Xenos SECTION4.DAT
5200: 00 8A 50 ; List ID: 0x00, Length: 0x0A50 5203: 99 81 1C 00 ; room=99_4_MAIN_STREET_EAST, Length: 0x011C, Data: 0x00 ; 5207: 03 80 F3 ; Section DESCRIPTION, Length: 0x00F3 520A: 04 80 F0 ; PRINT, Length: 0x00F0 520D: 8B 91 95 96 EF BF 73 62 95 5F 9B C1 C7 DE 94 14 ; 521D: 51 5E 8F 96 D0 47 66 17 67 B1 03 BC 16 BC DB 72 ; 522D: 95 5F 07 BC 33 98 C3 9E 89 BF 1B 9C 03 A0 5F BE ; 523D: 99 16 C2 B3 5B 17 DB 59 C3 9E 5F BE 66 17 67 B1 ; 524D: 0B BC C3 B5 3B 16 B7 B1 01 18 7F 9E 84 96 CE C4 ; 525D: 90 5A D6 6A 56 72 D5 15 63 16 57 B2 73 5D E9 1B ; 526D: EE BD 63 F4 03 A0 5F BE 61 17 82 C6 5B 17 DB 59 ; 527D: C3 9E 5F BE 66 17 67 B1 0B BC C3 B5 3B 16 B7 B1 ; 528D: BC 14 DD 78 BF 14 3E 7A 91 7A 82 17 73 49 4B 7B ; 529D: 94 91 A6 85 FC ED D0 4C E3 83 83 7A 54 8B 9B 6C ; 52AD: F6 8B F4 BD D1 B5 83 96 01 18 7F 9E 95 96 80 79 ; 52BD: C7 16 08 BC 00 B3 9B C1 83 7A 5F BE FB 17 49 98 ; 52CD: D6 CE F4 72 4B 5E C3 B5 5F 17 46 48 DB 16 9E 7A ; 52DD: F3 5F 49 B8 96 96 56 72 2F 17 0D 47 FC ED 86 BF ; 52ED: 33 48 65 49 8D 62 FF F9 5A F5 F1 EE 61 3E 5C 3E ; ; ; MAIN STREET EAST. YOU ARE ON MAIN STREET AT THE EAST END OF ; TOWN. ON THE NORTH SIDE OF THE STREET IS A LARGE WOODEN ; BUILDING THAT IS MARKED, "HOTEL." ON THE SOUTH SIDE OF THE ; STREET IS A LARGE BRICK BUILDING THAT IS MARKED, "BANK" IN ; LARGE LETTERS ON A WOODEN SIGN OUT FRONT. IN THE WINDOW ; THERE IS A SMALL PAINTED SIGN THAT READS, "TOTAL ; ASSETS....33,000.00." ; ; 52FD: 04 23 ; Section COMMANDS, Length: 0x0023 52FF: 0B 21 0A ; SWITCH, Length: 0x0021, Function to call: 0x0A 5302: 03 ; Phrase 0x03: "EAST * * *" 5303: 02 ; ELSE go to: 0x5306 5304: 00 9C ; MOVE AND LOOK, room=9C_4_EAST_OF_TOWN 5306: 04 ; Phrase 0x04: "WEST * * *" 5307: 06 ; ELSE go to: 0x530E 5308: 0D 04 ; WHILE PASS, Length: 0x0004 530A: 30 96 ; SET CURRENT ROOM, room=96_3_EAST_ALLEY_INTERSECTION 530C: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 530E: 01 ; Phrase 0x01: "NORTH * * *" 530F: 08 ; ELSE go to: 0x5318 5310: 0E 06 ; WHILE FAIL, Length: 0x0006 5312: 14 ; EXECUTE AND REVERSE STATUS 5313: 1C 0E ; SET VAR OBJECT, obj=??0E?? 5315: 8D ; ROUTINE 0x8D 5316: 00 AA ; MOVE AND LOOK, room=AA_4_HOTEL_LOBBY 5318: 02 ; Phrase 0x02: "SOUTH * * *" 5319: 08 ; ELSE go to: 0x5322 531A: 0E 06 ; WHILE FAIL, Length: 0x0006 531C: 14 ; EXECUTE AND REVERSE STATUS 531D: 1C 10 ; SET VAR OBJECT, obj=??10?? 531F: 8D ; ROUTINE 0x8D 5320: 00 9A ; MOVE AND LOOK, room=9A_4_BANK 5322: 9A 28 00 ; room=9A_4_BANK, Length: 0x0028, Data: 0x00 ; 5325: 03 16 ; Section DESCRIPTION, Length: 0x0016 5327: 04 14 ; PRINT, Length: 0x0014 5329: D0 4C 5B 89 C7 DE 94 14 4B 5E 9B 9A DB 59 5F BE ; 5339: AB 14 6F 99 ; ; ; BANK. YOU ARE INSIDE THE BANK. ; ; 533D: 04 0D ; Section COMMANDS, Length: 0x000D 533F: 0B 0B 0A ; SWITCH, Length: 0x000B, Function to call: 0x0A 5342: 01 ; Phrase 0x01: "NORTH * * *" 5343: 08 ; ELSE go to: 0x534C 5344: 0E 06 ; WHILE FAIL, Length: 0x0006 5346: 14 ; EXECUTE AND REVERSE STATUS 5347: 1C 11 ; SET VAR OBJECT, obj=??11?? 5349: 8D ; ROUTINE 0x8D 534A: 00 99 ; MOVE AND LOOK, room=99_4_MAIN_STREET_EAST 534C: 9B 80 A6 00 ; room=9B_4_SOUTH_OF_BANK, Length: 0x00A6, Data: 0x00 ; 5350: 03 80 8D ; Section DESCRIPTION, Length: 0x008D 5353: 04 80 8A ; PRINT, Length: 0x008A 5356: 47 B9 53 BE C3 9E D0 4C 5B 89 C7 DE 94 14 55 5E ; 5366: 36 A1 11 71 83 64 3B 16 B7 B1 14 EE F3 5F 73 4F ; 5376: 8B 54 EB 4F C3 8B CF 98 89 17 51 18 23 C6 B5 D0 ; 5386: 73 C1 C7 DE D3 14 95 96 1B 60 5F BE AB 14 8B 54 ; 5396: C3 9E 5F BE 84 15 57 9E E5 AF 48 F4 3E C6 F4 72 ; 53A6: F7 17 F3 B9 C7 DE D3 14 95 96 1B 60 5F BE AB 14 ; 53B6: 8B 54 C3 9E 83 48 09 47 5B 4D EB 4F C3 8B CF 98 ; 53C6: 82 17 46 5E 57 62 B3 B3 0E 67 0B 8E 5F BE 61 17 ; 53D6: 82 C6 38 62 A9 15 1C B2 27 A0 ; ; ; SOUTH OF BANK. YOU ARE SOUTH OF A LARGE, RED BRICK ; BUILDING. TO YOUR WEST, YOU CAN SEE THE BACK OF THE ; GROCER'S. FURTHER WEST YOU CAN SEE THE BACK OF AN ADOBE ; BUILDING. THE DESERT FILLS THE SOUTHERN HORIZON. ; ; 53E0: 04 13 ; Section COMMANDS, Length: 0x0013 53E2: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 53E5: 02 ; Phrase 0x02: "SOUTH * * *" 53E6: 02 ; ELSE go to: 0x53E9 53E7: 00 B2 ; MOVE AND LOOK, room=B2_4_DESERT_SOUTH3 53E9: 03 ; Phrase 0x03: "EAST * * *" 53EA: 02 ; ELSE go to: 0x53ED 53EB: 00 9E ; MOVE AND LOOK, room=9E_4_SOUTHEAST_OF_BANK 53ED: 04 ; Phrase 0x04: "WEST * * *" 53EE: 06 ; ELSE go to: 0x53F5 53EF: 0D 04 ; WHILE PASS, Length: 0x0004 53F1: 30 98 ; SET CURRENT ROOM, room=98_3_SOUTH_OF_EAST_ALLEY 53F3: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 53F5: 9C 81 92 00 ; room=9C_4_EAST_OF_TOWN, Length: 0x0192, Data: 0x00 ; 53F9: 03 81 79 ; Section DESCRIPTION, Length: 0x0179 53FC: 04 81 76 ; PRINT, Length: 0x0176 53FF: 95 5F 11 BC 96 64 80 A1 5B F4 1B A1 2F 49 66 17 ; 540F: 8E 48 91 7A C0 16 82 17 4A 5E 7A 79 1B D0 96 14 ; 541F: 82 17 47 5E 66 49 30 15 11 58 96 64 80 A1 43 F4 ; 542F: 5F 17 46 48 5B 17 03 6E F4 72 54 5E 86 5F 33 BB ; 543F: 2F 1D B3 B1 84 BF 45 DB 93 7B 43 16 D6 92 5C BB ; 544F: 51 18 45 C2 83 48 A7 B7 5B 17 04 D5 CE C4 90 5A ; 545F: CB 6E 83 7A 5F BE 89 17 27 D2 C0 16 82 17 50 5E ; 546F: BE A0 15 71 FF 78 B8 16 82 17 55 5E EF BF 73 62 ; 547F: 5F BE 5B B1 4B 7B 44 45 CE C4 90 5A CF 6A 35 49 ; 548F: 16 60 72 13 FF A0 9C 8F 8F 16 33 D9 6B BF 73 7B ; 549F: C7 DE D3 14 8F 96 17 48 C7 16 16 BC DB 72 49 B8 ; 54AF: F3 9B F9 1A E5 4B 9B 15 51 B1 2F 49 23 EE 83 7A ; 54BF: 79 68 B3 9A C3 9E 59 45 36 A0 83 61 0C BA E6 C3 ; 54CF: 2F C6 55 F4 8E BE 08 8A 3E C6 F4 72 09 15 03 D2 ; 54DF: 5F BE 66 17 67 B1 73 C1 03 A0 5F BE 53 17 1B 92 ; 54EF: 46 B8 B3 63 4B 7B 4E 45 31 49 59 5E 36 A0 83 61 ; 54FF: EB 4F C3 8B CF 98 C0 16 82 17 55 5E 36 A1 15 71 ; 550F: FF 78 B8 16 82 17 55 5E EF BF 73 62 5F BE 5B B1 ; 551F: 4B 7B 54 45 F3 5F 73 4F 8B 54 D0 4C 5B 89 7A 98 ; 552F: 16 BC CB 9C 06 BC 80 A1 82 17 55 5E EF BF 73 62 ; 553F: 4B 7B 1B D1 03 BC E3 A4 8B B3 6B BF 5B 4D 55 45 ; 554F: 8E 91 09 8A F5 B2 43 62 66 17 AF A0 48 F4 8B 7A ; 555F: 13 8D 16 EE F4 72 4B 5E C3 B5 83 96 74 5B 44 5E ; 556F: CE C4 90 5A 5B 70 ; ; ; EAST OF TOWN. YOU ARE STANDING ON THE HIGHWAY AT THE EAST ; END OF TOWN. A SMALL SIGN HERE READS, "PURGATORY CITY ; LIMITS." YOU CAN SEE SIX BUILDINGS IN THE TOWN. ON THE ; NORTH SIDE OF THE STREET THERE IS A BUILDING MARKED, ; "HOTEL." NEXT TO IT YOU CAN MAKE OUT THE SIGN, "BOB'S ; HARDWARE," IN FRONT OF A WOODEN STRUCTURE. STILL FURTHER ; DOWN THE STREET, ON THE SAME SIDE, IS A LARGE WOODEN ; BUILDING. ON THE SOUTH SIDE OF THE STREET THERE IS A RED ; BRICK BANK. NEXT TO IT DOWN THE STREET IS WHAT APEARS TO BE ; A SMALL GROCERY STORE. FINALLY, THERE IS AN ADOBE BUILDING. ; ; 5575: 04 13 ; Section COMMANDS, Length: 0x0013 5577: 0B 11 0A ; SWITCH, Length: 0x0011, Function to call: 0x0A 557A: 01 ; Phrase 0x01: "NORTH * * *" 557B: 02 ; ELSE go to: 0x557E 557C: 00 AC ; MOVE AND LOOK, room=AC_4_EAST_OF_HOTEL 557E: 02 ; Phrase 0x02: "SOUTH * * *" 557F: 02 ; ELSE go to: 0x5582 5580: 00 9D ; MOVE AND LOOK, room=9D_4_EAST_OF_BANK 5582: 03 ; Phrase 0x03: "EAST * * *" 5583: 02 ; ELSE go to: 0x5586 5584: 00 B4 ; MOVE AND LOOK, room=B4_4_HIGHWAY_EAST 5586: 04 ; Phrase 0x04: "WEST * * *" 5587: 02 ; ELSE go to: 0x558A 5588: 00 99 ; MOVE AND LOOK, room=99_4_MAIN_STREET_EAST 558A: 9D 80 88 00 ; room=9D_4_EAST_OF_BANK, Length: 0x0088, Data: 0x00 ; 558E: 03 74 ; Section DESCRIPTION, Length: 0x0074 5590: 04 72 ; PRINT, Length: 0x0072 5592: 95 5F 11 BC 84 64 95 48 5B F4 1B A1 2F 49 23 15 ; 55A2: F3 B9 C3 9E 54 45 F3 5F 73 4F 8B 54 EB 4F C3 8B ; 55B2: AB 98 73 49 5F BE 23 15 F3 B9 8E 61 B8 16 89 17 ; 55C2: 27 D2 89 17 82 17 50 5E BE A0 1B 71 1B A1 10 53 ; 55D2: 57 17 56 5E DB 72 89 73 B3 75 DB E0 6B BF 5F BE ; 55E2: 61 17 82 C6 90 14 07 58 66 49 10 EE 02 A1 91 7A ; 55F2: D5 15 D3 17 44 B8 DB 8B 03 A0 5F BE FF 14 B4 B7 ; 5602: 9B C1 ; ; ; EAST OF BANK. YOU ARE EAST OF A RED BRICK BUILDING AT THE ; EAST END OF TOWN. TO THE NORTH YOU CAN SEE THE HIGHWAY. TO ; THE SOUTH AND EAST, NOTHING IS VISIBLE ON THE DESERT. ; ; 5604: 04 0F ; Section COMMANDS, Length: 0x000F 5606: 0B 0D 0A ; SWITCH, Length: 0x000D, Function to call: 0x0A 5609: 01 ; Phrase 0x01: "NORTH * * *" 560A: 02 ; ELSE go to: 0x560D 560B: 00 9C ; MOVE AND LOOK, room=9C_4_EAST_OF_TOWN 560D: 02 ; Phrase 0x02: "SOUTH * * *" 560E: 02 ; ELSE go to: 0x5611 560F: 00 9E ; MOVE AND LOOK, room=9E_4_SOUTHEAST_OF_BANK 5611: 03 ; Phrase 0x03: "EAST * * *" 5612: 02 ; ELSE go to: 0x5615 5613: 00 B5 ; MOVE AND LOOK, room=B5_4_SOUTH_OF_HIGHWAY 5615: 9E 80 98 00 ; room=9E_4_SOUTHEAST_OF_BANK, Length: 0x0098, Data: 0x00 ; 5619: 03 79 ; Section DESCRIPTION, Length: 0x0079 561B: 04 77 ; PRINT, Length: 0x0077 561D: 47 B9 5F BE 66 49 B8 16 AB 14 6F 99 51 18 43 C2 ; 562D: 5B B1 09 9A 66 17 8E 48 91 7A D0 15 82 17 46 5E ; 563D: 57 62 B3 B3 47 B9 53 BE C3 9E 5F BE A3 15 31 6D ; 564D: 5E 4A 90 14 08 58 23 49 95 5F 11 BC 96 64 80 A1 ; 565D: 56 F4 D6 9C DB 72 B5 D0 73 C1 C7 DE D3 14 95 96 ; 566D: 1B 60 5F BE AB 14 A5 54 B8 16 82 17 44 5E CE C4 ; 567D: 90 5A CB 6E 5B BE 0E BC 8F 7A 61 17 82 C6 63 16 ; 568D: 83 7A 0C BA 36 60 2E ; ; ; SOUTHEAST OF BANK. YOU ARE NOW STANDING IN THE DESERT SOUTH ; OF THE HIGHWAY, AND FAR EAST OF TOWN. TO THE WEST, YOU CAN ; SEE THE BACKS OF THE BUILDINGS THAT LINE SOUTH MAIN STREET. ; ; 5694: 04 1A ; Section COMMANDS, Length: 0x001A 5696: 0B 18 0A ; SWITCH, Length: 0x0018, Function to call: 0x0A 5699: 01 ; Phrase 0x01: "NORTH * * *" 569A: 02 ; ELSE go to: 0x569D 569B: 00 9D ; MOVE AND LOOK, room=9D_4_EAST_OF_BANK 569D: 02 ; Phrase 0x02: "SOUTH * * *" 569E: 02 ; ELSE go to: 0x56A1 569F: 00 B2 ; MOVE AND LOOK, room=B2_4_DESERT_SOUTH3 56A1: 03 ; Phrase 0x03: "EAST * * *" 56A2: 09 ; ELSE go to: 0x56AC 56A3: 0D 07 ; WHILE PASS, Length: 0x0007 56A5: 30 E2 ; SET CURRENT ROOM, room=E2_5_??E2?? 56A7: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 56AA: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 56AC: 04 ; Phrase 0x04: "WEST * * *" 56AD: 02 ; ELSE go to: 0x56B0 56AE: 00 9B ; MOVE AND LOOK, room=9B_4_SOUTH_OF_BANK 56B0: A9 80 B9 00 ; room=A9_4_NORTH_OF_HOTEL, Length: 0x00B9, Data: 0x00 ; 56B4: 03 80 9C ; Section DESCRIPTION, Length: 0x009C 56B7: 04 80 99 ; PRINT, Length: 0x0099 56BA: 04 9A 53 BE C3 9E 86 74 57 61 51 18 43 C2 5B B1 ; 56CA: 09 9A D0 15 82 17 46 5E 57 62 B3 B3 6A 4D 8E 7A ; 56DA: 7B 14 C1 C0 66 17 C3 A0 BF 14 3E 7A 91 7A 96 14 ; 56EA: 82 17 50 5E BE A0 E3 72 F3 B9 8E 61 B8 16 89 17 ; 56FA: 27 D2 56 13 D6 9C DB 72 B5 D0 1B BC 1B A1 10 53 ; 570A: 57 17 56 5E DB 72 C5 4C CB 87 C3 9E C1 C0 01 18 ; 571A: 7F 9E 84 96 CE C4 90 5A EF 6E 89 17 82 17 50 5E ; 572A: BE A0 03 71 33 98 95 5F 73 C1 5F BE CF 15 FB A5 ; 573A: 04 53 DB 8B F5 59 3E 62 3A 15 F0 BD 0B 5C 89 BF ; 574A: 2E 49 D0 15 10 67 93 7B 2E ; ; ; NORTH OF HOTEL. YOU ARE NOW IN THE DESERT BEHIND A TWO ; STORY BUILDING AT THE NORTHEAST END OF TOWN. TO THE WEST ; YOU CAN SEE THE BACKS OF TWO WOODEN BUILDINGS. TO THE NORTH ; AND EAST, THE IMPLACABLE DESERT EXTENDS TOWARD INFINITY. ; ; 5753: 04 17 ; Section COMMANDS, Length: 0x0017 5755: 0B 15 0A ; SWITCH, Length: 0x0015, Function to call: 0x0A 5758: 01 ; Phrase 0x01: "NORTH * * *" 5759: 06 ; ELSE go to: 0x5760 575A: 0D 04 ; WHILE PASS, Length: 0x0004 575C: 30 B8 ; SET CURRENT ROOM, room=B8_3_DESERT_NORTH2 575E: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 5760: 03 ; Phrase 0x03: "EAST * * *" 5761: 02 ; ELSE go to: 0x5764 5762: 00 AB ; MOVE AND LOOK, room=AB_4_NORTHEAST_OF_HOTEL 5764: 04 ; Phrase 0x04: "WEST * * *" 5765: 06 ; ELSE go to: 0x576C 5766: 0D 04 ; WHILE PASS, Length: 0x0004 5768: 30 A7 ; SET CURRENT ROOM, room=A7_3_NORTH_OF_EAST_ALLEY 576A: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 576C: AA 80 A8 00 ; room=AA_4_HOTEL_LOBBY, Length: 0x00A8, Data: 0x00 ; 5770: 03 80 8D ; Section DESCRIPTION, Length: 0x008D 5773: 04 80 8A ; PRINT, Length: 0x008A 5776: 86 74 33 61 74 8D 9F 50 51 18 50 C2 6B A1 FB B9 ; 5786: 33 98 9D 7A FF 78 82 17 52 5E 31 C6 89 49 7B B4 ; 5796: 86 74 57 61 89 17 82 17 47 5E 66 49 82 17 2F 62 ; 57A6: D5 15 7B 14 FB B9 2D 7B 57 49 3F 16 03 47 AB 98 ; 57B6: D3 C5 6B BF 5F BE 57 17 40 55 08 58 81 8D 1B B5 ; 57C6: 5F BE 5B B1 4B 7B 83 48 23 63 16 BC D6 9C DB 72 ; 57D6: 47 B9 77 BE D0 15 7B 14 F9 A6 D0 92 9E 61 E6 16 ; 57E6: D7 46 C0 16 82 17 59 5E 46 48 82 17 2F 62 D5 15 ; 57F6: 7B 14 E3 B8 F3 8C 49 B8 1B 9C ; ; ; HOTEL LOBBY. YOU NOW STAND INSIDE THE PURGATORY HOTEL. TO ; THE EAST THERE IS A STAIRCASE LEADING UP TO THE SECOND ; FLOOR. THERE IS AN EXIT TO THE SOUTH. IN A PROMINENT PLACE ; ON THE WALL THERE IS A SMALL SIGN. ; ; 5800: 04 15 ; Section COMMANDS, Length: 0x0015 5802: 0B 13 0A ; SWITCH, Length: 0x0013, Function to call: 0x0A 5805: 02 ; Phrase 0x02: "SOUTH * * *" 5806: 08 ; ELSE go to: 0x580F 5807: 0E 06 ; WHILE FAIL, Length: 0x0006 5809: 14 ; EXECUTE AND REVERSE STATUS 580A: 1C 0F ; SET VAR OBJECT, obj=??0F?? 580C: 8D ; ROUTINE 0x8D 580D: 00 99 ; MOVE AND LOOK, room=99_4_MAIN_STREET_EAST 580F: 03 ; Phrase 0x03: "EAST * * *" 5810: 02 ; ELSE go to: 0x5813 5811: 00 DD ; MOVE AND LOOK, room=DD_4_HALLWAY 5813: 54 ; Phrase 0x54: "CLIMB * UP *" 5814: 02 ; ELSE go to: 0x5817 5815: 00 DD ; MOVE AND LOOK, room=DD_4_HALLWAY 5817: AB 80 D4 00 ; room=AB_4_NORTHEAST_OF_HOTEL, Length: 0x00D4, Data: 0x00 ; 581B: 03 80 B0 ; Section DESCRIPTION, Length: 0x00B0 581E: 04 80 AD ; PRINT, Length: 0x00AD 5821: 04 9A 5F BE 66 49 B8 16 A9 15 EE BD 5B F4 1B A1 ; 5831: 2F 49 99 16 CB CE 96 96 DB 72 F5 59 3E 62 99 16 ; 5841: C2 B3 95 5F 11 BC 96 64 80 A1 56 F4 D6 9C DB 72 ; 5851: B5 D0 1B BC 1B A1 10 53 57 17 56 5E DB 72 C5 4C ; 5861: D1 83 83 64 91 17 D5 9C 84 BF 44 DB CE C4 90 5A ; 5871: 5B 70 F4 68 5F BE 99 AF 66 62 51 18 45 C2 83 48 ; 5881: A7 B7 82 17 44 5E DD 46 B8 16 FA 17 73 49 EA 48 ; 5891: 94 5F D6 B5 C4 9C 43 5E 5F 17 46 48 66 17 AF A0 ; 58A1: 4B F4 96 96 DB 72 95 5A 50 BD 9B 53 6B BF 5F BE ; 58B1: F7 17 F3 B9 5F BE 5B B1 4B 7B 36 DD 90 14 02 A1 ; 58C1: 23 62 41 D2 F0 59 BF 14 3E 7A 91 7A 2E ; ; ; NORTHEAST OF HOTEL. YOU ARE NOW IN THE DESERT NORTHEAST OF ; TOWN. TO THE WEST YOU CAN SEE THE BACK OF A TWO STORY ; BUILDING. FURTHER WEST YOU CAN SEE THE BACK OF WHAT APPEARS ; TO BE A SMALL STORE. IN THE DISTANCE TO THE WEST THERE IS ; YET ANOTHER WOODEN BUILDING. ; ; 58CE: 04 1E ; Section COMMANDS, Length: 0x001E 58D0: 0B 1C 0A ; SWITCH, Length: 0x001C, Function to call: 0x0A 58D3: 01 ; Phrase 0x01: "NORTH * * *" 58D4: 06 ; ELSE go to: 0x58DB 58D5: 0D 04 ; WHILE PASS, Length: 0x0004 58D7: 30 B8 ; SET CURRENT ROOM, room=B8_3_DESERT_NORTH2 58D9: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 58DB: 02 ; Phrase 0x02: "SOUTH * * *" 58DC: 02 ; ELSE go to: 0x58DF 58DD: 00 AC ; MOVE AND LOOK, room=AC_4_EAST_OF_HOTEL 58DF: 03 ; Phrase 0x03: "EAST * * *" 58E0: 09 ; ELSE go to: 0x58EA 58E1: 0D 07 ; WHILE PASS, Length: 0x0007 58E3: 30 F1 ; SET CURRENT ROOM, room=F1_5_SMALL_TRAIL1 58E5: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 58E8: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 58EA: 04 ; Phrase 0x04: "WEST * * *" 58EB: 02 ; ELSE go to: 0x58EE 58EC: 00 A9 ; MOVE AND LOOK, room=A9_4_NORTH_OF_HOTEL 58EE: AC 80 87 00 ; room=AC_4_EAST_OF_HOTEL, Length: 0x0087, Data: 0x00 ; 58F2: 03 73 ; Section DESCRIPTION, Length: 0x0073 58F4: 04 71 ; PRINT, Length: 0x0071 58F6: 95 5F 11 BC 8A 64 FF A0 9B 8F C7 DE 94 14 43 5E ; 5906: 16 BC DB 72 95 5F 15 BC FF 78 B8 16 82 17 4A 5E ; 5916: FF A0 9B 8F 6B BF 5F BE 99 16 C2 B3 90 14 07 58 ; 5926: 66 49 82 17 4B 5E 7A 98 AB A0 7F 4E FF 14 B4 B7 ; 5936: 15 BC EF BF 9A BD 4B 62 8E 61 F5 8B D3 B8 56 F4 ; 5946: D6 9C DB 72 47 B9 53 BE C7 DE D3 14 95 96 1B 60 ; 5956: 5F BE A3 15 31 6D 3B 4A E3 8B 10 CB D6 6A 80 A1 ; 5966: 2E ; ; ; EAST OF HOTEL. YOU ARE AT THE EAST SIDE OF THE HOTEL. TO ; THE NORTH AND EAST THE INEXORABLE DESERT STRETCHES ; ENDLESSLY. TO THE SOUTH YOU CAN SEE THE HIGHWAY LEAVING ; TOWN. ; ; 5967: 04 0F ; Section COMMANDS, Length: 0x000F 5969: 0B 0D 0A ; SWITCH, Length: 0x000D, Function to call: 0x0A 596C: 01 ; Phrase 0x01: "NORTH * * *" 596D: 02 ; ELSE go to: 0x5970 596E: 00 AB ; MOVE AND LOOK, room=AB_4_NORTHEAST_OF_HOTEL 5970: 02 ; Phrase 0x02: "SOUTH * * *" 5971: 02 ; ELSE go to: 0x5974 5972: 00 9C ; MOVE AND LOOK, room=9C_4_EAST_OF_TOWN 5974: 03 ; Phrase 0x03: "EAST * * *" 5975: 02 ; ELSE go to: 0x5978 5976: 00 B9 ; MOVE AND LOOK, room=B9_4_NORTH_OF_HIGHWAY 5978: B2 4D 00 ; room=B2_4_DESERT_SOUTH3, Length: 0x004D, Data: 0x00 ; 597B: 03 26 ; Section DESCRIPTION, Length: 0x0026 597D: 04 24 ; PRINT, Length: 0x0024 597F: F5 59 3E 62 61 17 82 C6 5B F4 1B A1 2F 49 D0 15 ; 598F: 82 17 46 5E 57 62 B3 B3 47 B9 53 BE C3 9E 5F BE ; 599F: 89 17 27 D2 ; ; ; DESERT SOUTH. YOU ARE IN THE DESERT SOUTH OF THE TOWN. ; ; 59A3: 04 22 ; Section COMMANDS, Length: 0x0022 59A5: 0B 20 0A ; SWITCH, Length: 0x0020, Function to call: 0x0A 59A8: 01 ; Phrase 0x01: "NORTH * * *" 59A9: 02 ; ELSE go to: 0x59AC 59AA: 00 9B ; MOVE AND LOOK, room=9B_4_SOUTH_OF_BANK 59AC: 02 ; Phrase 0x02: "SOUTH * * *" 59AD: 06 ; ELSE go to: 0x59B4 59AE: 0D 04 ; WHILE PASS, Length: 0x0004 59B0: 30 B3 ; SET CURRENT ROOM, room=B3_3_DESERT 59B2: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 59B4: 03 ; Phrase 0x03: "EAST * * *" 59B5: 09 ; ELSE go to: 0x59BF 59B6: 0D 07 ; WHILE PASS, Length: 0x0007 59B8: 30 E2 ; SET CURRENT ROOM, room=E2_5_??E2?? 59BA: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 59BD: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 59BF: 04 ; Phrase 0x04: "WEST * * *" 59C0: 06 ; ELSE go to: 0x59C7 59C1: 0D 04 ; WHILE PASS, Length: 0x0004 59C3: 30 B1 ; SET CURRENT ROOM, room=B1_3_DESERT_SOUTH2 59C5: 2F 03 ; LOAD SECTION FROM DISK, Section: 0x03 59C7: B4 80 BB 00 ; room=B4_4_HIGHWAY_EAST, Length: 0x00BB, Data: 0x00 ; 59CB: 03 80 9B ; Section DESCRIPTION, Length: 0x009B 59CE: 04 80 98 ; PRINT, Length: 0x0098 59D1: 89 73 B3 75 47 DB 66 49 5B F4 1B A1 2F 49 C0 16 ; 59E1: 82 17 4A 5E 7A 79 1B D0 56 F4 D6 9C DB 72 B5 D0 ; 59F1: 0B BC 96 96 DB 72 95 5A 50 BD 9B 53 C7 DE 57 17 ; 5A01: 59 5E 56 72 92 14 E3 A4 8B B3 6B BF 5B 4D 55 45 ; 5A11: 8E 91 16 8A 80 A1 56 F4 D6 9C DB 72 04 9A 53 BE ; 5A21: 8E 48 61 17 82 C6 82 17 4F 5E 19 A0 80 BF 35 A1 ; 5A31: FF 14 B4 B7 15 BC 3C C6 30 A1 0B 5C C7 DE 56 F4 ; 5A41: DB 72 89 73 B3 75 4E DB 3D A0 CE B5 17 7A 7B 14 ; 5A51: 7B 4E 8B 54 04 B2 00 4F 66 17 76 B1 23 54 AB 98 ; 5A61: 6B BF 5F BE 23 15 17 BA ; ; ; HIGHWAY EAST. YOU ARE ON THE HIGHWAY. TO THE WEST IN THE ; DISTANCE YOU SEE WHAT APPEARS TO BE A SMALL TOWN. TO THE ; NORTH AND SOUTH THE MONOTONOUS DESERT SURROUNDS YOU. THE ; HIGHWAY LOOKS LIKE A BLACK RIBBON STRETCHING TO THE EAST. ; ; 5A69: 04 1A ; Section COMMANDS, Length: 0x001A 5A6B: 0B 18 0A ; SWITCH, Length: 0x0018, Function to call: 0x0A 5A6E: 03 ; Phrase 0x03: "EAST * * *" 5A6F: 09 ; ELSE go to: 0x5A79 5A70: 0D 07 ; WHILE PASS, Length: 0x0007 5A72: 30 F0 ; SET CURRENT ROOM, room=F0_5_??F0?? 5A74: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5A77: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5A79: 01 ; Phrase 0x01: "NORTH * * *" 5A7A: 02 ; ELSE go to: 0x5A7D 5A7B: 00 B9 ; MOVE AND LOOK, room=B9_4_NORTH_OF_HIGHWAY 5A7D: 02 ; Phrase 0x02: "SOUTH * * *" 5A7E: 02 ; ELSE go to: 0x5A81 5A7F: 00 B5 ; MOVE AND LOOK, room=B5_4_SOUTH_OF_HIGHWAY 5A81: 04 ; Phrase 0x04: "WEST * * *" 5A82: 02 ; ELSE go to: 0x5A85 5A83: 00 9C ; MOVE AND LOOK, room=9C_4_EAST_OF_TOWN 5A85: B5 6F 00 ; room=B5_4_SOUTH_OF_HIGHWAY, Length: 0x006F, Data: 0x00 ; 5A88: 03 49 ; Section DESCRIPTION, Length: 0x0049 5A8A: 04 47 ; PRINT, Length: 0x0047 5A8C: 47 B9 53 BE C3 9E 89 73 B3 75 DB E0 C7 DE 94 14 ; 5A9C: 55 5E 36 A1 11 71 96 64 DB 72 89 73 B3 75 DB E0 ; 5AAC: 83 7A 5F BE 03 15 FB B9 17 98 89 17 82 17 59 5E ; 5ABC: 66 62 51 18 45 C2 83 48 A7 B7 57 17 74 CA 33 48 ; 5ACC: EB 4F C3 8B C5 98 2E ; ; ; SOUTH OF HIGHWAY. YOU ARE SOUTH OF THE HIGHWAY. IN THE ; DISTANCE TO THE WEST YOU CAN SEE SEVERAL BUILDINGS. ; ; 5AD3: 04 21 ; Section COMMANDS, Length: 0x0021 5AD5: 0B 1F 0A ; SWITCH, Length: 0x001F, Function to call: 0x0A 5AD8: 01 ; Phrase 0x01: "NORTH * * *" 5AD9: 02 ; ELSE go to: 0x5ADC 5ADA: 00 B4 ; MOVE AND LOOK, room=B4_4_HIGHWAY_EAST 5ADC: 02 ; Phrase 0x02: "SOUTH * * *" 5ADD: 09 ; ELSE go to: 0x5AE7 5ADE: 0D 07 ; WHILE PASS, Length: 0x0007 5AE0: 30 E2 ; SET CURRENT ROOM, room=E2_5_??E2?? 5AE2: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5AE5: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5AE7: 03 ; Phrase 0x03: "EAST * * *" 5AE8: 09 ; ELSE go to: 0x5AF2 5AE9: 0D 07 ; WHILE PASS, Length: 0x0007 5AEB: 30 F0 ; SET CURRENT ROOM, room=F0_5_??F0?? 5AED: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5AF0: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5AF2: 04 ; Phrase 0x04: "WEST * * *" 5AF3: 02 ; ELSE go to: 0x5AF6 5AF4: 00 9D ; MOVE AND LOOK, room=9D_4_EAST_OF_BANK 5AF6: B9 75 00 ; room=B9_4_NORTH_OF_HIGHWAY, Length: 0x0075, Data: 0x00 ; 5AF9: 03 4F ; Section DESCRIPTION, Length: 0x004F 5AFB: 04 4D ; PRINT, Length: 0x004D 5AFD: 04 9A 53 BE C3 9E 89 73 B3 75 DB E0 C7 DE 94 14 ; 5B0D: 4B 5E 96 96 DB 72 F5 59 3E 62 99 16 C2 B3 B8 16 ; 5B1D: 82 17 4A 5E 7A 79 1B D0 4B F4 96 96 DB 72 95 5A ; 5B2D: 50 BD 9B 53 6B BF 5F BE F7 17 F3 B9 C7 DE D3 14 ; 5B3D: 95 96 1B 60 55 45 8E 91 16 8A 80 A1 2E ; ; ; NORTH OF HIGHWAY. YOU ARE IN THE DESERT NORTH OF THE ; HIGHWAY. IN THE DISTANCE TO THE WEST YOU CAN SEE A SMALL ; TOWN. ; ; 5B4A: 04 21 ; Section COMMANDS, Length: 0x0021 5B4C: 0B 1F 0A ; SWITCH, Length: 0x001F, Function to call: 0x0A 5B4F: 01 ; Phrase 0x01: "NORTH * * *" 5B50: 09 ; ELSE go to: 0x5B5A 5B51: 0D 07 ; WHILE PASS, Length: 0x0007 5B53: 30 F1 ; SET CURRENT ROOM, room=F1_5_SMALL_TRAIL1 5B55: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5B58: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5B5A: 02 ; Phrase 0x02: "SOUTH * * *" 5B5B: 02 ; ELSE go to: 0x5B5E 5B5C: 00 B4 ; MOVE AND LOOK, room=B4_4_HIGHWAY_EAST 5B5E: 03 ; Phrase 0x03: "EAST * * *" 5B5F: 09 ; ELSE go to: 0x5B69 5B60: 0D 07 ; WHILE PASS, Length: 0x0007 5B62: 30 F0 ; SET CURRENT ROOM, room=F0_5_??F0?? 5B64: 17 9D 01 ; MOVE TO, obj=9D_THIRST_TRACKER, room=01_PLAYER 5B67: 2F 05 ; LOAD SECTION FROM DISK, Section: 0x05 5B69: 04 ; Phrase 0x04: "WEST * * *" 5B6A: 02 ; ELSE go to: 0x5B6D 5B6B: 00 AC ; MOVE AND LOOK, room=AC_4_EAST_OF_HOTEL 5B6D: DD 44 00 ; room=DD_4_HALLWAY, Length: 0x0044, Data: 0x00 ; 5B70: 03 20 ; Section DESCRIPTION, Length: 0x0020 5B72: 04 1E ; PRINT, Length: 0x001E 5B74: 4E 72 B3 8E DB E0 C7 DE 94 14 4B 5E 83 96 5A 17 ; 5B84: BE A0 10 EE 3C 49 6B A1 4E 72 B3 8E DB E0 ; ; ; HALLWAY. YOU ARE IN A SHORT, NARROW HALLWAY. ; ; 5B92: 04 1F ; Section COMMANDS, Length: 0x001F 5B94: 0B 1D 0A ; SWITCH, Length: 0x001D, Function to call: 0x0A 5B97: 01 ; Phrase 0x01: "NORTH * * *" 5B98: 08 ; ELSE go to: 0x5BA1 5B99: 0E 06 ; WHILE FAIL, Length: 0x0006 5B9B: 14 ; EXECUTE AND REVERSE STATUS 5B9C: 1C 16 ; SET VAR OBJECT, obj=??16?? 5B9E: 8D ; ROUTINE 0x8D 5B9F: 00 DE ; MOVE AND LOOK, room=DE_4_NORTH_ROOM 5BA1: 02 ; Phrase 0x02: "SOUTH * * *" 5BA2: 08 ; ELSE go to: 0x5BAB 5BA3: 0E 06 ; WHILE FAIL, Length: 0x0006 5BA5: 14 ; EXECUTE AND REVERSE STATUS 5BA6: 1C 18 ; SET VAR OBJECT, obj=??18?? 5BA8: 8D ; ROUTINE 0x8D 5BA9: 00 DF ; MOVE AND LOOK, room=DF_4_SOUTH_ROOM 5BAB: 04 ; Phrase 0x04: "WEST * * *" 5BAC: 02 ; ELSE go to: 0x5BAF 5BAD: 00 AA ; MOVE AND LOOK, room=AA_4_HOTEL_LOBBY 5BAF: 55 ; Phrase 0x55: "CLIMB * DOWN *" 5BB0: 02 ; ELSE go to: 0x5BB3 5BB1: 00 AA ; MOVE AND LOOK, room=AA_4_HOTEL_LOBBY 5BB3: DE 4E 00 ; room=DE_4_NORTH_ROOM, Length: 0x004E, Data: 0x00 ; 5BB6: 03 3C ; Section DESCRIPTION, Length: 0x003C 5BB8: 04 3A ; PRINT, Length: 0x003A 5BBA: 04 9A 53 BE 01 B3 DB 95 C7 DE 94 14 4B 5E 83 96 ; 5BCA: 5F 17 46 48 39 17 FF 9F 82 17 2F 62 D5 15 7B 14 ; 5BDA: 66 4D 03 EE DA 14 D4 47 03 EE 33 98 55 45 8E 91 ; 5BEA: 06 8A 75 B1 B4 B7 9F 15 7F B1 ; ; ; NORTH ROOM. YOU ARE IN A SMALL ROOM. THERE IS A BED, A ; CHAIR, AND A SMALL DRESSER HERE. ; ; 5BF4: 04 0D ; Section COMMANDS, Length: 0x000D 5BF6: 0B 0B 0A ; SWITCH, Length: 0x000B, Function to call: 0x0A 5BF9: 02 ; Phrase 0x02: "SOUTH * * *" 5BFA: 08 ; ELSE go to: 0x5C03 5BFB: 0E 06 ; WHILE FAIL, Length: 0x0006 5BFD: 14 ; EXECUTE AND REVERSE STATUS 5BFE: 1C 17 ; SET VAR OBJECT, obj=??17?? 5C00: 8D ; ROUTINE 0x8D 5C01: 00 DD ; MOVE AND LOOK, room=DD_4_HALLWAY 5C03: DF 4E 00 ; room=DF_4_SOUTH_ROOM, Length: 0x004E, Data: 0x00 ; 5C06: 03 3C ; Section DESCRIPTION, Length: 0x003C 5C08: 04 3A ; PRINT, Length: 0x003A 5C0A: 47 B9 53 BE 01 B3 DB 95 C7 DE 94 14 4B 5E 83 96 ; 5C1A: 5F 17 46 48 39 17 FF 9F 82 17 2F 62 D5 15 7B 14 ; 5C2A: 66 4D 03 EE DA 14 D4 47 03 EE 33 98 55 45 8E 91 ; 5C3A: 06 8A 75 B1 B4 B7 9F 15 7F B1 ; ; ; SOUTH ROOM. YOU ARE IN A SMALL ROOM. THERE IS A BED, A ; CHAIR, AND A SMALL DRESSER HERE. ; ; 5C44: 04 0D ; Section COMMANDS, Length: 0x000D 5C46: 0B 0B 0A ; SWITCH, Length: 0x000B, Function to call: 0x0A 5C49: 01 ; Phrase 0x01: "NORTH * * *" 5C4A: 08 ; ELSE go to: 0x5C53 5C4B: 0E 06 ; WHILE FAIL, Length: 0x0006 5C4D: 14 ; EXECUTE AND REVERSE STATUS 5C4E: 1C 19 ; SET VAR OBJECT, obj=??19?? 5C50: 8D ; ROUTINE 0x8D 5C51: 00 DD ; MOVE AND LOOK, room=DD_4_HALLWAY
5C53: 4C 41 52 47 45 0E 05 53 4D 41 4C 4C 0F 06 4C 49 ; LARGE..SMALL..LI 5C63: 54 54 4C 45 0F 03 54 4F 50 28 06 4D 49 44 44 4C ; TTLE..TOP(.MIDDL 5C73: 45 3C 06 42 4F 54 54 4F 4D 3E 04 46 4C 41 54 22 ; E<.BOTTOM>.FLAT" 5C83: 05 53 50 41 52 45 23 04 42 4C 55 45 0D 06 4D 41 ; .SPARE#.BLUE..MA 5C93: 53 53 49 56 3F 04 42 41 4E 4B 40 06 53 41 4C 4F ; SSIV?.BANK@.SALO 5CA3: 4F 4E 41 06 53 48 45 52 49 46 42 06 4F 46 46 49 ; ONA.SHERIFB.OFFI 5CB3: 43 45 42 06 53 4C 49 4D 27 53 43 05 53 4C 49 4D ; CEB.SLIM'SC.SLIM 5CC3: 53 43 05 42 4F 42 27 53 44 04 42 4F 42 53 44 06 ; SC.BOB'SD.BOBSD. 5CD3: 44 4F 55 42 4C 45 45 05 48 4F 54 45 4C 47 06 53 ; DOUBLEE.HOTELG.S 5CE3: 57 49 4E 47 49 46 04 54 53 4F 4D 6B 04 43 4F 4F ; WINGIF.TSOMk.COO 5CF3: 4C 72 05 43 4C 45 41 52 74 05 42 52 4F 57