phrase 0x01: "NORTH * * *" 535B: 02 ; ELSE go to: 0x535E 535C: 00 8E ; MOVE AND LOOK, room=8E_6_??8E?? 535E: 02 ; Phrase 0x02: "SOUTH * * *" 535F: 02 ; ELSE go to: 0x5362 5360: 00 8C ; MOVE AND LOOK, room=8C_6_??8C?? 5362: 8E 19 00 ; room=8E_6_??8E??, Length: 0x0019, Data: 0x00 ; 5365: 03 01 ; Section DESCRIPTION, Length: 0x0001 5367: AB ; ROUTINE 0xAB ; 5368: 04 13 ; Section COMMANDS, Length: 0x0013 536A: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 536D: 03 ; Phrase 0x03: "EAST * * *" 536E: 02 ; ELSE go to: 0x5371 536F: 00 CD ; MOVE AND LOOK, room=CD_6_??CD?? 5371: 04 ; Phrase 0x04: "WEST * * *" 5372: 02 ; ELSE go to: 0x5375 5373: 00 B3 ; MOVE AND LOOK, room=B3_6_??B3?? 5375: 01 ; Phrase 0x01: "NORTH * * *" 5376: 02 ; ELSE go to: 0x5379 5377: 00 8F ; MOVE AND LOOK, room=8F_6_??8F?? 5379: 02 ; Phrase 0x02: "SOUTH * * *" 537A: 02 ; ELSE go to: 0x537D 537B: 00 8D ; MOVE AND LOOK, room=8D_6_??8D?? 537D: 8F 1C 00 ; room=8F_6_??8F??, Length: 0x001C, Data: 0x00 ; 5380: 03 04 ; Section DESCRIPTION, Length: 0x0004 5382: 0D 02 ; WHILE PASS, Length: 0x0002 5384: AB ; ROUTINE 0xAB 5385: 9B ; ROUTINE 0x9B ; 5386: 04 13 ; Section COMMANDS, Length: 0x0013 5388: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 538B: 03 ; Phrase 0x03: "EAST * * *" 538C: 02 ; ELSE go to: 0x538F 538D: 00 CE ; MOVE AND LOOK, room=CE_6_??CE?? 538F: 04 ; Phrase 0x04: "WEST * * *" 5390: 02 ; ELSE go to: 0x5393 5391: 00 B4 ; MOVE AND LOOK, room=B4_6_??B4?? 5393: 01 ; Phrase 0x01: "NORTH * * *" 5394: 02 ; ELSE go to: 0x5397 5395: 00 90 ; MOVE AND LOOK, room=90_6_??90?? 5397: 02 ; Phrase 0x02: "SOUTH * * *" 5398: 02 ; ELSE go to: 0x539B 5399: 00 8E ; MOVE AND LOOK, room=8E_6_??8E?? 539B: 90 19 00 ; room=90_6_??90??, Length: 0x0019, Data: 0x00 ; 539E: 03 01 ; Section DESCRIPTION, Length: 0x0001 53A0: AB ; ROUTINE 0xAB ; 53A1: 04 13 ; Section COMMANDS, Length: 0x0013 53A3: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 53A6: 03 ; Phrase 0x03: "EAST * * *" 53A7: 02 ; ELSE go to: 0x53AA 53A8: 00 CF ; MOVE AND LOOK, room=CF_6_??CF?? 53AA: 04 ; Phrase 0x04: "WEST * * *" 53AB: 02 ; ELSE go to: 0x53AE 53AC: 00 B5 ; MOVE AND LOOK, room=B5_6_??B5?? 53AE: 01 ; Phrase 0x01: "NORTH * * *" 53AF: 02 ; ELSE go to: 0x53B2 53B0: 00 91 ; MOVE AND LOOK, room=91_6_??91?? 53B2: 02 ; Phrase 0x02: "SOUTH * * *" 53B3: 02 ; ELSE go to: 0x53B6 53B4: 00 8F ; MOVE AND LOOK, room=8F_6_??8F?? 53B6: 91 19 00 ; room=91_6_??91??, Length: 0x0019, Data: 0x00 ; 53B9: 03 01 ; Section DESCRIPTION, Length: 0x0001 53BB: AB ; ROUTINE 0xAB ; 53BC: 04 13 ; Section COMMANDS, Length: 0x0013 53BE: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 53C1: 03 ; Phrase 0x03: "EAST * * *" 53C2: 02 ; ELSE go to: 0x53C5 53C3: 00 D0 ; MOVE AND LOOK, room=D0_6_??D0?? 53C5: 04 ; Phrase 0x04: "WEST * * *" 53C6: 02 ; ELSE go to: 0x53C9 53C7: 00 B6 ; MOVE AND LOOK, room=B6_6_??B6?? 53C9: 01 ; Phrase 0x01: "NORTH * * *" 53CA: 02 ; ELSE go to: 0x53CD 53CB: 00 92 ; MOVE AND LOOK, room=92_6_??92?? 53CD: 02 ; Phrase 0x02: "SOUTH * * *" 53CE: 02 ; ELSE go to: 0x53D1 53CF: 00 90 ; MOVE AND LOOK, room=90_6_??90?? 53D1: 92 19 00 ; room=92_6_??92??, Length: 0x0019, Data: 0x00 ; 53D4: 03 01 ; Section DESCRIPTION, Length: 0x0001 53D6: AB ; ROUTINE 0xAB ; 53D7: 04 13 ; Section COMMANDS, Length: 0x0013 53D9: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 53DC: 03 ; Phrase 0x03: "EAST * * *" 53DD: 02 ; ELSE go to: 0x53E0 53DE: 00 D1 ; MOVE AND LOOK, room=D1_6_??D1?? 53E0: 04 ; Phrase 0x04: "WEST * * *" 53E1: 02 ; ELSE go to: 0x53E4 53E2: 00 B7 ; MOVE AND LOOK, room=B7_6_??B7?? 53E4: 01 ; Phrase 0x01: "NORTH * * *" 53E5: 02 ; ELSE go to: 0x53E8 53E6: 00 93 ; MOVE AND LOOK, room=93_6_??93?? 53E8: 02 ; Phrase 0x02: "SOUTH * * *" 53E9: 02 ; ELSE go to: 0x53EC 53EA: 00 91 ; MOVE AND LOOK, room=91_6_??91?? 53EC: 93 1C 00 ; room=93_6_??93??, Length: 0x001C, Data: 0x00 ; 53EF: 03 05 ; Section DESCRIPTION, Length: 0x0005 53F1: 0D 03 ; WHILE PASS, Length: 0x0003 53F3: AB ; ROUTINE 0xAB 53F4: 96 ; ROUTINE 0x96 53F5: 98 ; ROUTINE 0x98 ; 53F6: 04 12 ; Section COMMANDS, Length: 0x0012 53F8: 0B 10 0A ; SWITCH, Length: 0x0010, Function to call: 0x0A 53FB: 03 ; Phrase 0x03: "EAST * * *" 53FC: 02 ; ELSE go to: 0x53FF 53FD: 00 B8 ; MOVE AND LOOK, room=B8_6_??B8?? 53FF: 04 ; Phrase 0x04: "WEST * * *" 5400: 02 ; ELSE go to: 0x5403 5401: 00 94 ; MOVE AND LOOK, room=94_6_??94?? 5403: 01 ; Phrase 0x01: "NORTH * * *" 5404: 01 ; ELSE go to: 0x5406 5405: 97 ; ROUTINE 0x97 5406: 02 ; Phrase 0x02: "SOUTH * * *" 5407: 02 ; ELSE go to: 0x540A 5408: 00 92 ; MOVE AND LOOK, room=92_6_??92?? 540A: 94 1C 00 ; room=94_6_??94??, Length: 0x001C, Data: 0x00 ; 540D: 03 04 ; Section DESCRIPTION, Length: 0x0004 540F: 0D 02 ; WHILE PASS, Length: 0x0002 5411: AB ; ROUTINE 0xAB 5412: 98 ; ROUTINE 0x98 ; 5413: 04 13 ; Section COMMANDS, Length: 0x0013 5415: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5418: 03 ; Phrase 0x03: "EAST * * *" 5419: 02 ; ELSE go to: 0x541C 541A: 00 93 ; MOVE AND LOOK, room=93_6_??93?? 541C: 04 ; Phrase 0x04: "WEST * * *" 541D: 02 ; ELSE go to: 0x5420 541E: 00 B8 ; MOVE AND LOOK, room=B8_6_??B8?? 5420: 01 ; Phrase 0x01: "NORTH * * *" 5421: 02 ; ELSE go to: 0x5424 5422: 00 95 ; MOVE AND LOOK, room=95_6_??95?? 5424: 02 ; Phrase 0x02: "SOUTH * * *" 5425: 02 ; ELSE go to: 0x5428 5426: 00 B7 ; MOVE AND LOOK, room=B7_6_??B7?? 5428: 95 1B 00 ; room=95_6_??95??, Length: 0x001B, Data: 0x00 ; 542B: 03 05 ; Section DESCRIPTION, Length: 0x0005 542D: 0D 03 ; WHILE PASS, Length: 0x0003 542F: AB ; ROUTINE 0xAB 5430: 96 ; ROUTINE 0x96 5431: 98 ; ROUTINE 0x98 ; 5432: 04 11 ; Section COMMANDS, Length: 0x0011 5434: 0B 0F 0A ; SWITCH, Length: 0x000F, Function to call: 0x0A 5437: 03 ; Phrase 0x03: "EAST * * *" 5438: 01 ; ELSE go to: 0x543A 5439: 97 ; ROUTINE 0x97 543A: 04 ; Phrase 0x04: "WEST * * *" 543B: 02 ; ELSE go to: 0x543E 543C: 00 96 ; MOVE AND LOOK, room=96_6_??96?? 543E: 01 ; Phrase 0x01: "NORTH * * *" 543F: 01 ; ELSE go to: 0x5441 5440: 97 ; ROUTINE 0x97 5441: 02 ; Phrase 0x02: "SOUTH * * *" 5442: 02 ; ELSE go to: 0x5445 5443: 00 94 ; MOVE AND LOOK, room=94_6_??94?? 5445: 96 1C 00 ; room=96_6_??96??, Length: 0x001C, Data: 0x00 ; 5448: 03 05 ; Section DESCRIPTION, Length: 0x0005 544A: 0D 03 ; WHILE PASS, Length: 0x0003 544C: AB ; ROUTINE 0xAB 544D: 96 ; ROUTINE 0x96 544E: 98 ; ROUTINE 0x98 ; 544F: 04 12 ; Section COMMANDS, Length: 0x0012 5451: 0B 10 0A ; SWITCH, Length: 0x0010, Function to call: 0x0A 5454: 03 ; Phrase 0x03: "EAST * * *" 5455: 02 ; ELSE go to: 0x5458 5456: 00 95 ; MOVE AND LOOK, room=95_6_??95?? 5458: 04 ; Phrase 0x04: "WEST * * *" 5459: 02 ; ELSE go to: 0x545C 545A: 00 B9 ; MOVE AND LOOK, room=B9_6_??B9?? 545C: 01 ; Phrase 0x01: "NORTH * * *" 545D: 01 ; ELSE go to: 0x545F 545E: 97 ; ROUTINE 0x97 545F: 02 ; Phrase 0x02: "SOUTH * * *" 5460: 02 ; ELSE go to: 0x5463 5461: 00 B8 ; MOVE AND LOOK, room=B8_6_??B8?? 5463: 97 1E 00 ; room=97_6_??97??, Length: 0x001E, Data: 0x00 ; 5466: 03 04 ; Section DESCRIPTION, Length: 0x0004 5468: 0D 02 ; WHILE PASS, Length: 0x0002 546A: AB ; ROUTINE 0xAB 546B: 96 ; ROUTINE 0x96 ; 546C: 04 15 ; Section COMMANDS, Length: 0x0015 546E: 0B 13 0A ; SWITCH, Length: 0x0013, Function to call: 0x0A 5471: 03 ; Phrase 0x03: "EAST * * *" 5472: 01 ; ELSE go to: 0x5474 5473: 97 ; ROUTINE 0x97 5474: 04 ; Phrase 0x04: "WEST * * *" 5475: 06 ; ELSE go to: 0x547C 5476: 0D 04 ; WHILE PASS, Length: 0x0004 5478: 30 98 ; SET CURRENT ROOM, room=98_5_??98?? 547A: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 547C: 01 ; Phrase 0x01: "NORTH * * *" 547D: 01 ; ELSE go to: 0x547F 547E: 97 ; ROUTINE 0x97 547F: 02 ; Phrase 0x02: "SOUTH * * *" 5480: 02 ; ELSE go to: 0x5483 5481: 00 B9 ; MOVE AND LOOK, room=B9_6_??B9?? 5483: A7 20 00 ; room=A7_6_??A7??, Length: 0x0020, Data: 0x00 ; 5486: 03 04 ; Section DESCRIPTION, Length: 0x0004 5488: 0D 02 ; WHILE PASS, Length: 0x0002 548A: AB ; ROUTINE 0xAB 548B: 9B ; ROUTINE 0x9B ; 548C: 04 17 ; Section COMMANDS, Length: 0x0017 548E: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5491: 03 ; Phrase 0x03: "EAST * * *" 5492: 02 ; ELSE go to: 0x5495 5493: 00 C5 ; MOVE AND LOOK, room=C5_6_??C5?? 5495: 04 ; Phrase 0x04: "WEST * * *" 5496: 02 ; ELSE go to: 0x5499 5497: 00 A7 ; MOVE AND LOOK, room=A7_6_??A7?? 5499: 01 ; Phrase 0x01: "NORTH * * *" 549A: 06 ; ELSE go to: 0x54A1 549B: 0D 04 ; WHILE PASS, Length: 0x0004 549D: 30 A6 ; SET CURRENT ROOM, room=A6_5_??A6?? 549F: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 54A1: 02 ; Phrase 0x02: "SOUTH * * *" 54A2: 02 ; ELSE go to: 0x54A5 54A3: 00 A8 ; MOVE AND LOOK, room=A8_6_??A8?? 54A5: A8 19 00 ; room=A8_6_??A8??, Length: 0x0019, Data: 0x00 ; 54A8: 03 01 ; Section DESCRIPTION, Length: 0x0001 54AA: AB ; ROUTINE 0xAB ; 54AB: 04 13 ; Section COMMANDS, Length: 0x0013 54AD: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 54B0: 03 ; Phrase 0x03: "EAST * * *" 54B1: 02 ; ELSE go to: 0x54B4 54B2: 00 A9 ; MOVE AND LOOK, room=A9_6_??A9?? 54B4: 04 ; Phrase 0x04: "WEST * * *" 54B5: 02 ; ELSE go to: 0x54B8 54B6: 00 84 ; MOVE AND LOOK, room=84_6_??84?? 54B8: 01 ; Phrase 0x01: "NORTH * * *" 54B9: 02 ; ELSE go to: 0x54BC 54BA: 00 A7 ; MOVE AND LOOK, room=A7_6_??A7?? 54BC: 02 ; Phrase 0x02: "SOUTH * * *" 54BD: 02 ; ELSE go to: 0x54C0 54BE: 00 81 ; MOVE AND LOOK, room=81_6_??81?? 54C0: A9 19 00 ; room=A9_6_??A9??, Length: 0x0019, Data: 0x00 ; 54C3: 03 01 ; Section DESCRIPTION, Length: 0x0001 54C5: AB ; ROUTINE 0xAB ; 54C6: 04 13 ; Section COMMANDS, Length: 0x0013 54C8: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 54CB: 03 ; Phrase 0x03: "EAST * * *" 54CC: 02 ; ELSE go to: 0x54CF 54CD: 00 AA ; MOVE AND LOOK, room=AA_6_??AA?? 54CF: 04 ; Phrase 0x04: "WEST * * *" 54D0: 02 ; ELSE go to: 0x54D3 54D1: 00 A8 ; MOVE AND LOOK, room=A8_6_??A8?? 54D3: 01 ; Phrase 0x01: "NORTH * * *" 54D4: 02 ; ELSE go to: 0x54D7 54D5: 00 C5 ; MOVE AND LOOK, room=C5_6_??C5?? 54D7: 02 ; Phrase 0x02: "SOUTH * * *" 54D8: 02 ; ELSE go to: 0x54DB 54D9: 00 82 ; MOVE AND LOOK, room=82_6_??82?? 54DB: AA 19 00 ; room=AA_6_??AA??, Length: 0x0019, Data: 0x00 ; 54DE: 03 01 ; Section DESCRIPTION, Length: 0x0001 54E0: AB ; ROUTINE 0xAB ; 54E1: 04 13 ; Section COMMANDS, Length: 0x0013 54E3: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 54E6: 03 ; Phrase 0x03: "EAST * * *" 54E7: 02 ; ELSE go to: 0x54EA 54E8: 00 AB ; MOVE AND LOOK, room=AB_6_??AB?? 54EA: 04 ; Phrase 0x04: "WEST * * *" 54EB: 02 ; ELSE go to: 0x54EE 54EC: 00 A9 ; MOVE AND LOOK, room=A9_6_??A9?? 54EE: 01 ; Phrase 0x01: "NORTH * * *" 54EF: 02 ; ELSE go to: 0x54F2 54F0: 00 C6 ; MOVE AND LOOK, room=C6_6_HIGHWAY_TURNS 54F2: 02 ; Phrase 0x02: "SOUTH * * *" 54F3: 02 ; ELSE go to: 0x54F6 54F4: 00 83 ; MOVE AND LOOK, room=83_6_??83?? 54F6: AB 19 00 ; room=AB_6_??AB??, Length: 0x0019, Data: 0x00 ; 54F9: 03 01 ; Section DESCRIPTION, Length: 0x0001 54FB: AB ; ROUTINE 0xAB ; 54FC: 04 13 ; Section COMMANDS, Length: 0x0013 54FE: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5501: 03 ; Phrase 0x03: "EAST * * *" 5502: 02 ; ELSE go to: 0x5505 5503: 00 AC ; MOVE AND LOOK, room=AC_6_??AC?? 5505: 04 ; Phrase 0x04: "WEST * * *" 5506: 02 ; ELSE go to: 0x5509 5507: 00 AA ; MOVE AND LOOK, room=AA_6_??AA?? 5509: 01 ; Phrase 0x01: "NORTH * * *" 550A: 02 ; ELSE go to: 0x550D 550B: 00 C7 ; MOVE AND LOOK, room=C7_6_??C7?? 550D: 02 ; Phrase 0x02: "SOUTH * * *" 550E: 02 ; ELSE go to: 0x5511 550F: 00 84 ; MOVE AND LOOK, room=84_6_??84?? 5511: AC 19 00 ; room=AC_6_??AC??, Length: 0x0019, Data: 0x00 ; 5514: 03 01 ; Section DESCRIPTION, Length: 0x0001 5516: AB ; ROUTINE 0xAB ; 5517: 04 13 ; Section COMMANDS, Length: 0x0013 5519: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 551C: 03 ; Phrase 0x03: "EAST * * *" 551D: 02 ; ELSE go to: 0x5520 551E: 00 AD ; MOVE AND LOOK, room=AD_6_??AD?? 5520: 04 ; Phrase 0x04: "WEST * * *" 5521: 02 ; ELSE go to: 0x5524 5522: 00 AB ; MOVE AND LOOK, room=AB_6_??AB?? 5524: 01 ; Phrase 0x01: "NORTH * * *" 5525: 02 ; ELSE go to: 0x5528 5526: 00 C8 ; MOVE AND LOOK, room=C8_6_??C8?? 5528: 02 ; Phrase 0x02: "SOUTH * * *" 5529: 02 ; ELSE go to: 0x552C 552A: 00 85 ; MOVE AND LOOK, room=85_6_??85?? 552C: AD 19 00 ; room=AD_6_??AD??, Length: 0x0019, Data: 0x00 ; 552F: 03 01 ; Section DESCRIPTION, Length: 0x0001 5531: AB ; ROUTINE 0xAB ; 5532: 04 13 ; Section COMMANDS, Length: 0x0013 5534: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5537: 03 ; Phrase 0x03: "EAST * * *" 5538: 02 ; ELSE go to: 0x553B 5539: 00 AE ; MOVE AND LOOK, room=AE_6_??AE?? 553B: 04 ; Phrase 0x04: "WEST * * *" 553C: 02 ; ELSE go to: 0x553F 553D: 00 AC ; MOVE AND LOOK, room=AC_6_??AC?? 553F: 01 ; Phrase 0x01: "NORTH * * *" 5540: 02 ; ELSE go to: 0x5543 5541: 00 C9 ; MOVE AND LOOK, room=C9_6_??C9?? 5543: 02 ; Phrase 0x02: "SOUTH * * *" 5544: 02 ; ELSE go to: 0x5547 5545: 00 86 ; MOVE AND LOOK, room=86_6_??86?? 5547: AE 19 00 ; room=AE_6_??AE??, Length: 0x0019, Data: 0x00 ; 554A: 03 01 ; Section DESCRIPTION, Length: 0x0001 554C: AB ; ROUTINE 0xAB ; 554D: 04 13 ; Section COMMANDS, Length: 0x0013 554F: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5552: 03 ; Phrase 0x03: "EAST * * *" 5553: 02 ; ELSE go to: 0x5556 5554: 00 AF ; MOVE AND LOOK, room=AF_6_??AF?? 5556: 04 ; Phrase 0x04: "WEST * * *" 5557: 02 ; ELSE go to: 0x555A 5558: 00 AD ; MOVE AND LOOK, room=AD_6_??AD?? 555A: 01 ; Phrase 0x01: "NORTH * * *" 555B: 02 ; ELSE go to: 0x555E 555C: 00 CA ; MOVE AND LOOK, room=CA_6_??CA?? 555E: 02 ; Phrase 0x02: "SOUTH * * *" 555F: 02 ; ELSE go to: 0x5562 5560: 00 87 ; MOVE AND LOOK, room=87_6_??87?? 5562: AF 19 00 ; room=AF_6_??AF??, Length: 0x0019, Data: 0x00 ; 5565: 03 01 ; Section DESCRIPTION, Length: 0x0001 5567: AB ; ROUTINE 0xAB ; 5568: 04 13 ; Section COMMANDS, Length: 0x0013 556A: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 556D: 03 ; Phrase 0x03: "EAST * * *" 556E: 02 ; ELSE go to: 0x5571 556F: 00 B0 ; MOVE AND LOOK, room=B0_6_SMALL_OASIS 5571: 04 ; Phrase 0x04: "WEST * * *" 5572: 02 ; ELSE go to: 0x5575 5573: 00 AE ; MOVE AND LOOK, room=AE_6_??AE?? 5575: 01 ; Phrase 0x01: "NORTH * * *" 5576: 02 ; ELSE go to: 0x5579 5577: 00 CB ; MOVE AND LOOK, room=CB_6_??CB?? 5579: 02 ; Phrase 0x02: "SOUTH * * *" 557A: 02 ; ELSE go to: 0x557D 557B: 00 88 ; MOVE AND LOOK, room=88_6_??88?? 557D: B0 43 00 ; room=B0_6_SMALL_OASIS, Length: 0x0043, Data: 0x00 ; 5580: 03 2B ; Section DESCRIPTION, Length: 0x002B 5582: 0D 29 ; WHILE PASS, Length: 0x0029 5584: AB ; ROUTINE 0xAB 5585: 04 26 ; PRINT, Length: 0x0026 5587: 5F BE 5B B1 4B 7B 55 45 8E 91 11 8A 5B 49 CA B5 ; 5597: 2F 62 44 F4 96 C6 8E 14 6E 49 D6 15 9B 15 C6 B5 ; 55A7: 07 B2 17 58 AB A2 ; ; ; THERE IS A SMALL OASIS HERE. BUT, ALAS, IT HAS DRIED UP! ; ; 55AD: 04 13 ; Section COMMANDS, Length: 0x0013 55AF: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 55B2: 03 ; Phrase 0x03: "EAST * * *" 55B3: 02 ; ELSE go to: 0x55B6 55B4: 00 B1 ; MOVE AND LOOK, room=B1_6_??B1?? 55B6: 04 ; Phrase 0x04: "WEST * * *" 55B7: 02 ; ELSE go to: 0x55BA 55B8: 00 AF ; MOVE AND LOOK, room=AF_6_??AF?? 55BA: 01 ; Phrase 0x01: "NORTH * * *" 55BB: 02 ; ELSE go to: 0x55BE 55BC: 00 CC ; MOVE AND LOOK, room=CC_6_??CC?? 55BE: 02 ; Phrase 0x02: "SOUTH * * *" 55BF: 02 ; ELSE go to: 0x55C2 55C0: 00 89 ; MOVE AND LOOK, room=89_6_??89?? 55C2: B1 19 00 ; room=B1_6_??B1??, Length: 0x0019, Data: 0x00 ; 55C5: 03 01 ; Section DESCRIPTION, Length: 0x0001 55C7: AB ; ROUTINE 0xAB ; 55C8: 04 13 ; Section COMMANDS, Length: 0x0013 55CA: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 55CD: 03 ; Phrase 0x03: "EAST * * *" 55CE: 02 ; ELSE go to: 0x55D1 55CF: 00 8C ; MOVE AND LOOK, room=8C_6_??8C?? 55D1: 04 ; Phrase 0x04: "WEST * * *" 55D2: 02 ; ELSE go to: 0x55D5 55D3: 00 B0 ; MOVE AND LOOK, room=B0_6_SMALL_OASIS 55D5: 01 ; Phrase 0x01: "NORTH * * *" 55D6: 02 ; ELSE go to: 0x55D9 55D7: 00 B2 ; MOVE AND LOOK, room=B2_6_??B2?? 55D9: 02 ; Phrase 0x02: "SOUTH * * *" 55DA: 02 ; ELSE go to: 0x55DD 55DB: 00 8A ; MOVE AND LOOK, room=8A_6_??8A?? 55DD: B2 19 00 ; room=B2_6_??B2??, Length: 0x0019, Data: 0x00 ; 55E0: 03 01 ; Section DESCRIPTION, Length: 0x0001 55E2: AB ; ROUTINE 0xAB ; 55E3: 04 13 ; Section COMMANDS, Length: 0x0013 55E5: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 55E8: 03 ; Phrase 0x03: "EAST * * *" 55E9: 02 ; ELSE go to: 0x55EC 55EA: 00 8D ; MOVE AND LOOK, room=8D_6_??8D?? 55EC: 04 ; Phrase 0x04: "WEST * * *" 55ED: 02 ; ELSE go to: 0x55F0 55EE: 00 CC ; MOVE AND LOOK, room=CC_6_??CC?? 55F0: 01 ; Phrase 0x01: "NORTH * * *" 55F1: 02 ; ELSE go to: 0x55F4 55F2: 00 B3 ; MOVE AND LOOK, room=B3_6_??B3?? 55F4: 02 ; Phrase 0x02: "SOUTH * * *" 55F5: 02 ; ELSE go to: 0x55F8 55F6: 00 B1 ; MOVE AND LOOK, room=B1_6_??B1?? 55F8: B3 19 00 ; room=B3_6_??B3??, Length: 0x0019, Data: 0x00 ; 55FB: 03 01 ; Section DESCRIPTION, Length: 0x0001 55FD: AB ; ROUTINE 0xAB ; 55FE: 04 13 ; Section COMMANDS, Length: 0x0013 5600: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5603: 03 ; Phrase 0x03: "EAST * * *" 5604: 02 ; ELSE go to: 0x5607 5605: 00 8E ; MOVE AND LOOK, room=8E_6_??8E?? 5607: 04 ; Phrase 0x04: "WEST * * *" 5608: 02 ; ELSE go to: 0x560B 5609: 00 CD ; MOVE AND LOOK, room=CD_6_??CD?? 560B: 01 ; Phrase 0x01: "NORTH * * *" 560C: 02 ; ELSE go to: 0x560F 560D: 00 B4 ; MOVE AND LOOK, room=B4_6_??B4?? 560F: 02 ; Phrase 0x02: "SOUTH * * *" 5610: 02 ; ELSE go to: 0x5613 5611: 00 B2 ; MOVE AND LOOK, room=B2_6_??B2?? 5613: B4 1C 00 ; room=B4_6_??B4??, Length: 0x001C, Data: 0x00 ; 5616: 03 04 ; Section DESCRIPTION, Length: 0x0004 5618: 0D 02 ; WHILE PASS, Length: 0x0002 561A: AB ; ROUTINE 0xAB 561B: 9B ; ROUTINE 0x9B ; 561C: 04 13 ; Section COMMANDS, Length: 0x0013 561E: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5621: 03 ; Phrase 0x03: "EAST * * *" 5622: 02 ; ELSE go to: 0x5625 5623: 00 8F ; MOVE AND LOOK, room=8F_6_??8F?? 5625: 04 ; Phrase 0x04: "WEST * * *" 5626: 02 ; ELSE go to: 0x5629 5627: 00 CE ; MOVE AND LOOK, room=CE_6_??CE?? 5629: 01 ; Phrase 0x01: "NORTH * * *" 562A: 02 ; ELSE go to: 0x562D 562B: 00 B5 ; MOVE AND LOOK, room=B5_6_??B5?? 562D: 02 ; Phrase 0x02: "SOUTH * * *" 562E: 02 ; ELSE go to: 0x5631 562F: 00 B3 ; MOVE AND LOOK, room=B3_6_??B3?? 5631: B5 19 00 ; room=B5_6_??B5??, Length: 0x0019, Data: 0x00 ; 5634: 03 01 ; Section DESCRIPTION, Length: 0x0001 5636: AB ; ROUTINE 0xAB ; 5637: 04 13 ; Section COMMANDS, Length: 0x0013 5639: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 563C: 03 ; Phrase 0x03: "EAST * * *" 563D: 02 ; ELSE go to: 0x5640 563E: 00 90 ; MOVE AND LOOK, room=90_6_??90?? 5640: 04 ; Phrase 0x04: "WEST * * *" 5641: 02 ; ELSE go to: 0x5644 5642: 00 CF ; MOVE AND LOOK, room=CF_6_??CF?? 5644: 01 ; Phrase 0x01: "NORTH * * *" 5645: 02 ; ELSE go to: 0x5648 5646: 00 B6 ; MOVE AND LOOK, room=B6_6_??B6?? 5648: 02 ; Phrase 0x02: "SOUTH * * *" 5649: 02 ; ELSE go to: 0x564C 564A: 00 B4 ; MOVE AND LOOK, room=B4_6_??B4?? 564C: B6 19 00 ; room=B6_6_??B6??, Length: 0x0019, Data: 0x00 ; 564F: 03 01 ; Section DESCRIPTION, Length: 0x0001 5651: AB ; ROUTINE 0xAB ; 5652: 04 13 ; Section COMMANDS, Length: 0x0013 5654: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5657: 03 ; Phrase 0x03: "EAST * * *" 5658: 02 ; ELSE go to: 0x565B 5659: 00 91 ; MOVE AND LOOK, room=91_6_??91?? 565B: 04 ; Phrase 0x04: "WEST * * *" 565C: 02 ; ELSE go to: 0x565F 565D: 00 D0 ; MOVE AND LOOK, room=D0_6_??D0?? 565F: 01 ; Phrase 0x01: "NORTH * * *" 5660: 02 ; ELSE go to: 0x5663 5661: 00 B7 ; MOVE AND LOOK, room=B7_6_??B7?? 5663: 02 ; Phrase 0x02: "SOUTH * * *" 5664: 02 ; ELSE go to: 0x5667 5665: 00 B5 ; MOVE AND LOOK, room=B5_6_??B5?? 5667: B7 1C 00 ; room=B7_6_??B7??, Length: 0x001C, Data: 0x00 ; 566A: 03 04 ; Section DESCRIPTION, Length: 0x0004 566C: 0D 02 ; WHILE PASS, Length: 0x0002 566E: AB ; ROUTINE 0xAB 566F: 98 ; ROUTINE 0x98 ; 5670: 04 13 ; Section COMMANDS, Length: 0x0013 5672: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5675: 03 ; Phrase 0x03: "EAST * * *" 5676: 02 ; ELSE go to: 0x5679 5677: 00 92 ; MOVE AND LOOK, room=92_6_??92?? 5679: 04 ; Phrase 0x04: "WEST * * *" 567A: 02 ; ELSE go to: 0x567D 567B: 00 D1 ; MOVE AND LOOK, room=D1_6_??D1?? 567D: 01 ; Phrase 0x01: "NORTH * * *" 567E: 02 ; ELSE go to: 0x5681 567F: 00 94 ; MOVE AND LOOK, room=94_6_??94?? 5681: 02 ; Phrase 0x02: "SOUTH * * *" 5682: 02 ; ELSE go to: 0x5685 5683: 00 B6 ; MOVE AND LOOK, room=B6_6_??B6?? 5685: B8 1C 00 ; room=B8_6_??B8??, Length: 0x001C, Data: 0x00 ; 5688: 03 04 ; Section DESCRIPTION, Length: 0x0004 568A: 0D 02 ; WHILE PASS, Length: 0x0002 568C: AB ; ROUTINE 0xAB 568D: 98 ; ROUTINE 0x98 ; 568E: 04 13 ; Section COMMANDS, Length: 0x0013 5690: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5693: 03 ; Phrase 0x03: "EAST * * *" 5694: 02 ; ELSE go to: 0x5697 5695: 00 94 ; MOVE AND LOOK, room=94_6_??94?? 5697: 04 ; Phrase 0x04: "WEST * * *" 5698: 02 ; ELSE go to: 0x569B 5699: 00 D2 ; MOVE AND LOOK, room=D2_6_??D2?? 569B: 01 ; Phrase 0x01: "NORTH * * *" 569C: 02 ; ELSE go to: 0x569F 569D: 00 96 ; MOVE AND LOOK, room=96_6_??96?? 569F: 02 ; Phrase 0x02: "SOUTH * * *" 56A0: 02 ; ELSE go to: 0x56A3 56A1: 00 D1 ; MOVE AND LOOK, room=D1_6_??D1?? 56A3: B9 20 00 ; room=B9_6_??B9??, Length: 0x0020, Data: 0x00 ; 56A6: 03 04 ; Section DESCRIPTION, Length: 0x0004 56A8: 0D 02 ; WHILE PASS, Length: 0x0002 56AA: AB ; ROUTINE 0xAB 56AB: 98 ; ROUTINE 0x98 ; 56AC: 04 17 ; Section COMMANDS, Length: 0x0017 56AE: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 56B1: 03 ; Phrase 0x03: "EAST * * *" 56B2: 02 ; ELSE go to: 0x56B5 56B3: 00 96 ; MOVE AND LOOK, room=96_6_??96?? 56B5: 04 ; Phrase 0x04: "WEST * * *" 56B6: 06 ; ELSE go to: 0x56BD 56B7: 0D 04 ; WHILE PASS, Length: 0x0004 56B9: 30 BA ; SET CURRENT ROOM, room=BA_5_??BA?? 56BB: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 56BD: 01 ; Phrase 0x01: "NORTH * * *" 56BE: 02 ; ELSE go to: 0x56C1 56BF: 00 97 ; MOVE AND LOOK, room=97_6_??97?? 56C1: 02 ; Phrase 0x02: "SOUTH * * *" 56C2: 02 ; ELSE go to: 0x56C5 56C3: 00 D2 ; MOVE AND LOOK, room=D2_6_??D2?? 56C5: C5 20 00 ; room=C5_6_??C5??, Length: 0x0020, Data: 0x00 ; 56C8: 03 04 ; Section DESCRIPTION, Length: 0x0004 56CA: 0D 02 ; WHILE PASS, Length: 0x0002 56CC: AB ; ROUTINE 0xAB 56CD: 9B ; ROUTINE 0x9B ; 56CE: 04 17 ; Section COMMANDS, Length: 0x0017 56D0: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 56D3: 03 ; Phrase 0x03: "EAST * * *" 56D4: 02 ; ELSE go to: 0x56D7 56D5: 00 C6 ; MOVE AND LOOK, room=C6_6_HIGHWAY_TURNS 56D7: 04 ; Phrase 0x04: "WEST * * *" 56D8: 02 ; ELSE go to: 0x56DB 56D9: 00 A7 ; MOVE AND LOOK, room=A7_6_??A7?? 56DB: 01 ; Phrase 0x01: "NORTH * * *" 56DC: 06 ; ELSE go to: 0x56E3 56DD: 0D 04 ; WHILE PASS, Length: 0x0004 56DF: 30 C4 ; SET CURRENT ROOM, room=C4_5_??C4?? 56E1: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 56E3: 02 ; Phrase 0x02: "SOUTH * * *" 56E4: 02 ; ELSE go to: 0x56E7 56E5: 00 A9 ; MOVE AND LOOK, room=A9_6_??A9?? 56E7: C6 43 00 ; room=C6_6_HIGHWAY_TURNS, Length: 0x0043, Data: 0x00 ; 56EA: 03 27 ; Section DESCRIPTION, Length: 0x0027 56EC: 0D 25 ; WHILE PASS, Length: 0x0025 56EE: AB ; ROUTINE 0xAB 56EF: 04 22 ; PRINT, Length: 0x0022 56F1: 5F BE A3 15 31 6D 3B 4A 74 C0 8B 9A 3B 6E AB 98 ; 5701: 79 68 56 90 DB 72 04 9A 53 BE 6B BF 5F BE F7 17 ; 5711: 17 BA ; ; ; THE HIGHWAY TURNS GOING FROM THE NORTH TO THE WEST. ; ; 5713: 04 17 ; Section COMMANDS, Length: 0x0017 5715: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5718: 03 ; Phrase 0x03: "EAST * * *" 5719: 02 ; ELSE go to: 0x571C 571A: 00 C7 ; MOVE AND LOOK, room=C7_6_??C7?? 571C: 04 ; Phrase 0x04: "WEST * * *" 571D: 02 ; ELSE go to: 0x5720 571E: 00 C5 ; MOVE AND LOOK, room=C5_6_??C5?? 5720: 01 ; Phrase 0x01: "NORTH * * *" 5721: 06 ; ELSE go to: 0x5728 5722: 0D 04 ; WHILE PASS, Length: 0x0004 5724: 30 DE ; SET CURRENT ROOM, room=DE_5_HIGHWAY_LEADS 5726: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5728: 02 ; Phrase 0x02: "SOUTH * * *" 5729: 02 ; ELSE go to: 0x572C 572A: 00 AA ; MOVE AND LOOK, room=AA_6_??AA?? 572C: C7 1D 00 ; room=C7_6_??C7??, Length: 0x001D, Data: 0x00 ; 572F: 03 01 ; Section DESCRIPTION, Length: 0x0001 5731: AB ; ROUTINE 0xAB ; 5732: 04 17 ; Section COMMANDS, Length: 0x0017 5734: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5737: 03 ; Phrase 0x03: "EAST * * *" 5738: 02 ; ELSE go to: 0x573B 5739: 00 C8 ; MOVE AND LOOK, room=C8_6_??C8?? 573B: 04 ; Phrase 0x04: "WEST * * *" 573C: 02 ; ELSE go to: 0x573F 573D: 00 C6 ; MOVE AND LOOK, room=C6_6_HIGHWAY_TURNS 573F: 01 ; Phrase 0x01: "NORTH * * *" 5740: 06 ; ELSE go to: 0x5747 5741: 0D 04 ; WHILE PASS, Length: 0x0004 5743: 30 DF ; SET CURRENT ROOM, room=DF_5_??DF?? 5745: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5747: 02 ; Phrase 0x02: "SOUTH * * *" 5748: 02 ; ELSE go to: 0x574B 5749: 00 AB ; MOVE AND LOOK, room=AB_6_??AB?? 574B: C8 1D 00 ; room=C8_6_??C8??, Length: 0x001D, Data: 0x00 ; 574E: 03 01 ; Section DESCRIPTION, Length: 0x0001 5750: AB ; ROUTINE 0xAB ; 5751: 04 17 ; Section COMMANDS, Length: 0x0017 5753: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5756: 03 ; Phrase 0x03: "EAST * * *" 5757: 02 ; ELSE go to: 0x575A 5758: 00 C9 ; MOVE AND LOOK, room=C9_6_??C9?? 575A: 04 ; Phrase 0x04: "WEST * * *" 575B: 02 ; ELSE go to: 0x575E 575C: 00 C7 ; MOVE AND LOOK, room=C7_6_??C7?? 575E: 01 ; Phrase 0x01: "NORTH * * *" 575F: 06 ; ELSE go to: 0x5766 5760: 0D 04 ; WHILE PASS, Length: 0x0004 5762: 30 E0 ; SET CURRENT ROOM, room=E0_5_??E0?? 5764: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5766: 02 ; Phrase 0x02: "SOUTH * * *" 5767: 02 ; ELSE go to: 0x576A 5768: 00 AC ; MOVE AND LOOK, room=AC_6_??AC?? 576A: C9 1D 00 ; room=C9_6_??C9??, Length: 0x001D, Data: 0x00 ; 576D: 03 01 ; Section DESCRIPTION, Length: 0x0001 576F: AB ; ROUTINE 0xAB ; 5770: 04 17 ; Section COMMANDS, Length: 0x0017 5772: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5775: 03 ; Phrase 0x03: "EAST * * *" 5776: 02 ; ELSE go to: 0x5779 5777: 00 CA ; MOVE AND LOOK, room=CA_6_??CA?? 5779: 04 ; Phrase 0x04: "WEST * * *" 577A: 02 ; ELSE go to: 0x577D 577B: 00 C8 ; MOVE AND LOOK, room=C8_6_??C8?? 577D: 01 ; Phrase 0x01: "NORTH * * *" 577E: 06 ; ELSE go to: 0x5785 577F: 0D 04 ; WHILE PASS, Length: 0x0004 5781: 30 E1 ; SET CURRENT ROOM, room=E1_5_??E1?? 5783: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5785: 02 ; Phrase 0x02: "SOUTH * * *" 5786: 02 ; ELSE go to: 0x5789 5787: 00 AD ; MOVE AND LOOK, room=AD_6_??AD?? 5789: CA 1D 00 ; room=CA_6_??CA??, Length: 0x001D, Data: 0x00 ; 578C: 03 01 ; Section DESCRIPTION, Length: 0x0001 578E: AB ; ROUTINE 0xAB ; 578F: 04 17 ; Section COMMANDS, Length: 0x0017 5791: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5794: 03 ; Phrase 0x03: "EAST * * *" 5795: 02 ; ELSE go to: 0x5798 5796: 00 CB ; MOVE AND LOOK, room=CB_6_??CB?? 5798: 04 ; Phrase 0x04: "WEST * * *" 5799: 02 ; ELSE go to: 0x579C 579A: 00 C9 ; MOVE AND LOOK, room=C9_6_??C9?? 579C: 01 ; Phrase 0x01: "NORTH * * *" 579D: 06 ; ELSE go to: 0x57A4 579E: 0D 04 ; WHILE PASS, Length: 0x0004 57A0: 30 E2 ; SET CURRENT ROOM, room=E2_5_??E2?? 57A2: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 57A4: 02 ; Phrase 0x02: "SOUTH * * *" 57A5: 02 ; ELSE go to: 0x57A8 57A6: 00 AE ; MOVE AND LOOK, room=AE_6_??AE?? 57A8: CB 19 00 ; room=CB_6_??CB??, Length: 0x0019, Data: 0x00 ; 57AB: 03 01 ; Section DESCRIPTION, Length: 0x0001 57AD: AB ; ROUTINE 0xAB ; 57AE: 04 13 ; Section COMMANDS, Length: 0x0013 57B0: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 57B3: 03 ; Phrase 0x03: "EAST * * *" 57B4: 02 ; ELSE go to: 0x57B7 57B5: 00 CC ; MOVE AND LOOK, room=CC_6_??CC?? 57B7: 04 ; Phrase 0x04: "WEST * * *" 57B8: 02 ; ELSE go to: 0x57BB 57B9: 00 CA ; MOVE AND LOOK, room=CA_6_??CA?? 57BB: 01 ; Phrase 0x01: "NORTH * * *" 57BC: 02 ; ELSE go to: 0x57BF 57BD: 00 E3 ; MOVE AND LOOK, room=E3_6_??E3?? 57BF: 02 ; Phrase 0x02: "SOUTH * * *" 57C0: 02 ; ELSE go to: 0x57C3 57C1: 00 AF ; MOVE AND LOOK, room=AF_6_??AF?? 57C3: CC 19 00 ; room=CC_6_??CC??, Length: 0x0019, Data: 0x00 ; 57C6: 03 01 ; Section DESCRIPTION, Length: 0x0001 57C8: AB ; ROUTINE 0xAB ; 57C9: 04 13 ; Section COMMANDS, Length: 0x0013 57CB: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 57CE: 03 ; Phrase 0x03: "EAST * * *" 57CF: 02 ; ELSE go to: 0x57D2 57D0: 00 B2 ; MOVE AND LOOK, room=B2_6_??B2?? 57D2: 04 ; Phrase 0x04: "WEST * * *" 57D3: 02 ; ELSE go to: 0x57D6 57D4: 00 CB ; MOVE AND LOOK, room=CB_6_??CB?? 57D6: 01 ; Phrase 0x01: "NORTH * * *" 57D7: 02 ; ELSE go to: 0x57DA 57D8: 00 CD ; MOVE AND LOOK, room=CD_6_??CD?? 57DA: 02 ; Phrase 0x02: "SOUTH * * *" 57DB: 02 ; ELSE go to: 0x57DE 57DC: 00 B0 ; MOVE AND LOOK, room=B0_6_SMALL_OASIS 57DE: CD 19 00 ; room=CD_6_??CD??, Length: 0x0019, Data: 0x00 ; 57E1: 03 01 ; Section DESCRIPTION, Length: 0x0001 57E3: AB ; ROUTINE 0xAB ; 57E4: 04 13 ; Section COMMANDS, Length: 0x0013 57E6: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 57E9: 03 ; Phrase 0x03: "EAST * * *" 57EA: 02 ; ELSE go to: 0x57ED 57EB: 00 B3 ; MOVE AND LOOK, room=B3_6_??B3?? 57ED: 04 ; Phrase 0x04: "WEST * * *" 57EE: 02 ; ELSE go to: 0x57F1 57EF: 00 E3 ; MOVE AND LOOK, room=E3_6_??E3?? 57F1: 01 ; Phrase 0x01: "NORTH * * *" 57F2: 02 ; ELSE go to: 0x57F5 57F3: 00 CE ; MOVE AND LOOK, room=CE_6_??CE?? 57F5: 02 ; Phrase 0x02: "SOUTH * * *" 57F6: 02 ; ELSE go to: 0x57F9 57F7: 00 CC ; MOVE AND LOOK, room=CC_6_??CC?? 57F9: CE 1C 00 ; room=CE_6_??CE??, Length: 0x001C, Data: 0x00 ; 57FC: 03 04 ; Section DESCRIPTION, Length: 0x0004 57FE: 0D 02 ; WHILE PASS, Length: 0x0002 5800: AB ; ROUTINE 0xAB 5801: 9B ; ROUTINE 0x9B ; 5802: 04 13 ; Section COMMANDS, Length: 0x0013 5804: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5807: 03 ; Phrase 0x03: "EAST * * *" 5808: 02 ; ELSE go to: 0x580B 5809: 00 B4 ; MOVE AND LOOK, room=B4_6_??B4?? 580B: 04 ; Phrase 0x04: "WEST * * *" 580C: 02 ; ELSE go to: 0x580F 580D: 00 E4 ; MOVE AND LOOK, room=E4_6_??E4?? 580F: 01 ; Phrase 0x01: "NORTH * * *" 5810: 02 ; ELSE go to: 0x5813 5811: 00 CF ; MOVE AND LOOK, room=CF_6_??CF?? 5813: 02 ; Phrase 0x02: "SOUTH * * *" 5814: 02 ; ELSE go to: 0x5817 5815: 00 CD ; MOVE AND LOOK, room=CD_6_??CD?? 5817: CF 19 00 ; room=CF_6_??CF??, Length: 0x0019, Data: 0x00 ; 581A: 03 01 ; Section DESCRIPTION, Length: 0x0001 581C: AB ; ROUTINE 0xAB ; 581D: 04 13 ; Section COMMANDS, Length: 0x0013 581F: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5822: 03 ; Phrase 0x03: "EAST * * *" 5823: 02 ; ELSE go to: 0x5826 5824: 00 B5 ; MOVE AND LOOK, room=B5_6_??B5?? 5826: 04 ; Phrase 0x04: "WEST * * *" 5827: 02 ; ELSE go to: 0x582A 5828: 00 E5 ; MOVE AND LOOK, room=E5_6_??E5?? 582A: 01 ; Phrase 0x01: "NORTH * * *" 582B: 02 ; ELSE go to: 0x582E 582C: 00 D0 ; MOVE AND LOOK, room=D0_6_??D0?? 582E: 02 ; Phrase 0x02: "SOUTH * * *" 582F: 02 ; ELSE go to: 0x5832 5830: 00 CE ; MOVE AND LOOK, room=CE_6_??CE?? 5832: D0 19 00 ; room=D0_6_??D0??, Length: 0x0019, Data: 0x00 ; 5835: 03 01 ; Section DESCRIPTION, Length: 0x0001 5837: AB ; ROUTINE 0xAB ; 5838: 04 13 ; Section COMMANDS, Length: 0x0013 583A: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 583D: 03 ; Phrase 0x03: "EAST * * *" 583E: 02 ; ELSE go to: 0x5841 583F: 00 B6 ; MOVE AND LOOK, room=B6_6_??B6?? 5841: 04 ; Phrase 0x04: "WEST * * *" 5842: 02 ; ELSE go to: 0x5845 5843: 00 E6 ; MOVE AND LOOK, room=E6_6_??E6?? 5845: 01 ; Phrase 0x01: "NORTH * * *" 5846: 02 ; ELSE go to: 0x5849 5847: 00 D1 ; MOVE AND LOOK, room=D1_6_??D1?? 5849: 02 ; Phrase 0x02: "SOUTH * * *" 584A: 02 ; ELSE go to: 0x584D 584B: 00 CF ; MOVE AND LOOK, room=CF_6_??CF?? 584D: D1 19 00 ; room=D1_6_??D1??, Length: 0x0019, Data: 0x00 ; 5850: 03 01 ; Section DESCRIPTION, Length: 0x0001 5852: AB ; ROUTINE 0xAB ; 5853: 04 13 ; Section COMMANDS, Length: 0x0013 5855: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5858: 03 ; Phrase 0x03: "EAST * * *" 5859: 02 ; ELSE go to: 0x585C 585A: 00 B7 ; MOVE AND LOOK, room=B7_6_??B7?? 585C: 04 ; Phrase 0x04: "WEST * * *" 585D: 02 ; ELSE go to: 0x5860 585E: 00 E7 ; MOVE AND LOOK, room=E7_6_??E7?? 5860: 01 ; Phrase 0x01: "NORTH * * *" 5861: 02 ; ELSE go to: 0x5864 5862: 00 B8 ; MOVE AND LOOK, room=B8_6_??B8?? 5864: 02 ; Phrase 0x02: "SOUTH * * *" 5865: 02 ; ELSE go to: 0x5868 5866: 00 D0 ; MOVE AND LOOK, room=D0_6_??D0?? 5868: D2 1D 00 ; room=D2_6_??D2??, Length: 0x001D, Data: 0x00 ; 586B: 03 01 ; Section DESCRIPTION, Length: 0x0001 586D: AB ; ROUTINE 0xAB ; 586E: 04 17 ; Section COMMANDS, Length: 0x0017 5870: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5873: 03 ; Phrase 0x03: "EAST * * *" 5874: 02 ; ELSE go to: 0x5877 5875: 00 B8 ; MOVE AND LOOK, room=B8_6_??B8?? 5877: 04 ; Phrase 0x04: "WEST * * *" 5878: 06 ; ELSE go to: 0x587F 5879: 0D 04 ; WHILE PASS, Length: 0x0004 587B: 30 D3 ; SET CURRENT ROOM, room=D3_5_??D3?? 587D: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 587F: 01 ; Phrase 0x01: "NORTH * * *" 5880: 02 ; ELSE go to: 0x5883 5881: 00 B9 ; MOVE AND LOOK, room=B9_6_??B9?? 5883: 02 ; Phrase 0x02: "SOUTH * * *" 5884: 02 ; ELSE go to: 0x5887 5885: 00 E7 ; MOVE AND LOOK, room=E7_6_??E7?? 5887: E3 1D 00 ; room=E3_6_??E3??, Length: 0x001D, Data: 0x00 ; 588A: 03 01 ; Section DESCRIPTION, Length: 0x0001 588C: AB ; ROUTINE 0xAB ; 588D: 04 17 ; Section COMMANDS, Length: 0x0017 588F: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5892: 03 ; Phrase 0x03: "EAST * * *" 5893: 02 ; ELSE go to: 0x5896 5894: 00 CD ; MOVE AND LOOK, room=CD_6_??CD?? 5896: 04 ; Phrase 0x04: "WEST * * *" 5897: 06 ; ELSE go to: 0x589E 5898: 0D 04 ; WHILE PASS, Length: 0x0004 589A: 30 E2 ; SET CURRENT ROOM, room=E2_5_??E2?? 589C: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 589E: 01 ; Phrase 0x01: "NORTH * * *" 589F: 02 ; ELSE go to: 0x58A2 58A0: 00 E4 ; MOVE AND LOOK, room=E4_6_??E4?? 58A2: 02 ; Phrase 0x02: "SOUTH * * *" 58A3: 02 ; ELSE go to: 0x58A6 58A4: 00 CB ; MOVE AND LOOK, room=CB_6_??CB?? 58A6: E4 20 00 ; room=E4_6_??E4??, Length: 0x0020, Data: 0x00 ; 58A9: 03 04 ; Section DESCRIPTION, Length: 0x0004 58AB: 0D 02 ; WHILE PASS, Length: 0x0002 58AD: AB ; ROUTINE 0xAB 58AE: 9B ; ROUTINE 0x9B ; 58AF: 04 17 ; Section COMMANDS, Length: 0x0017 58B1: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 58B4: 03 ; Phrase 0x03: "EAST * * *" 58B5: 02 ; ELSE go to: 0x58B8 58B6: 00 CE ; MOVE AND LOOK, room=CE_6_??CE?? 58B8: 04 ; Phrase 0x04: "WEST * * *" 58B9: 06 ; ELSE go to: 0x58C0 58BA: 0D 04 ; WHILE PASS, Length: 0x0004 58BC: 30 F0 ; SET CURRENT ROOM, room=F0_5_??F0?? 58BE: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 58C0: 01 ; Phrase 0x01: "NORTH * * *" 58C1: 02 ; ELSE go to: 0x58C4 58C2: 00 E5 ; MOVE AND LOOK, room=E5_6_??E5?? 58C4: 02 ; Phrase 0x02: "SOUTH * * *" 58C5: 02 ; ELSE go to: 0x58C8 58C6: 00 E3 ; MOVE AND LOOK, room=E3_6_??E3?? 58C8: E5 1D 00 ; room=E5_6_??E5??, Length: 0x001D, Data: 0x00 ; 58CB: 03 01 ; Section DESCRIPTION, Length: 0x0001 58CD: AB ; ROUTINE 0xAB ; 58CE: 04 17 ; Section COMMANDS, Length: 0x0017 58D0: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 58D3: 03 ; Phrase 0x03: "EAST * * *" 58D4: 02 ; ELSE go to: 0x58D7 58D5: 00 CF ; MOVE AND LOOK, room=CF_6_??CF?? 58D7: 04 ; Phrase 0x04: "WEST * * *" 58D8: 06 ; ELSE go to: 0x58DF 58D9: 0D 04 ; WHILE PASS, Length: 0x0004 58DB: 30 F1 ; SET CURRENT ROOM, room=F1_5_SMALL_TRAIL1 58DD: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 58DF: 01 ; Phrase 0x01: "NORTH * * *" 58E0: 02 ; ELSE go to: 0x58E3 58E1: 00 E6 ; MOVE AND LOOK, room=E6_6_??E6?? 58E3: 02 ; Phrase 0x02: "SOUTH * * *" 58E4: 02 ; ELSE go to: 0x58E7 58E5: 00 E4 ; MOVE AND LOOK, room=E4_6_??E4?? 58E7: E6 1D 00 ; room=E6_6_??E6??, Length: 0x001D, Data: 0x00 ; 58EA: 03 01 ; Section DESCRIPTION, Length: 0x0001 58EC: AB ; ROUTINE 0xAB ; 58ED: 04 17 ; Section COMMANDS, Length: 0x0017 58EF: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 58F2: 03 ; Phrase 0x03: "EAST * * *" 58F3: 02 ; ELSE go to: 0x58F6 58F4: 00 D0 ; MOVE AND LOOK, room=D0_6_??D0?? 58F6: 04 ; Phrase 0x04: "WEST * * *" 58F7: 06 ; ELSE go to: 0x58FE 58F8: 0D 04 ; WHILE PASS, Length: 0x0004 58FA: 30 F2 ; SET CURRENT ROOM, room=F2_5_TWISTY_TRAIL 58FC: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 58FE: 01 ; Phrase 0x01: "NORTH * * *" 58FF: 02 ; ELSE go to: 0x5902 5900: 00 E7 ; MOVE AND LOOK, room=E7_6_??E7?? 5902: 02 ; Phrase 0x02: "SOUTH * * *" 5903: 02 ; ELSE go to: 0x5906 5904: 00 E5 ; MOVE AND LOOK, room=E5_6_??E5?? 5906: E7 1D 00 ; room=E7_6_??E7??, Length: 0x001D, Data: 0x00 ; 5909: 03 01 ; Section DESCRIPTION, Length: 0x0001 590B: AB ; ROUTINE 0xAB ; 590C: 04 17 ; Section COMMANDS, Length: 0x0017 590E: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5911: 03 ; Phrase 0x03: "EAST * * *" 5912: 02 ; ELSE go to: 0x5915 5913: 00 D1 ; MOVE AND LOOK, room=D1_6_??D1?? 5915: 04 ; Phrase 0x04: "WEST * * *" 5916: 06 ; ELSE go to: 0x591D 5917: 0D 04 ; WHILE PASS, Length: 0x0004 5919: 30 E8 ; SET CURRENT ROOM, room=E8_5_??E8?? 591B: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 591D: 01 ; Phrase 0x01: "NORTH * * *" 591E: 02 ; ELSE go to: 0x5921 591F: 00 D2 ; MOVE AND LOOK, room=D2_6_??D2?? 5921: 02 ; Phrase 0x02: "SOUTH * * *" 5922: 02 ; ELSE go to: 0x5925 5923: 00 E6 ; MOVE AND LOOK, room=E6_6_??E6?? 5925: F7 19 00 ; room=F7_6_??F7??, Length: 0x0019, Data: 0x00 ; 5928: 03 01 ; Section DESCRIPTION, Length: 0x0001 592A: AB ; ROUTINE 0xAB ; 592B: 04 13 ; Section COMMANDS, Length: 0x0013 592D: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5930: 03 ; Phrase 0x03: "EAST * * *" 5931: 02 ; ELSE go to: 0x5934 5932: 00 FA ; MOVE AND LOOK, room=FA_6_??FA?? 5934: 04 ; Phrase 0x04: "WEST * * *" 5935: 02 ; ELSE go to: 0x5938 5936: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 5938: 01 ; Phrase 0x01: "NORTH * * *" 5939: 02 ; ELSE go to: 0x593C 593A: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 593C: 02 ; Phrase 0x02: "SOUTH * * *" 593D: 02 ; ELSE go to: 0x5940 593E: 00 F8 ; MOVE AND LOOK, room=F8_6_??F8?? 5940: F8 19 00 ; room=F8_6_??F8??, Length: 0x0019, Data: 0x00 ; 5943: 03 01 ; Section DESCRIPTION, Length: 0x0001 5945: AB ; ROUTINE 0xAB ; 5946: 04 13 ; Section COMMANDS, Length: 0x0013 5948: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 594B: 03 ; Phrase 0x03: "EAST * * *" 594C: 02 ; ELSE go to: 0x594F 594D: 00 F8 ; MOVE AND LOOK, room=F8_6_??F8?? 594F: 04 ; Phrase 0x04: "WEST * * *" 5950: 02 ; ELSE go to: 0x5953 5951: 00 F9 ; MOVE AND LOOK, room=F9_6_??F9?? 5953: 01 ; Phrase 0x01: "NORTH * * *" 5954: 02 ; ELSE go to: 0x5957 5955: 00 F8 ; MOVE AND LOOK, room=F8_6_??F8?? 5957: 02 ; Phrase 0x02: "SOUTH * * *" 5958: 02 ; ELSE go to: 0x595B 5959: 00 F8 ; MOVE AND LOOK, room=F8_6_??F8?? 595B: F9 21 00 ; room=F9_6_??F9??, Length: 0x0021, Data: 0x00 ; 595E: 03 01 ; Section DESCRIPTION, Length: 0x0001 5960: AB ; ROUTINE 0xAB ; 5961: 04 1B ; Section COMMANDS, Length: 0x001B 5963: 0B 19 0A ; SWITCH, Length: 0x0019, Function to call: 0x0A 5966: 03 ; Phrase 0x03: "EAST * * *" 5967: 0A ; ELSE go to: 0x5972 5968: 0E 08 ; WHILE FAIL, Length: 0x0008 596A: 0D 04 ; WHILE PASS, Length: 0x0004 596C: 05 3E ; IS LESS OR EQUAL TO LAST RANDOM, Value: 0x3E 596E: 00 86 ; MOVE AND LOOK, room=86_6_??86?? 5970: 00 F9 ; MOVE AND LOOK, room=F9_6_??F9?? 5972: 04 ; Phrase 0x04: "WEST * * *" 5973: 02 ; ELSE go to: 0x5976 5974: 00 F8 ; MOVE AND LOOK, room=F8_6_??F8?? 5976: 01 ; Phrase 0x01: "NORTH * * *" 5977: 02 ; ELSE go to: 0x597A 5978: 00 FA ; MOVE AND LOOK, room=FA_6_??FA?? 597A: 02 ; Phrase 0x02: "SOUTH * * *" 597B: 02 ; ELSE go to: 0x597E 597C: 00 F9 ; MOVE AND LOOK, room=F9_6_??F9?? 597E: FA 19 00 ; room=FA_6_??FA??, Length: 0x0019, Data: 0x00 ; 5981: 03 01 ; Section DESCRIPTION, Length: 0x0001 5983: AB ; ROUTINE 0xAB ; 5984: 04 13 ; Section COMMANDS, Length: 0x0013 5986: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 5989: 03 ; Phrase 0x03: "EAST * * *" 598A: 02 ; ELSE go to: 0x598D 598B: 00 FA ; MOVE AND LOOK, room=FA_6_??FA?? 598D: 04 ; Phrase 0x04: "WEST * * *" 598E: 02 ; ELSE go to: 0x5991 598F: 00 F7 ; MOVE AND LOOK, room=F7_6_??F7?? 5991: 01 ; Phrase 0x01: "NORTH * * *" 5992: 02 ; ELSE go to: 0x5995 5993: 00 FA ; MOVE AND LOOK, room=FA_6_??FA?? 5995: 02 ; Phrase 0x02: "SOUTH * * *" 5996: 02 ; ELSE go to: 0x5999 5997: 00 F9 ; MOVE AND LOOK, room=F9_6_??F9??
5999: 06 E8 1D 00 03 01 AB 04 17 0B 15 0A 03 06 0D 04 ; ................ 59A9: 30 E7 2F 06 04 02 00 E9 01 02 00 D3 02 02 00 F2 ; 0./............. 59B9: E9 1C 00 03 04 0D 02 AB 95 04 13 0B 11 0A 03 02 ; ................ 59C9: 00 D4 04 02 00 F3 01 02 00 EA 02 02 00 E8 EA 19 ; ................ 59D9: 00 03 01 AB 04 13 0B 11 0A 03 02 00 E9 04 02 00 ; ................ 59E9: EB 01 02 00 D7 02 02 00 F4 EB 1C 00 03 04 0D 02 ; ................ 59F9: AB 95 04 13 0B 11 0A 03 02 00 EC 04 02 00 D8 01 ; ................ 5A09: 02 00 EA 02 02 00 DA EC 1C 00 03 04 0D 02 AB 95 ; ................ 5A19: 04 13 0B 11 0A 03 02 00 F4 04 02 00 EB 01 02 00 ; ................ 5A29: EA 02 02 00 DC ED 19 00 03 01 AB 04 13 0B 11 0A ; ................ 5A39: 03 02 00 F5 04 02 00 DC 01 02 00 EC 02 02 00 EE ; ................ 5A49: EE 1C 00 03 04 0D 02 AB 9B 04 13 0B 11 0A 03 02 ; ................ 5A59: 00 EF 04 02 00 DD 01 02 00 ED 02 02 00 DF EF 24 ; ...............$ 5A69: 00 03 04 0D 02 AB 9B 04 1B 0B 19 0A 03 0A 0D 08 ; ................ 5A79: C8 30 80 17 9D 00 2F 01 04 02 00 EE 01 02 00 F5 ; .0..../......... 5A89: 02 02 00 E0 F0 28 00 03 04 0D 02 9B AB 04 1F 0B ; .....(.......... 5A99: 1D 0A 03 06 0D 04 30 E4 2F 06 04 0A 0D 08 C8 30 ; ......0./......0 5AA9: B4 17 9D 00 2F 04 01 02 00 F1 02 02 00 E2 F1 3F ; ..../..........? 5AB9: 00 03 23 0D 21 AB 04 1E 55 45 8E 91 16 8A CB B0 ; ..#.!...UE...... 5AC9: 0E 8A 86 5F D9 B5 66 62 90 14 10 58 BE A0 08 71 ; ..._..fb...X...q 5AD9: FF B2 9F 15 7F B1 04 17 0B 15 0A 03 06 0D 04 30 ; ...............0 5AE9: E5 2F 06 04 02 00 F6 01 02 00 F2 02 02 00 F0 F2 ; ./.............. 5AF9: 41 00 03 25 0D 23 AB 04 20 55 45 8E 91 16 8A 55 ; A..%.#.. UE....U 5B09: D1 FB C0 EB BF 33 7A E3 8B 0B 5C B5 D0 03 BC 33 ; .....3z...\....3 5B19: 98 47 B9 53 BE F4 72 DB 63 04 17 0B 15 0A 03 06 ; .G.S..r.c....... 5B29: 0D 04 30 E6 2F 06 04 02 00 F3 01 02 00 E8 02 02 ; ..0./........... 5B39: 00 F1 F3 35 00 03 1D 0D 1B AB 95 04 17 5F BE 8C ; ...5........._.. 5B49: 17 CE 47 8E 14 2B B9 04 68 CB 87 6B BF 5F BE 61 ; ..G..+..h..k._.a 5B59: 17 82 C6 2E 04 13 0B 11 0A 03 02 00 E9 04 02 00 ; ................ 5B69: F4 01 02 00 EA 02 02 00 F1 F4 1C 00 03 04 0D 02 ; ................ 5B79: AB 95 04 13 0B 11 0A 03 02 00 F3 04 02 00 EC 01 ; ................ 5B89: 02 00 EA 02 02 00 F5 F5 19 00 03 01 AB 04 13 0B ; ................ 5B99: 11 0A 03 02 00 F6 04 02 00 ED 01 02 00 F4 02 02 ; ................ 5BA9: 00 EF F6 45 00 03 25 0D 23 AB 04 20 55 45 8E 91 ; ...E..%.#.. UE.. 5BB9: 16 8A CB B0 0E 8A 86 5F C8 B5 FF B2 82 17 55 5E ; ......._......U^ 5BC9: 36 A1 16 71 D6 9C DB 72 95 5F 9B C1 04 1B 0B 19 ; 6..q...r._...... 5BD9: 0A 03 02 00 F1 04 02 00 F5 01 02 00 F3 02 0A 0D ; ................ 5BE9: 08 C8 30 B7 17 9D 00 2F 02 F7 19 00 03 01 AB 04 ; ..0..../........ 5BF9: 13 0B 11 0A 03 02 00 FA 04 02 00 F7 01 02 00 F7 ; ................ 5C09: 02 02 00 F8 F8 19 00 03 01 AB 04 13 0B 11 0A 03 ; ................ 5C19: 02 00 F8 04 02 00 F9 01 02 00 F8 02 02 00 F8 F9 ; ................ 5C29: 21 00 03 01 AB 04 1B 0B 19 0A 03 0A 0E 08 0D 04 ; !............... 5C39: 05 3E 00 86 00 F9 04 02 00 F8 01 02 00 FA 02 02 ; .>.............. 5C49: 00 F9 FA 19 00 03 01 AB 04 13 0B 11 0A 03 02 00 ; ................ 5C59: FA 04 02 00 F7 01 02 00 FA 02 02 00 F9 4C 41 54 ; .............LAT 5C69: 22 05 53 50 41 52 45 23 04 42 4C 55 45 0D 06 4D ; ".SPARE#.BLUE..M 5C79: 41 53 53 49 56 3F 04 42 41 4E 4B 40 06 53 41 4C ; ASSIV?.BANK@.SAL 5C89: 4F 4F 4E 41 06 53 48 45 52 49 46 42 06 4F 46 46 ; OONA.SHERIFB.OFF 5C99: 49 43 45 42 06 53 4C 49 4D 27 53 43 05 53 4C 49 ; ICEB.SLIM'SC.SLI 5CA9: 4D 53 43 05 42 4F 42 27 53 44 04 42 4F 42 53 44 ; MSC.BOB'SD.BOBSD 5CB9: 06 44 4F 55 42 4C 45 45 05 48 4F 54 45 4C 47 06 ; .DOUBLEE.HOTELG. 5CC9: 53 57 49 4E 47 49 46 04 54 53 4F 4D 6B 04 43 4F ; SWINGIF.TSOMk.CO 5CD9: 4F 4C 72 05 43 4C 45 41 52 74 05 42 52 4F 57 4E ; OLr.CLEARt.BROWN 5CE9: 73 00 02 54 4F 01 04 57 49 54 48 02 05 55 53 49 ; s..TO..WITH..USI 5CF9: 4E 47 02 02 41 54 03 05